Professional :: Add Music Looping Over And Over For 600 Frames, Then Stops?
Oct 1, 2010
I have a music track that I want continusuely playing and looping for until my 600 frames stop, then it stops. (by the way my frames/sec is a 1, not 24 like the default). Also it would be nice if in the last 5 seconds it could somehow fade away. How do I do this?
I am streaming music from my site using flash, but after the 3rd music is done, it just stops. Do i have to flush something or create a new music object for each 3 songs?
I have a website banner made in Flash. I have added a music file to it and Play and Stop buttons. I also have a Replay button to replay the banner animation once it stops.
I have put the music on a separate frame so that it will not play automatically when the banner loads. I have made the Play button direct to the frame the music is located at so that when clicked, it will go to that frame and play the music file.
The problem I am currently having is that if I click the Play button more than once, it will play the music file again on top of the current play-through.
So if I click Play, the music will play. Then if I click it again, the music will play again, but on top of the first instance of the music, so two instances of it will now be playing and it sounds horrible.
I would like to make it so that if you click Play when the music is playing, it will not play the music again until the music has stopped.
I have a Flash website that moves from page to page by jumping to various frames in the timeline. Clicking on a button causes a jump to a specific frame. It is necessary to have stops in several frames. I'm trying to run an mp3 player in the background. The player is running on it's own layer. It works when I launch the page and when I go from page to page until I hit a frame with a stop at which point, the player stops. How can I prevent this?
I recently used one of those XSPF Flash player buttons on a website and of course it worked, played back music automatically, stops when you click button... but one weird thing I noticed is the song being cut off before it ends... One song I have is 4 minutes long, and only plays for 1.5 minutes..
I am used to working in Flash MX but now have CS4. You use to be able to just drop an mp3 file onto a layer and it would loop continously now it's not doing that.I need help in a big way to loop this mp3 file in CS4.
how do i stop the music from looping in the code below???// Written.. Happy Chodingstop();// Assign The URL to the mp3 to playvar req:URLRequest = new URLRequest("images/song001.mp3");// Boolean value for button functions, to switch in the conditionalsvar isPlaying:Boolean = true;// Create the sound object
I am loading a movie in another flash movie clip. The first movie "animation.swf" has background music that loops twice. Linked in the library as "Song" and played as below:
loopMusic = new Sound (); loopMusic.attachSound ("Song"); loopMusic.start (0,2);
It plays fine, but when that file is loaded in the main movie using loadMovie the sound doesn't play.
I've got a few questions about background music. Such as...
- How do you get music to loop in the background of a stopped frame (or multiple stopped frames)?
- How do you get the looping background music playing in a stopped frame to stop when a certain button is clicked?
- and How do you get music to stop playing in regular, non-stopped frames when a certain button is clicked (although it's probably the same as the above question...)?
1.Is it possible to blend music looping from a frame lets say frame 1 to frame 10 and then having it not loop but go into the other frames lets say frame 11 to 21?
2.How can i get it to just either blend or loop, i know looping is possible but i've forgotten how, i haven't used flash since 06'
3.Is it possible to put two songs on one frame without making it sound really bad or jumbled up?
4.how can i put sound effects on a button, lets say you click something or get a coin in the game how can i make it so the 'coin noise' goes on the button?
I am loading a movie in another flash movie clip. The first movie "animation.swf" has background music that loops twice.Linked in the library as "Song" and played as below:
loopMusic = new Sound (); loopMusic.attachSound ("Song"); loopMusic.start (0,2);
I'm making music visualization in papervision3d using FlashDevelop. The script generates 150 cubes each acting as different tone (from basses with red colors to high notes with blue).The song starts, everything works fine, but after 44 seconds song stops. I hadn't wrote function that would do that. I've turned off every useless visual functions and even papervision3d rendering. The scene is just black and the song still stops playing after 44 seconds.File is included with:
Code: [Embed(source = "../assets/8bp069-05-she-session.mp3")] because I'm not writing it in flash.
I've tried different song and it stops after 1:10...Flash uses ~30MB of Ram and 50% of my Athlonx2 64 2.6Ghz in action.
Here's some code: sound
Code: [Embed(source = "../assets/8bp069-03-she-pioneer.mp3")] private var Music:Class; private var sp:Sound = new Music();[code].........
those last 3 functions have nothing to do with playback.Am I doing something wrong with computeSpectrum function? Here's the scrieennie of it in action: Of course it's like an alpha version of what I'm planning to do.
My problem is that whenever I switch frames the music in my flash project restarts and overlaps and sounds incredibly crappy.Is there any way I can make it so that my music opens on my first frame and continues playing through all subsequent frames?
I have been looking for a solution to my problem for 3 days and after finding almost nothing on the subject I've decided to seek help in this forum. My problem is that whenever I switch frames the music in my flash project restarts and overlaps and sounds incredibly crappy. Is there any way I can make it so that my music opens on my first frame and continues playing through all subsequent frames?[code]...
I want to make a sliding gallery that plays a certain amount of frames and stops. I have this script
[Code]....
Instead of play() i have tried putting a counter in like counter 8 but it does not work. The idea is that if i click the contact button but im on the home page its scrolls over all other pages and stops on the home page.
I have a movie clip named "services_mc" it has 7 frames inside of it. When the movie clip gets to frame 7 I want it to go to frame 6 and play (and repeat this infinite).
I thought all I would have to do is put this in frame 7:
I created an animation in which I'd like to continously loop the last 100 frames of 3 different layers ('baubles continuous' folder), how do I do that?
Im working on a flash website that has an opening page animation that ends at frame 70. From frame 70-1000 I have a slideshow. How can I make the opening animation play once, then play the slideshow, and loop the slideshow only (from frames 70-1000?) I dont want the entire timeline to loop just the few frames that I choose. Is there some actionscript for that? Im using Flash CS3.
I have a character with about 5000 frames of lip sync talking. My problem is getting the character which is a 'fly' to have a constant gentle bounce looping over and over. I can obviously do this with motion tween but doing this with over 5000 frames is a bit counter productive.
This means that if the movie is not loaded, it will loop between 10 and 11. I have a movie clip on frame no. 10 and frame 11 is empty, this means that, the movieclip (a square) should blink ! Also, the movie when its loaded stops at 11 rather than going to stop at frame no 12 as per the actionscript !
I developed a website using flash with Actionscript 3. I included a music as a background for the website and the music will loaded when the site loaded. But the problem that when I click buttons to move between pages(frames) then go and click button_01 the music will play again so I will have music playing more than one time in the background and the sound_btn will not work any more so even I click sound_btn the music will not stop. The code I'm using is listed down. What I should modify to not allow the music play more than one time in the background while moving from one page(frame) to another.
stop(); //number that is redefined when the pause button is hit var pausePoint:Number = 0.00; //a true or false value that is used to check whether the sound is currently playing var isPlaying:Boolean; [Code] .....
I am in the process of making an web page in flash mx 2004. I have a little intro, home page, gallery, contact, etc....now the problem lies within my main buttons which are on everypage which link home and to gallery > so the navigational buttons. Now on the main timeline in flash I have the homepage as the first page then to the gallery. Then the gallery has subgalleries. I gave each button instance names and used that in the action script, I put it on the page frame for each page.
So on the home page I would have put in the action panel : stop(); gallery_btn.onRelease=function() { gotoAndPlay(9) }
Now when I get to the gallery the return home button will go back to the home page frame. The only problem is that when this happens, the audio from the into in the first frame plays. Also in the subgalleries, I changed the frame that the gallery button is supposed to play, so it goes back and plays the gallery, and again plays the audio for the intro. What I think might be happening is that when the button is going back to a previous frame on the timeline, it isplaying the into on the first frame in the background. Another thing I noticed is when all of his started happening, the loading when I was testing the movie, it was loading longer than it should have.
Also, when I go to test my movie i get an output error stating: **Error** Symbol=body galley, layer=Layer 7, frame=71:Line 1: Statement must appear within on handler stop(); Total ActionScript Errors: 1 Reported Errors: 1 Now, there is a stop action on that frame, yet the error comes up, ive tried it without the stop();. ive tryied iit in a different layer on the same frame, but i still get the error. and the thing is with this problem, everything in this area works fine in the movie when I test it, so I am not quite sure where it getting that error from.
I'm a newbie web designer, and am working on a client's flash-run website, which is powered by a 3rd party template she gave me. I've done most of the text changing work, and I've uploaded the website at [URL] In the SERVICES page, there's a text area [left-top], which scrolls to a certain point and then stops at the line "VLCC". In the .fla file, there is text for at least another 20-30 lines below. how do I make the scroll work to its full length.
i have a MovieClip with some MotionTweens and they work great.However, as soon as i modify the MC's BlendMode or BlendShader using AS3 (im targetting Flash10) the Tweens stop.I dont have the slightest clue why that happens...I have build a very simple test case for the problem: http:[url].....
On the Actionslayer you will a couple code lines (there is a comment in german, just ignore it, if you remove the // comment sign, you will see that the animation stops as soon as the blendshader is active).I have included a swc that that implements some custom blendshaders. However, instead of assigning a blendShader, you can simply assign a flash blendmode using code.the same will happen.
TIMELINE: 3 layers, -- Layer 1, flv video - converted to a Movie Clip. Layer 2, is my button. Layer 3, is my action script. My flv video file was imported and converted to a Movie Clip. My button was created using polygon tool and was converted to a button - and both have instance names.
/////////////////////// MY AS CODE:
lpsample001.stop();
function playMovie(event:MouseEvent):void { lpsample001.play();[code]............
PROBLEM: Everything functions great, but my flv video file just stops playing at random points, it doesn't even finish playing, and then, when I click my button a second time, it re-starts playing right where it randomly stopped. Why does it randomly stop playing at various points on the timeline?
I have a main movie (e.g called main.swf) and a couple of other movies which need to be loaded inside my main movie.Some of these should load inside a movieclip, and some should load inside a scrollpane. Now, whatever I do, i just can't make my Preloader show the amount of loaded movies properly.I even used the built in methods of scrollpane but it doesn't work at all.I use AS2, and flash CS3.The loader stops at 0% and after same time it goes to 100%.