ActionScript 3.0 :: Project Looping 3 Times From The Start To The End But Stopping On The Last Frame After The 3rd Time It Loops

Apr 27, 2009

I have no idea how to use AS3 and I was needing to make my project looping 3 times from the start to the end but stopping on the last frame after the 3rd time it loops. I have no idea how to do this without copying all the frames.

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ActionScript 3.0 :: Looping Certain Amount Of Times And Stopping

Apr 27, 2009

I'm struggling to get to grips with AS3 and I was needing to make my project looping 3 times from the start to the end but stopping on the last frame after the 3rd time it loops. I know how to do it in AS2 but that seems to be useless now!

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Flash :: Loops - Looping A Timeline Hiding Different Layers Each Time

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I'm a newbie to Flash. I have created a basic screensaver which has 8 different layers. 7 are hidden and 1 plays through as it is now. I was wondering if there is any way that on completing the timeline, it starts the timeline again and then shows the second layer and masks the 1st one. It would then do the same, masking the 2nd layer and showing the 3rd and so on.

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ActionScript 2.0 :: Looping Sounds Multiple Times (time Dependant)

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Ok say for example I have a sound of a bell chime. I want to play this sound independent of the mainstage and have it key off local system time. So naturally I want to have my sound loop twice at 2am/pm and eleven times at 11am/pm etc.

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ActionScript 2.0 :: Looping Sounds Multiple Times (time Dependant)?

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Ok say for example I have a sound of a bell chime. I want to play this sound independent of the mainstage and have it key off local system time. So naturally I want to have my sound loop twice at 2am/pm and eleven times at 11am/pm etc.

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ActionScript 2.0 :: Recording Time When Frame Start / Stop

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I've been asked to produce a flash production that at one point records a time. The basis is that when a object hits another objects (both set as movie clips) flash tells the user ina dynamic text field how long the collision took to happen. i have everything working except from the timer. it recognises that the collision happens and text appears in the text field to show that, but still no idea how to make flash start timing when the frame is started and stop (and show) when the collision is made.

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ActionScript 2.0 :: Stop Looping After 3 Loops?

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I am working on this animation where, after 3 loops of the movie, I need to stop it ?

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ActionScript 3.0 :: FLV Starting And Stopping At Specific Times?

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Im using the flvplayback to put up a video in my swf. in my swf i also have several buttons. the thing i want to do is when i for example click a button i want to start playing the movie from 5 seconds in it and then stop the movie at for example 10 seconds in it. even if the video is 20 seconds long i want to be able to stop it automatically at 10 seconds in the movie. the start and stop should be controlled from the button..
 
i know how to start the movie at a specific time but i dont know how to stop it at a specific time.

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Professional :: Inspite Of Looping Being Put Off Video Still Loops?

Jan 9, 2011

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">

[code]......

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ActionScript 1/2 :: Looping A Movie 3 Times In CS2

Nov 19, 2009

I have been working on looping movies using cs3, but, I can't get it to work on a movie that was made using ASCS2, because of other coding in there, I assume. I am copying and pasting my code, exactly the way I have been using it, but it gets errors. Does anyone know the best way to create a loop in AS 2 so that the timeline repeats 3 times and stops.

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ActionScript 2.0 :: Looping 3 Times And Stop?

Jan 11, 2006

i have a banner ad that i did and it is supposed to loop three times and then stop. my code is as follows -

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ActionScript Code:
last frame -

[code].....

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I need to loop my SWF 3 times and have it freeze on the last frame of the movie. I assume a conditional "if" "else" action is needed but cannot get it too work.

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Jan 29, 2011

I am trying to make it so when you click anwhere on the stage the movieclip cursor is removed.

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[Code]...

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ActionScript 3.0 :: Stopping A Transition From Looping?

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Basically Im trying to stop a transition from looping my code is the following,

import fl.transitions.*;
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[code]....

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ActionScript 3.0 :: Background Music: Looping, Stopping?

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I've got a few questions about background music. Such as...

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ActionScript 3.0 :: Tween Animation Looping 4 - 5 Times Without Reason

Apr 1, 2011

I have constructed this animation of a broken up image. If I just use the nested for loop in a new file, it will run normally but when i try to let it run after a TweenLite which has an onComplete function, the animation will be looped 4-5 times. [URL]

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ActionScript 3.0 :: Three Separate Tweens - Starting / Looping And Stopping Wheel

Feb 4, 2009

I have a wheel that starts, loops, and slows to a stop, using 3 separate tweens, which is functioning pretty well. The issue I'm having is the transition between the startup tween and the looping tween:

Startup tween:
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Looping tween:
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Flash :: Professional - Looping A Movie Clip A Specific Number Of Times

Jul 8, 2011

how to get a movie clip to loop a specific number of times in Flash? I know how to stop a movie clip from looping by using the this.stop (); command by placing the command in a separate Action Script layer, in a keyframe, inside of the movie clip's timeline. This allows the movie clip to play through once and then stop. But I need for the movie clip to loop more than once, maybe 2 or 3 times, and then go back to the main timeline.

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ActionScript 3.0 :: Rewind To First Frame On Entering Certain Frame / Stopping In Frame?

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What command do I enter for the movie to rewind to first frame on entering a certain frame / stopping in a frame?It's my first time using Flash, and I'm working on a double menu (second menu has a "close" button, where I want to get back to the first menu).

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ActionScript 2.0 :: Stopping Function Calls In Game Project?

Mar 5, 2010

I am developing a game project, in which I have many functions on it. I have all the major functions on the frame 50. And I don't want these functions on the next frame. Indeed I didn't have these functions on the 51st frame, the 51st frame only contains a stop action. But flash calls all the major function on the 51st frame also, I don't want these function to call on the 51st frame. Is there any way to stop this? Or else my program contains error?

Here is the program...
= The 50th Frame =
stop();
fscommand("allowscale",false);
fscommand("fullscreen",false);
var die:Boolean = false;
var currGun:String="hd_gun";
[Code] .....

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ActionScript 2.0 :: CS3 Stopping A Movie For 5 Seconds And Then Let It Start Again.

Nov 25, 2009

Making a banner in flash cs4, and trying out AS 3.0. Any one know how i stop the movie for 5 seconds and then let it start again?

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ActionScript 2.0 :: Start Button Needs To Start Timer And Move To Another Frame?

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I'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.

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Minutes = "00";
Seconds = "00";
Centiseconds = "00";

[code]....

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Actionscript 3.0 :: NetStream.Play.Start Fires Multiple Times

Jul 28, 2009

I'm working on a project using a MVC design pattern where flvs are played form a xml playlist. I noticed something strange in the Output window. For the first flv the NetStatusEvent NetStream.Play.Start fires once, the second one fires twice, the third one three times....

Here is the part of the code where I load the video :

Code: Select allpublic function loadVideo(url:String):void
{
_nextBtn.mouseEnabled = true;
_playHead.x = 0;

[Code].....

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ActionScript 1/2 :: Read The Time From Html And Save It On Var Then Start Time From It

Sep 2, 2009

i've a countdown flash and am reading the currentDate from client side ( user clock on windows ). i need to read the time from html for example and save it on var then strat time from it example: HTML Code:
 
[Code]...

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ActionScript 1/2 :: Make Progress Bars Start At A Certain Time And End At A Certain Time?

Oct 7, 2010

I'm using ActionScript 2 and I already placed the progress bar on the stage assigned it the instance name ProgressBar0 but i'm confused on how to give it a label, have it start at a certain time and end at a certain and show the percentage complete in the label.

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ActionScript 2.0 :: Shinning & Replay - Count Of The Times Of Button Have Been Clicked Start

Jul 12, 2004

wat should i write for the as to recount the number of btn have been clicked? cos this is used in a replay btn. i have btn for user to click n count how many time the btn have been clicked n show out the match image, so now another btn (replay)to let the user to see again the image so what should i write in the replay btn's as to let the count of the times of btn have been clicked start. cos what i done now it can't start to count again it just plus the number i have clicked for the btn.

Let's say if the image just only have 3 so tat when i finish clicked 3 times all the image ady showed n now i click the replay btn but wat i get is wrong cos in the output box it still counting the number i have been click for the btn so it show 4,5,. it can't start count again.

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ActionScript 1/2 :: How To Start And Stop Looping

Jun 9, 2009

I'm very new to Flash / action script, so I just need to know where to put both the start loop, and the end loop code (below) in my Flash file to make the waving effect on this flag (link below) start and stop when I need it to, because I'm adding a small amount of flash both before and after it. loopI = setInterval(loopF,40); to start the waving and use:

[Code]...

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ActionScript 3.0 :: Running 2 For Loops At The Same Time?

Sep 2, 2010

I have the following 'for' loop runningit animates squares so they fall down the page and land in rows.Once a row has landed I need to fade up an image on some of the squares. But I can't seem to run anything till the entire for loop is ended... any suggestions? I think I really need to run another routine at the same time, but how do you run 2 'for' loops at the same time?

ActionScript Code:
var testArray:Array=new Array("34","103","172","242","311","380","449","518","587","656","725","794","863");

[code].....

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ActionScript 2.0 :: Seamless Sound.start() Looping

Nov 16, 2006

It doesn't look like there is a solution for this unless you:

1) import the sound file inside your swf.

2) load the sound as a external swf.

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ActionScript 3.0 :: Move 40 MClips One At A Time With Loops

Nov 9, 2009

I am making a banner for my web which consists of jigsaw puzzle pieces (40pieces) moving and positioning until they cover the whole banner.I have stored all final positions (x and y) into 2 separate arrays and created 40 instances (i have 20Mclips and i repeat each one twice to get those 40). What i wanted is make each intance move separatly like with a timer and for loop to pick each piece, do the moves with tweenings and wait around 1sec and then do the next loop with and then move the next piece and so on and so forth.My problem is that I dunno how to cycle through each piece (named and in an array) and make the specific move without doing it all at once.

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