I've got a swf which uses AS 3 to load separate audio (mp3) and video (flv) files. The reason they're separate is because the audio is just background music while the video is navigatable. The video kinda goes along with the audio, but it's not imperative that the two sync perfectly. However, the audio always starts playing before enough of the video has loaded to begin streaming.I'm at a loss as to how to get the two to at least START at the same time.
I realize this is probably an old thread, but does anyone have an actionscript example of how to create a custom start and stop time for a Flash video? In other words I'd like to be able to "bracket" the play time of a Flash video with custom start and stop times rather than start at the beginning and end at the end.
Is it possible (in AS2 or AS3) to have a button that starts a video as well as an MC at the same time? The idea being that the video will play alongside a movieclip that contains animated quotes from the dialog of the video, so syncing would be critical to.
i've a countdown flash and am reading the currentDate from client side ( user clock on windows ). i need to read the time from html for example and save it on var then strat time from it example: HTML Code:
I'm using ActionScript 2 and I already placed the progress bar on the stage assigned it the instance name ProgressBar0 but i'm confused on how to give it a label, have it start at a certain time and end at a certain and show the percentage complete in the label.
OK so I screwed up. I didn't plan properly for a project and now the client is saying that the loading time is long (2 mb). Is there anyway I can load just a certain amount of frames and then play them? (External SWF)
I need to produce a photo review show (basically, a photo slide show), which incorporates still photography, and numerous video clips. We will have music playing in the background (not on the timeline - in the actionscript). The full presentation will run automatically - no user interaction, and therefore, I need the background music to automatically fade out when the video starts, and then fade back in when the video ends.
1. Is Flash CS5 the correct software to do this in?
2. code to tell the sound to fade out when the video starts, and fade back in when the video ends?
I've loaded a video into the FLVPlayback component and I'm looking for a way to get the total time and the time played so far and output them to two text fields so the end result would look something like "00:12/00:50".
Right now I'm defining the video by the components inspector but I'm eventually hoping to define this bit by actionscript as well.
currently iv got 2 of the same movie clip. both containing an flvplayback component.One of them has a heavy blur effect, one of them doesnt.The blurred one is the 'reflection' of the other one, but the problem is they don't load at exactly the same time alot of the time. Is there any simple code that will make one wait for the other to load?
I have two arrays contains several movie clips. I used for loop to inject first array in timeline object succefuly. But then I realized, what the hack I will do about the second array I need to start them simultaneously and every array must have different destination at x and y.. Imagine banner 745x100px, I need to animate different movie clips from sides to some destination.
I want to make a countdown with a movieclip and timer... Example: I have a car as movieclip and it has to start driving @ 11-02-2011 at 09:00 and stop @ 12-02-2011 at 06:00. And when you close the page and re-open it again it doest start over but keeps driving the time it has to be.
1) I want a 60 seconds video to start playing after 40 seconds have been downloaded - to do that I set the NetStream.bufferTime to 40 seconds and retrieve "NetStream.Buffer.Full" event causing the video to really start playing. This step is OK.
2) However, the "NetStream.Buffer.Full" causes data to stop downloading. So the remainder of the video begins to download no sooner than after the 40 seconds have been played. This step is my issue. Can anyone tell me how to avoid this unintended effect? (i.e. playing a video and downloading data at the same time?)
I am creating a flv player and sofar so good. But now I want to build in a start time for a part that isn't loaded yet.Currently you can click a spot in the progress bar, however if that part is not loaded yet it will simply jump to the end of the loaded bar instead of starting to load at the clicked point.i.e. I have a video of 1:45, it's loaded for 0:30, however I want to start playing at 1:00. Howe can I create this? I cannot get it to work with seek(70) as it still jumps to seek(30) (as this is loaded);
Im working on a site which incorperates several flash movies on one html page.
I realy want all these flash movies to start at the same time so they fade out in sync.
[URL]
I cant seem to find any command in flash to start a seperate flash movie playing but im sure that there is one.
I have thought about 2 ways of achieving this but am not sure which is the best way. The first is to have an extra movie that checks to see if the others have loaded then when all 4 have loaded it then starts them all at the same time.
The other way is to have each movie send a variable when it is loaded, then when all the variables are checked a start function is sent either via javascript or php.
I've been asked to produce a flash production that at one point records a time. The basis is that when a object hits another objects (both set as movie clips) flash tells the user ina dynamic text field how long the collision took to happen. i have everything working except from the timer. it recognises that the collision happens and text appears in the text field to show that, but still no idea how to make flash start timing when the frame is started and stop (and show) when the collision is made.
I have 2 flash banners (using ActionScript 2) on my web page, how can I make them start playing at the same time, after the page has fully loaded? Both .SWF files are embedded in HTML using the script provided by Adobe on object export. I created both in Flash CS4, but I have very little knowledge of flash. I read about "LocalConnection", but I have no idea how to implement it in flash.
The game is like Asteroids where four rocks are placed in the corners of the stage at the beginning and then start moving randomly around the stage. The problem is the timer used is started the moment that the flash file starts not the moment the player clicks the start button. So if you are on the start screen for 5 seconds before you click play when the game actually begins the rocks are where they would be after 5 seconds of play, which could be right over the player.
I added a flv to my flash via: "File">"Import">"Import Video">"Load external video with playback component"Then it loads my flv and puts it on the first frame. How can I make it so that when I mouse over it it plays and when my mouse off it stops?
I have no idea how to use AS3 and I was needing to make my project looping 3 times from the start to the end but stopping on the last frame after the 3rd time it loops. I have no idea how to do this without copying all the frames.
how to make a video start playing at a specified point in the middle of the video rather than from the beginning. Not sure if it's something that easily can be done in Dreamweaver or if it's involved with the flash settings.
I've got CS4 for Mac.I added a flv to my flash via: "File">"Import">"Import Video">"Load external video with playback component"Then it loads my flv and puts it on the first frame. How can I make it so that when I mouse over it it plays and when my mouse off it stops?
i have a problem about action script 3. i have a flv video and its totaltime is 6 seconds. i want to start it from 2. seconds with seekSeconds(). if i write bigger than 6 values in seekSeconds it will only play the video from head to end.Ä°f i write smaller than 6 ,it won't work.what can i write in seekSeconds() to start the video from 2 seconds?
function useParams() { var obj:Object = new Object();[code]............
I've loaded video using the flv object and ActionScript 2.0. When the video finishes playing, what method do I use to make it stop at the beginning of the video?
I have an instance of the flvPlayBack component on my stage called myVideo a list of links down the lhs is used to pop in the required video.If a user gets say 1/3 of the way into a video and the presses a different link for a different video then: the new video pops up but the seek bar is still some way into the new video there is a pause of around 1 sec the seek bar goes back to the start.I want to speed up the return of the seek bar to the start of the new video.
Here's some code:
Code:
function clickHandler(event:MouseEvent):void { this.myVideo.alpha=1; if (linkType !="http"){
[code]....
This might be wrong but do I need to somehow remove the reference to the "old" video before I set the source to the new one?If that's junk - and it probably is ...How can I speed the return of the seek bar to the start of the new video?
I DO NOT KNOW FLASH - let's just get that straight. I do not know actionscript, and I'm not familiar ith the interface. But I do know how to open a document, drag a .flv into the frame, add a playback skin, and save a swf for use on a web page.
The problem is that the videos all start playing on default. I'd like the user to have to hit the "play" button to play the video so that they are not inundated with sound when the page loads.
I want to load a streaming video from any point clicked on the progress bar. It it similar to what happens on YouTube. I am using Red5 server for streaming and netStream class.
Recently i had developed an as3 videoplayer for a section of a webpage. The player loads the links for the videos from an xml file. It had been tested locally and it works great. BUT when i uploaded the entire "site" on my web server - surprize The stream does not start. And i don't understand why. I've uploaded the exact structure ... and i also know that it reads well from the xml file, cause it loads the video thubnails and names ... just the video won't start.