ActionScript 3.0 :: Background Music: Looping, Stopping?
Sep 1, 2009
I've got a few questions about background music. Such as...
- How do you get music to loop in the background of a stopped frame (or multiple stopped frames)?
- How do you get the looping background music playing in a stopped frame to stop when a certain button is clicked?
- and How do you get music to stop playing in regular, non-stopped frames when a certain button is clicked (although it's probably the same as the above question...)?
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Apr 24, 2009
I am used to working in Flash MX but now have CS4. You use to be able to just drop an mp3 file onto a layer and it would loop continously now it's not doing that.I need help in a big way to loop this mp3 file in CS4.
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Apr 30, 2011
I'm working on an animation where I have my "dog" fighting the evil vacuum cleaner. I got most of it to work the way I want it to.
1) I have movie clips entitled pepper_mc (where my dog is supposed to be walking), swirl (where a swirly-type symbol is supposed to spin over the dead vacuum's head), and vacuum_mc (where the evil vacuum is supposed to have a swinging arm (called vacuumarm_mc) that I created using the bone tool). When I add them to the stage and test them, the animations within the movie clips don't happen.
2) I have background music that I'd like to stop playing at the end of the animation, but I'm not sure how to do that. (using the stop(); actionscript doesn't help).Where am I going wrong? I'm using Flash Pro CS5.
Here's the file --> Pepper and the Vacuum of DOOM!
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Oct 9, 2007
in my game there are two labels, the "menu" label and the "game" label.i want to have one mp3(song) playing during the "menu" label and another (song) playing during the "game". So,while the player is in the "menu", if he clicks the "play" button the mp3(of the menu) must stop and the mp3(of the game) must begin.i have tried putting the command "stop all sounds" in "play" button's function, but it doesn't only stop the music that was being played (menu's mp3) but also the music that follows (game's mp3)
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Jul 15, 2002
Basically I have a remote with forward, play, stop, and rewind. There are 5 songs. The mc, called player is within the main timeline. First thing I want it is to load the nomusic animation... which is a mc within the player mc. then when the music loads it'll play the workign animation when the song loads.also i'm trying to avoid going to different keyframes and states. so when song 1 is played, and if the forward button is pressed i want it to go the next song. etc...
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Feb 8, 2010
Basically Im trying to stop a transition from looping my code is the following,
import fl.transitions.*;
import fl.transitions.easing.*;
///hide imgs////
img_1_Mc.visible=false;
[code]....
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Jun 9, 2004
I am doing a projector presentation that has music and I want in the moment the client goes into my site (included in the cd) the music of the projector to stop alone, any idea how to make it?
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Apr 27, 2009
I'm struggling to get to grips with AS3 and I was needing to make my project looping 3 times from the start to the end but stopping on the last frame after the 3rd time it loops. I know how to do it in AS2 but that seems to be useless now!
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Nov 16, 2010
how do i stop the music from looping in the code below???// Written.. Happy Chodingstop();// Assign The URL to the mp3 to playvar req:URLRequest = new URLRequest("images/song001.mp3");// Boolean value for button functions, to switch in the conditionalsvar isPlaying:Boolean = true;// Create the sound object
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Mar 29, 2005
I am loading a movie in another flash movie clip. The first movie "animation.swf" has background music that loops twice. Linked in the library as "Song" and played as below:
loopMusic = new Sound ();
loopMusic.attachSound ("Song");
loopMusic.start (0,2);
It plays fine, but when that file is loaded in the main movie using loadMovie the sound doesn't play.
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Oct 1, 2010
I have a music track that I want continusuely playing and looping for until my 600 frames stop, then it stops. (by the way my frames/sec is a 1, not 24 like the default). Also it would be nice if in the last 5 seconds it could somehow fade away. How do I do this?
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Apr 4, 2011
1.Is it possible to blend music looping from a frame lets say frame 1 to frame 10 and then having it not loop but go into the other frames lets say frame 11 to 21?
2.How can i get it to just either blend or loop, i know looping is possible but i've forgotten how, i haven't used flash since 06'
3.Is it possible to put two songs on one frame without making it sound really bad or jumbled up?
4.how can i put sound effects on a button, lets say you click something or get a coin in the game how can i make it so the 'coin noise' goes on the button?
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Mar 29, 2005
I am loading a movie in another flash movie clip. The first movie "animation.swf" has background music that loops twice.Linked in the library as "Song" and played as below:
loopMusic = new Sound ();
loopMusic.attachSound ("Song");
loopMusic.start (0,2);
[code]....
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Apr 29, 2009
I just want my loop to keep playing regardless of the timeline stopping and starting.
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Feb 4, 2009
I have a wheel that starts, loops, and slows to a stop, using 3 separate tweens, which is functioning pretty well. The issue I'm having is the transition between the startup tween and the looping tween:
Startup tween:
mWheelStartTween = new Tween(mcWheel, "rotation", Regular.easeIn, mcWheel.rotation, mcWheel.rotation+360, 2, true);
Looping tween:
mWheelLoopTween = new Tween(mcWheel, "rotation", None.easeNone, mcWheel.rotation, mcWheel.rotation+360, 1.5, true);
Visually, everything should be based on the duration of the looping tween. I played with the duration of the starting tween to get it close, but there's still a small jump. How can I set a target rotational velocity for the end of the startup tween, so it seamlessly blends in with the looping rotational velocity? Should I not be using a tween for this? I'd like to pass in a duration value to the looping tween to support different speeds....which would affect the startup as well.
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Apr 27, 2009
I have no idea how to use AS3 and I was needing to make my project looping 3 times from the start to the end but stopping on the last frame after the 3rd time it loops. I have no idea how to do this without copying all the frames.
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Oct 22, 2009
I've been working with Actionscript 3.0 for over 6 months now but I've never used background music in any of my projects before. This time I decided to add a sound loop to play in the background while the visitor is viewing the site. So, basically I want this sound to loop over and over again, but there will be two buttons on the stage, one that plays it if it's stopped, and another one that stops it (just in case the visitor doesn't want to hear the music). My knowledge about using sounds is minimal, all I know that I should load the sound, then put it into a soundChannel and then play/stop the sound channel... but I'm not sure how to keep looping the sound and not just play it once (the sound file is 16 seconds long only).
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Nov 11, 2010
Im making a preloader for a game, which is meant to do this: [URL] But for some reason as soon as i add a progress bar to it, The animation freezes when it appears.
It should look like this:[URL]
It does this: [URL]
Ive tried multiple methods to attempt to fix it, but have failed.
If you require the .fla, i can only compile it with cs5, so older versions wont be supported.
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Mar 18, 2012
[URL]
The picture explains my dilemma. I really want my BGvideo layer (which is an animated looping footage for the background) to be independent from the actions that I have put in to stop my button animations.
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Dec 26, 2008
I have a few frames presentation in flash and a music in background playing. I have a button and this code attached to it:
When I'm hitting the button music is restarting not stopping. Everything is fine when presentaion lasts 1 frame.
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Jul 22, 2002
Well I have this website where I have put background music at the beginning, of course the music can be off and on, but when I come to main page again it starts playing. How to make it so that once I off it, it will stay off till I on it again? My file is at
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May 3, 2003
how to write a code that play background music randomly?i write these in the frame
bgmusic = new Sound();
bgmusic.loadSound("1.mp3", true);
in the movie
[code]......
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May 7, 2008
i'm trying to add background music in my game, but i don't know how to play and pause it...
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Jul 25, 2010
I haave a video background that im calling in through the flvplayback method. Is there any code i can put on the component to make it loop once it has finished playing through? I'm using as2 at the moment. SWF instance name is "theVideo"
AutoRewind is true in the inspector
AutoPlay is true in the inspector
Ive tried:
on(complete){
theVideo.autoRewind = true;
}
[code]....
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Feb 20, 2011
I have created a simple soundboard, with multiple buttons that play sounds upon release. These sounds are embedded within the 'hit' frames of the buttons. Only one can be played at once, so this has been applied to each button:
on (press){stopAllSounds ();}
This all works as planned so far. However, I would like to have a background music feature that would be exempt from the "stopAllSounds" command and thus able to keep playing regardless of what buttons were pressed (or until a designated stop button was pressed).
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Jun 17, 2011
I am working on a website that has 11 sounds in one frame. All of the sounds are external, meaning I have to call each one of them every time I want them to play, which happens when I click on specific MCs in my stage. Each MC I click all sounds stop and the new one starts playing. So far, so good.
But therein lies the problem: I want this to happen but keep background music playing. I have no idea where to start from.
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Apr 25, 2010
Is it possible to mask the background music in my flash website so it stops when I have my videos running?
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Jul 18, 2010
I have made a corporate presentation in Flash (CS3). The structure is as follows. The main timeline just 6 key frames. 1 intro and 5 content. Each of the 6 key frames has a movie clip with relevant content on it.
After the introduction in key frame 1, the timeline stops at the next key frame.From here, one can navigate forward and backward between the 5 content key frames, using buttons.These buttons are available throughout these five key frames.
Each of the key frames contains a relevant movie clip, with content.And also a sound clip to introduce what that key frame contains. Since a user can navigate forward and backward at any point of time, all these keyframes have the frame action:
[Code]...
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Apr 7, 2011
I have a flash game that I have videos between some, but not all questions.I would like to have background music that would play during the questions then mute, or turn off when the video is played, then turn back on when video is completed.If possible, but not required, a mute button could be created that would mute the music and would overide it turning back on as well.In other words the person takes the quiz, when the video plays it shuts off the music and starts it back up when video ends. And if possible, if they select to mute the music before the video plays it will not restart after the video completes.I did this in actionscript 2. The questions are on frames 1-50, the videos are on frames 100-110.I have it set up when a question is answered it goes to the video then back to the next frame for questions when it completes.
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May 22, 2010
I am playing a background on my webpage by using miniswfloopplayer, now I want the music to play continuously throughout the website, currently the music starts all over again when a page loads which is quite obvious. I am looking for a approach where I can avoid the above situation.
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