Professional :: BlendShader Stops My MotionTweens ?
Jun 11, 2010
i have a MovieClip with some MotionTweens and they work great.However, as soon as i modify the MC's BlendMode or BlendShader using AS3 (im targetting Flash10) the Tweens stop.I dont have the slightest clue why that happens...I have build a very simple test case for the problem: http:[url].....
On the Actionslayer you will a couple code lines (there is a comment in german, just ignore it, if you remove the // comment sign, you will see that the animation stops as soon as the blendshader is active).I have included a swc that that implements some custom blendshaders. However, instead of assigning a blendShader, you can simply assign a flash blendmode using code.the same will happen.
I'm a newbie web designer, and am working on a client's flash-run website, which is powered by a 3rd party template she gave me. I've done most of the text changing work, and I've uploaded the website at [URL] In the SERVICES page, there's a text area [left-top], which scrolls to a certain point and then stops at the line "VLCC". In the .fla file, there is text for at least another 20-30 lines below. how do I make the scroll work to its full length.
TIMELINE: 3 layers, -- Layer 1, flv video - converted to a Movie Clip. Layer 2, is my button. Layer 3, is my action script. My flv video file was imported and converted to a Movie Clip. My button was created using polygon tool and was converted to a button - and both have instance names.
/////////////////////// MY AS CODE:
lpsample001.stop();
function playMovie(event:MouseEvent):void { lpsample001.play();[code]............
PROBLEM: Everything functions great, but my flv video file just stops playing at random points, it doesn't even finish playing, and then, when I click my button a second time, it re-starts playing right where it randomly stopped. Why does it randomly stop playing at various points on the timeline?
I have a main movie (e.g called main.swf) and a couple of other movies which need to be loaded inside my main movie.Some of these should load inside a movieclip, and some should load inside a scrollpane. Now, whatever I do, i just can't make my Preloader show the amount of loaded movies properly.I even used the built in methods of scrollpane but it doesn't work at all.I use AS2, and flash CS3.The loader stops at 0% and after same time it goes to 100%.
I have a music track that I want continusuely playing and looping for until my 600 frames stop, then it stops. (by the way my frames/sec is a 1, not 24 like the default). Also it would be nice if in the last 5 seconds it could somehow fade away. How do I do this?
I've noticed (a few months ago, actually) that in most browsers I use to test my application (Firefox, chrome and explorer) the flash plug in, while playing it's content, will stop, or freeze, when the actual plug in playback window is out of the window (due to scrolling, or switching tabs), or covered by another window (a different browser or program window that will cover the visible area of the player), which is something good, and nice, when you think about web pages full of commercials slowing down your browser and computer in general, but what happens when you a games programmer, who work with multiplayer games, on games which are mostly turn based? If one of my players switches tabs, open a new window over the browser, or god forbids, scroll down the page, the game is essentially stopped, since no events occur on that players side of the game!! And this does not effect just simple frame based animation, but everything, onEnterFrame events stop, setInterval stops... the only thing that I could find that does not stop when this happens is a setInterval action done in a different swf, which is loaded to a different level of my game file.
I am making a banner that has multiple movie clips sharing the same area, creating different rainbow effects when different areas (invisible buttons) are moused over.
First of all I couldn't figure out if there was a way to have one invisible button over the whole area that changed to a different colored effect with each mouse over (first mouse over the black and whites would change to reds, second would change it to blues, third would change it to browns, etc.). Since I couldn't figure this out I settled on creating three buttons covering a third of the banner each, so when the mouse passes over one button it changes to reds, over another button it changes to blues, over the third it changes to browns.
The effects are movie clips where each frame has another stripe changing color so it goes in a wave effect from one to the next, and then goes back to white and black in the same manner. The first frame of each movie clip I had to turn into a nested movie clip so I could turn the alpha to 0, since I was going to have these color effect movie clips on top of one another in the main timeline on different layers, and so you could see the effect even if that color layer wasn't on top. I used the same nested movie clip with zero alpha for the first frame of each color effect clip (reds movie clip, blues movie clip, etc), so I dont' know if that's an issue.
Anyway, it seemed to work fine for a while, but after working on it for a while longer (and not getting any further since I removed most of the changes I made), now when I test the movie the mouse over does not seem to work correctly. It works fine, seemingly, for the first time I mouse over each button, but in order to have it work again I have to mouse over the button twice, and then it will pause randomly during a part of the clip and I have to move my mouse back over for the movie clip to continue.
I can't tell if this is because of the overlapping movie clips, or because my buttons are messed up, or if my actionscript is messed up, or if the timeline has to be longer, or what. Currently the timeline is 55 frames, the same as each movie clip.
I put a movieclip_instance.stop(); command in the first frame of the main timeline, is there a better way to do this? Should I put the stop command in the movie clip itself?
Here is a section of my AS in the main timeline, this is my first time programming ever, in any language, and trying to learn from the internet is more difficult than I thought it would be.
redmovie.stop(); red_btn.addEventListener(MouseEvent.ROLL_OVER, playRed); function playRed(event:MouseEvent):void { redmovie.play(); }
I do not know how to insert an animation stops to give the presenter time and forward or backward in a linear and PowerPoint by pressing any key. Similar to typical PPT slideshows and will insert a small clip light and animation films. "My idea is that every time they click on any key (no button) on the film, forward motion up to a certain frame and so on until the end of the presentation "
i am trying to create a flash movie for my browser page. i am able to import and export the movie just fine, the problem comes after i export the movie. As long as i leave the flash file in the folder it was created in things work great. If i try to move the folder or rename the folder it stops working. It acts like it cant find the flv file i created the flash with. if i rename or move the folder back where it was created things work fine.
I have made a preloader, yet when i bring my SWF in that i want to load, it loses all the stops that have been put int it? So it just plays all the way through?
I have a function that has a site pop up when the user clicks on a button. This works well except it goes until the frame that has the command stop(). Is there any way to have this function continue on, even when that frame says stop? Or is there a different command besides stop that allows this function to work up to and including that frame?
The stop() command is on frame 90.
I tried gotoAndPlay(88) and it gives the user the mouse hand, but nothing pops up.
I have been working on a project that requires the a.s. to load xml into the doc. I have successfully loaded the document (xml I have created) and have used it for some time.
The problem I am having is that it seems like every hour or so of adding code to my AS file and testing the project the XML will stop loading and I get the general error message[url]...
I have a friend who's stuck in an old-school splash setup: He's trying to insert an AS2 script that goes to a URL when an external FLV stops playing... It's not working. He's in CS5 � I can test out in CS4
I have some movie clips that hold the contents. (ie I have a movie clip to hold my navigation buttons and another to hold the actual content.) I wrote some action script on a separate layer that is outside of the movie clips, the AS adds event listeners and a few simple functions. All my navigational buttons work prefectly, I have a button that I use for email, this works the first the frame is loaded. If I go to another frame (another page of the website), and then go back, the button no longer works, I tested with just using trace("the email button was clicked"); oh, I thought I might add that each page of the website is a different frame, that is inside my content movie clip. my AS looks like this:
so when i use it it has no errors no bugs and its like just goes to an animation or just stops (its been happening with ALL my games ive made and all the codes are correct and should work i've had help on it already i'm the animator i had a actionscript person working on it but he bailed and said he cant fix it but anyways i can send you the file if you gimme your email i tried uploading it to zip but i dont know how its too hard anyways on media fire and mega upload you cant send stuff to other people with a basic account.but anyways if you know what the problem is already from the description that would be helpful cause it should be something SOOO simple to fix cause this is happening with ALL my flash games
I'm attempting to make a website, using flash with AS3. All of it's going pretty great, I'm somewhat tech savvy with the 3D rendering so alot of the concepts in flash are easy to pick up.
others.. not so much.Okay I don't know the proper setup in flash but I have one layer that has my background. one layer for my buttons. and another for my action script.
In my buttons layer I have a link to a pictures gallery, graphic design, a contact page and then back home button . The problem is, when I click the "contact" button, then click the home button, I can't click the contact button again. It won't work.
I have a button that goes to a MC. In the MC I have a gotoAndStop to a frame where the FLV is. How can I make this MC go to the beginning after the FLV stops playing?
Here is the code I have and the flash file runs for about 10to 15 mins then stops updating from the dynamically created xmlfile and just hangs displaying undefined. Is there something wrongwith my code? The only way to clear it out is close the app andrestart it but that leads me to believe its a caching problem. Butbelow i did use some ideas about dynacially loading and unloadingthe content to stop the caching problem. I am not great at actionscript and only understand a little.
I use Flash debug local and remote without any problem.Today I update Flex and I deselected the options "update flash 9".Then I go to debug a project in Flash CS4.But now debug doesn't works.I reinstall flashplayer_10_ax_debug.exe and nothing change.When I run in browser the menu option "Debugger"(right-click) doesn't appears.
I updated FlashPro from 10.0 to 10.0.2 through the adobe updater.After the update applied, Flash ignores any code entered on my action layers as if it were not there, even simple stop(); command.
I want to detect when my FLV stops and jump to another video. How can I do this? My current code is: The first video plays fine, but it just stops when it is done.
// Setting up my netstream and playing my video var nc:NetConnection = new NetConnection();nc.connect(null);var ns:NetStream = new NetStream(nc);ns.addEventListener(AsyncErrorEvent.ASYNC_ERROR, asyncErrorHandler);var vid:Video = new Video(320,
My flash web page works good but when it starts for a first time (you go to link for the first time and web is not in your cache) animation stops after it is loaded. I have same problem after Ctrl+Enter export from Flash, sometimes I have to re-export few times.
I have a problem with an embedded flash video not playing to the end, it stops around half way It is a 4 minute video with sound, the FLV file is around 24Mo This is a normal server not a flash streaming server .
I have at least 10 other sites on line with a flash video on the home page and they all work fine.on the same server.only difference is that this file is about 10 Mo bigger on average.
I contacted the company where my server is hosted and they say that it looks like a java script problem but I am using flash 8 pro standard <object> no java script to detect version etc.[code]...
I configure my server to republish all streams from live to multicast using this tutorial.When the streamer connects to the server and starts publishing something to "live" the server automatically restreams it to multicast. But after a while p2p stream suddenly freezes. The main stream continues to work. In the server logs nothing interesting, just onUnpublishing
I'm trying to cobble together the simplest preloader possible from various AS3 tutorials and settled on the preloader coding below.
[Code].....
My AS3 syntax checks OK, but when I test the movie it displays frame 5 and stops there. I can briefly see the preloader display. Without the preloader it runs to the end.
I have little problem with my script. Here is the code. [URL] When I set setInterval to something like 10 seconds, sound stops in about 10 calls to reset. But when its something like 20 mins it stops in first reset call.