Professional :: Preload - Loader Stops At 0% And After Same Time It Goes To 100%?
May 4, 2010
I have a main movie (e.g called main.swf) and a couple of other movies which need to be loaded inside my main movie.Some of these should load inside a movieclip, and some should load inside a scrollpane. Now, whatever I do, i just can't make my Preloader show the amount of loaded movies properly.I even used the built in methods of scrollpane but it doesn't work at all.I use AS2, and flash CS3.The loader stops at 0% and after same time it goes to 100%.
In my current flash application I and my co-workers are using Loader to load some SWFs from our server. It works perfectly while we have the flash application on our computers running it trough Adobe Flash CS3 but when we publish it and move the html page to our server and try and run it from there the loading doesn't seem to start. I have the firebug plugin for Firefox so I checked if flash actually loaded the images and according to firebugs network monitor it found all needed resources and downloaded them successfully. But the behaviour of our application is as if the loading starts but the complete event is never sent.
So I've been asked to make a website for the restoration company I work for. I'm all finished except for a "gallery" section where they want to showcase some of the houses and buildings they have worked on.Normally I would just find a simple tutorial on how to externally load images into Flash and make a quick slideshow with thumbnails.But the problem is, some of the photos have before and after shots. What I would like to do is have the before shot blend into the after shot back and forth. I have been able to do all of this no problem, but my filesize is way too big to just have one preloader for the whole file. So what I would like to do is have a preloader for each movieclip once I click the corresponding thumbnail.
Is it possible to preload content before a person looking at your site requests it, for instance when your website loads and is displayed other content and pages will start preloading in a certain order with out the website user knowing?
I am working on a slideshow where images are loaded from XML.Currently the slide show starts when all the images are loaded.
I want to preload one image at one time i.e when first image is loaded,first image should be displayed then preloader for next image is to be shown and after that next images is displayed and so on..
I've tried numerous times to get the URLLoader to work properly, but it never does. I don't know if it's a problem with my code or something wrong elsewhere. AS3 Code (pastebin) It's talking to my PHP ...here... which returns valid XML. No matter what I do, I get nothing but: Error #2032: Stream Error. URL:[URL]
I'm a newbie web designer, and am working on a client's flash-run website, which is powered by a 3rd party template she gave me. I've done most of the text changing work, and I've uploaded the website at [URL] In the SERVICES page, there's a text area [left-top], which scrolls to a certain point and then stops at the line "VLCC". In the .fla file, there is text for at least another 20-30 lines below. how do I make the scroll work to its full length.
i have a MovieClip with some MotionTweens and they work great.However, as soon as i modify the MC's BlendMode or BlendShader using AS3 (im targetting Flash10) the Tweens stop.I dont have the slightest clue why that happens...I have build a very simple test case for the problem: http:[url].....
On the Actionslayer you will a couple code lines (there is a comment in german, just ignore it, if you remove the // comment sign, you will see that the animation stops as soon as the blendshader is active).I have included a swc that that implements some custom blendshaders. However, instead of assigning a blendShader, you can simply assign a flash blendmode using code.the same will happen.
TIMELINE: 3 layers, -- Layer 1, flv video - converted to a Movie Clip. Layer 2, is my button. Layer 3, is my action script. My flv video file was imported and converted to a Movie Clip. My button was created using polygon tool and was converted to a button - and both have instance names.
/////////////////////// MY AS CODE:
lpsample001.stop();
function playMovie(event:MouseEvent):void { lpsample001.play();[code]............
PROBLEM: Everything functions great, but my flv video file just stops playing at random points, it doesn't even finish playing, and then, when I click my button a second time, it re-starts playing right where it randomly stopped. Why does it randomly stop playing at various points on the timeline?
Code: var l:Loader = new Loader(); l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop); l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);[code]....
what i dont understand is that everytime i click the refresh page the loader shows up again(this time loading the image faster) but if the image is already in cache the loader should not show at all (?),i would like to achieve a loader that loads the image and after dont come up again everytime.
My need is to load 4 images at one time, and I'd like to have the code in a function that could load them one after another. But all I am getting is the last one of the loop iteration - I know it due to needing an onComplete, but I can't figure out how to make it all work passing it back and forth).
Code: function loadThumbnails() { for (var i:int = 1; i < 4; i++) {
I have an intro page that allows users to enter either a high bandwidth (flash) version of the site or a low bandwidth (html) version of the site. The flash has a preloader but it is still quite long for some to load. I was wondering if it is possible and what the best way to have the swf file load behind the scenes on the intro page so that when the use clicks the high bandwidth enterance the swf is already loaded or mostly loaded.
I rarely use Flash so, when I do, I'm usually stumbling around in the dark. I've spent the last two days trying to find a method, script or something that would allow me to have a still image or still frame on a web page that the visitor could click to load an external Flash file. I don't want the external file to be loading on the page and slowing down the page load time when every visitor goes to the page. I only want it to load if the user clicks on the "Play" button.
It seems easy enough, but the external Flash file I have has a "loading" preloader movie that plays until the main movie is fully loaded. That's interfered with the function of some of the scripts I've found. Each movie piece--the still frame with button and the main movie with the preloader movie--works fine on its own. Combine them, and they don't work. Is there any script, method or example someone could point me to that would work? I'd really like to get something accomplished this week.
I have a music track that I want continusuely playing and looping for until my 600 frames stop, then it stops. (by the way my frames/sec is a 1, not 24 like the default). Also it would be nice if in the last 5 seconds it could somehow fade away. How do I do this?
I have been having this Error #1009 issue repeatedly. My understanding of the error that I am getting is that I am trying to call something that does not yet exist. My latest 1009 Error:
[Code]...
My question is this: Is there a way to preload the entire animation so that I can avoid this issue (assuming I am understanding my issue correctly)? I know you can do a preloader, but my understanding is that those are for large images or movie clips. I don't have that. just one image that loads and stays up for the entire video.
So I have a movie containing some content that I would like to pre-load. I made the pre-loader and it works fine but it could be more friendly for the user. Because the movie is quite long in duration, I think its good enough if I only load say the first 35% of the movie and then let the remaining 65% download while the user is watching the first 35%. Is there a way that I can modify my pre-load script to do this to say something like: 'load content for frames 10 to 200, play from 10'.
I've noticed (a few months ago, actually) that in most browsers I use to test my application (Firefox, chrome and explorer) the flash plug in, while playing it's content, will stop, or freeze, when the actual plug in playback window is out of the window (due to scrolling, or switching tabs), or covered by another window (a different browser or program window that will cover the visible area of the player), which is something good, and nice, when you think about web pages full of commercials slowing down your browser and computer in general, but what happens when you a games programmer, who work with multiplayer games, on games which are mostly turn based? If one of my players switches tabs, open a new window over the browser, or god forbids, scroll down the page, the game is essentially stopped, since no events occur on that players side of the game!! And this does not effect just simple frame based animation, but everything, onEnterFrame events stop, setInterval stops... the only thing that I could find that does not stop when this happens is a setInterval action done in a different swf, which is loaded to a different level of my game file.
I am making a banner that has multiple movie clips sharing the same area, creating different rainbow effects when different areas (invisible buttons) are moused over.
First of all I couldn't figure out if there was a way to have one invisible button over the whole area that changed to a different colored effect with each mouse over (first mouse over the black and whites would change to reds, second would change it to blues, third would change it to browns, etc.). Since I couldn't figure this out I settled on creating three buttons covering a third of the banner each, so when the mouse passes over one button it changes to reds, over another button it changes to blues, over the third it changes to browns.
The effects are movie clips where each frame has another stripe changing color so it goes in a wave effect from one to the next, and then goes back to white and black in the same manner. The first frame of each movie clip I had to turn into a nested movie clip so I could turn the alpha to 0, since I was going to have these color effect movie clips on top of one another in the main timeline on different layers, and so you could see the effect even if that color layer wasn't on top. I used the same nested movie clip with zero alpha for the first frame of each color effect clip (reds movie clip, blues movie clip, etc), so I dont' know if that's an issue.
Anyway, it seemed to work fine for a while, but after working on it for a while longer (and not getting any further since I removed most of the changes I made), now when I test the movie the mouse over does not seem to work correctly. It works fine, seemingly, for the first time I mouse over each button, but in order to have it work again I have to mouse over the button twice, and then it will pause randomly during a part of the clip and I have to move my mouse back over for the movie clip to continue.
I can't tell if this is because of the overlapping movie clips, or because my buttons are messed up, or if my actionscript is messed up, or if the timeline has to be longer, or what. Currently the timeline is 55 frames, the same as each movie clip.
I put a movieclip_instance.stop(); command in the first frame of the main timeline, is there a better way to do this? Should I put the stop command in the movie clip itself?
Here is a section of my AS in the main timeline, this is my first time programming ever, in any language, and trying to learn from the internet is more difficult than I thought it would be.
redmovie.stop(); red_btn.addEventListener(MouseEvent.ROLL_OVER, playRed); function playRed(event:MouseEvent):void { redmovie.play(); }
I do not know how to insert an animation stops to give the presenter time and forward or backward in a linear and PowerPoint by pressing any key. Similar to typical PPT slideshows and will insert a small clip light and animation films. "My idea is that every time they click on any key (no button) on the film, forward motion up to a certain frame and so on until the end of the presentation "
I have a time line of 1441 frames my frameRate is 24 fps so it takes 1 minute exactly to complete the timeline animation I want to Display the Remaining time as file starts I need formula to place in ENTER_FRAME event which displays the time left
i am trying to create a flash movie for my browser page. i am able to import and export the movie just fine, the problem comes after i export the movie. As long as i leave the flash file in the folder it was created in things work great. If i try to move the folder or rename the folder it stops working. It acts like it cant find the flv file i created the flash with. if i rename or move the folder back where it was created things work fine.
I'm a designer who uses ID to create eBrochures. I can of course export SWF files and associated resources from ID to upload for web usage, but what I'm trying to do is create Full Screen projectors (amac and PC of these files). I have Flash Cs5, but know nothing about it. I can of course use the Flash PLayer Debugger to openthe ID created SWF and use the 'Create Projector Command' to make a self contained Projector, which is *almost* what I need.
Only problem is the SWF is not / cannot be set from ID to open in Full Screen mode, so the projector inherits that characteristic. Is there some easy way to add some script to the ID file so it open full screen? Or is there some kind of shell FLA I can get that would simply say something like "open content.swf and play full screen" then I can use that standardised name for my SWFs and make a projector of that ?
I'm loading a bunch of swfs into my movie and when they are finished loading I need to change each swfs color based on my xml data. My problem is when my Event.COMPLETE fires I don't know which loader it belongs to to retrieve the correct xml. I've tried giving my loaders names but I can't seem to access the name from the Event.Complete function. My trace causes the error: Property name not found on flash.display.LoaderInfo and there is no default value. How do I access my loader name?
I've a preload bar in my movieclip that i add on the stage for every thumb. With this code only the last preload bar does the preload...the others don't do anything...Here the code:
I have a banner as the header on a website. The file is about 150K. I want the banner to load (relatively) instantly (without the animations). My current solution is to take a screenshot of the first frame and create a preloader that just displays the screenshot. A really simple solution to this would be a setting (or something) that just caches the first frame as a bitmap and loads that first, then displays it until the entire file is loaded.