Lose My Stops In My SWF
Sep 18, 2009I have made a preloader, yet when i bring my SWF in that i want to load, it loses all the stops that have been put int it? So it just plays all the way through?
View 1 RepliesI have made a preloader, yet when i bring my SWF in that i want to load, it loses all the stops that have been put int it? So it just plays all the way through?
View 1 Replieshow to make a function that will not lose the values of the variable before calling it and will not lose them after it is finished. example.
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I have a presentation to do using Flash on Wednesday and have been warned by my university that files MUST be in CS4 format. So, having used CS5 to create the whole site/presentation how much will I lose back-saving it to CS4? I'm worried I'm going to have to do a lot of the same work twice.
View 2 Replieswhen working in flash i use the below code and it works fine.However when i publish the file on the web using visual studio i lose the music? is there something I'm missing do i need to move the mp3 file somewhere so that is accessible to the swf file?
Code:
var soundReq:URLRequest = new URLRequest("matrix.mp3");
var sound:Sound = new Sound();
var soundControl:SoundChannel = new SoundChannel();[code].....
I have a main class that generates three clickable textfields (lessons). Clicking a specific lesson starts the appropriate lesson. However, once the lesson starts, I am unable to detect any mouseevents. I do not use any mouseevents in any of the lessons so I am baffled about what happened to my mouse eventlisteners. Even though I can see the nextLesson button, nothing happens when clicked. If I click it before starting my lesson, my trace indicates that I have clicked it. Do I need my lessons to somehow self-terminate when done and if so, how would I go about this. I currently use the browsers back arrow to terminate the complete session.
View 3 RepliesI'm having an issue with an FLV video playback in a scene. When I go to fullscreen mode, I seem to lose the ability to adjust the video object.
I am loading a new video via FLVPlayerback(). Since the video is being loaded into the scene on top of everything else, I use swapChildren() to put my button back on top of the video. When the video is done playing, I removeChild() the video.
This works in the normal playstate.
However, if I am in fullscreen mode, swapChildren() and removeChild both do not work. If I exit fullscreen mode, they are indeed working.
I have made a game, using a new cursor image,But for some reason it's showing both? The cursor and the image? How do i lose the cursor image completely?
View 1 RepliesI have a strange problem with LocalConnection.Situation: A sample e-shop. I have a parent .swf who load 3-4 external swf.In a external swf (let's name it "X") u can order items u want.
Because i don't want to lose the informations of the 'shopping' bag of customer when the parent swf unload the 'X' and load something another (for example "contact us"), i use localconnection with both duplex between parent swf and 'X'.
Problem: In the swf "X" i have an array "Bag" which holds the id of items the customer clicked to buy. When change the external swf, i send via localconnection to the parent .swf this array (done, i tried with trace).
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Very strange. I'm using the following function to pass characters to 2 text input components, but sometimes (and much more often with the "Password" field), after I click a button, the button loses focus and I have to move the mouse to regain the rollover state and be able to click the button again. When I've lost focus, if I click the mouse, it just changes the button to the rollover state but doesn't pass the value...
Here's the code:
var Focus:String = "";
function KeyPadButtonClick(_id:Number) {
// default the focus to the UserID
if (this.Focus == "") {
this.Focus = "UserID";
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After a user clicks a button the getURL passes some variables to a js function that displays an html lightbox type effect. After closing the lightbox and returning to the page underneath all of the buttons are now no longer clickable
View 2 Repliesbasically, what am doing is that am running a flash file (playing music) in the background of the app using webview, and when I want to stop the music , I just load "about:blank".I want to keep the flash file running (music) when my app gets paused (which works fine so far) the problem is when the app resumes, pressing on pause button launches a new webview instead of changing the link in the previous one and the sound doesn't stop.the only solution I found was to kill the process and restart the app, but that's not practical, any idea of how to still be able to use the same webview when resuming the app ?
Update: guess I wasn't clear enough, I have a webview widget stated as "gone" , I only need the audio form the flash file I'm running in the webview so the "play" button loads a URL that contains the flash file (so the user only hears music, and doesn't notice that I'm using a webview), when I press the back/home button the music doesn't stop (I like it that way) but when I go back and press on play again it loads another url in a new page, you get double music
Without AutoHotkey and Firefox -unfocus since it's involved in operating another program and it doesn't work on linux and without Restore Window Focus After Flash addon since doesn't give you control over flash tabs.implementing this gBrowser.selectedTab.unfocus(); method and bind it to a keystroke in Firefox v3.6 ?I've also tried (based on the addon above)
if (document.getElementsByTagName("EMBED").length == 0) {
return;
}
if (document.activeElement.tagName == "EMBED") {
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I want my flash movie to go to a specific frame when the user moves the cursor away from the actual swf file (rollout) in the html page.
I tried different things, for instance having a big transparent movieclip in the background and use hitTest:
//this code is in the root level
this.createEmptyMovieClip('penCheck', 100000);
this.penCheck.ref = this;
this.penCheck.onEnterFrame = function() {
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This doesn't work until the user clicks outside the flash (flash loses focus).
PS: No Javascript allowed. Just AS.
I am loading some bitmaps(transparent pngs) that I want to scale and remain smooth. We all know the problems with flash player 8+ anti-aliasing the images and not allowing the images to be forced to be smoothed. I want the png to retain its transparency. I use flash8 actionscript 2.
Here is the PHP Code:
var mclis:Object = new Object();
//An object that listens for a callback notification from the MovieClip Loader event handlers.
mclis.onLoadInit = function(target_mc:MovieClip) {
thisHeightInit = target_mc._height;
thisWidthInit = target_mc._width;
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I need to be able to make the flash player lose focus to the browser by actionscript alone (when the user clicks a button) or whatever, but from within the flash player, not from the user actually clicking outside of the flash player.These are embedded flash files with allowScriptAccess="never", so I can not use ExternalInterface at all to call browser js to window.focus or whatever.
View 0 RepliesI have a parent .swf who load 3-4 external swf. In a external swf (let's name it "X") u can order items u want. Because i don't want to lose the informations of the 'shopping' bag of customer when the parent swf unload the 'X' and load something another (for example "contact us"), i use localconnection with both duplex between parent swf and 'X'.
Problem: In the swf "X" i have an array "Bag" which holds the id of items the customer clicked to buy. When change the external swf, i send via localconnection to the parent .swf this array (done, i tried with trace). And when the parent loads again the external .swf "X" , it send again the same array via localconnection to "X". The "X" receives it right (done, i verified it with trace). The strange is.. when the customer clicks another item, the array resets to zero!!!
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I really don't need happening after spending a week figuring out why some code didn't work, only to rewrite it and have it suddenly start working. I guess it's the classic case of running into more, more serious problems right after making an extremely good breakthrough!.Anyways, my problem is that my dynamically drawn sprites with the PerspectiveProjection property set on each, all of which are contained in a movieclip (which is at stage-level), no longer have MouseEvent functionality - at this point, I think anything past regular Events no longer work, but my stack of important issues eats up all time I have to test.
Before I started having issues, I was using just a scale effect to simulate the 3D-ness of the movie. After figuring out why past attempts at using Z axis on these sprites failed, I decided to add the perspective part to the transforming of each of these sprites. Ever since then, Mouse functionality just simply does not work. No errors are thrown, no runtime errors are displayed, yet the trace function does NOT work within the functions (meaning it isn't the content of the function not working) - simply does not want to do anything!Other animations and such work perfectly fine - i.e. tweening the X, and Y values, etc
I cut up parts of a web page background to do some menu animating in Fireworks on the left side, and the right side to have a slideshow on top of a transparent PNG background. Then I bring both together in a Dreamweaver file, within a DIV so it looks seamless. This has worked fine before, and it exports okay, but I noticed that putting the two "parts" back together side by side that the SWF background is somewhat faded compoared to the Fireworks HTML. I've tried changing the Publish Settings and I've tried changing the PNG file property in the library to both "enable smoothing" and "Lossless Compression", but nothing seems to fix it. My next option is to make the PNG the background image of the page when I bring it all in to Dreamweaver, but I'd like to know if this can be fixed for future reference.
View 1 Repliesi have an mc on stage and im creating some buttons into this holder. the button is just a white square with a text field for a number above it. If i remove the number I get the hand pointer, but if I dont whenever you roll over the number area you lose the hand pointer. i
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I have a text file at a remote URL which is populated by a javascript statement. The text file looks like this:
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myFile.load("[URl]"); This loads in the txt file just fine, but it loads in everything. Is there a way for me to lose the "document.write(' 0 ');"and just send the "92" to the dynamic text box?
I installed Flash CS4 Professional trial version for school use. It wouldn't install successfully. I deleted the font files the troubleshooting guide said to, tried again, but gave up. (I'm afraid to run regedit and mess up everything else I have loaded.) (I previously had the Fireworks CS4 trial version loaded, then uninstalled it.) My problem is this- I have it running, but it saves files and then they can't be opened, even if I use the save function often- it's worse when I create the file, test the movie and then save.If I try to open it again, it says "cannot open file." Once it opened a copy I had saved, and it appeared blank, even though it was 544 kb file size. I only need it for a few more days, one more assignment and I'm afraid my previous files are corrupt. I have Windows Vista Home Edition.
View 4 RepliesI have a function that has a site pop up when the user clicks on a button. This works well except it goes until the frame that has the command stop(). Is there any way to have this function continue on, even when that frame says stop? Or is there a different command besides stop that allows this function to work up to and including that frame?
The stop() command is on frame 90.
I tried gotoAndPlay(88) and it gives the user the mouse hand, but nothing pops up.
I have been working on a project that requires the a.s. to load xml into the doc. I have successfully loaded the document (xml I have created) and have used it for some time.
The problem I am having is that it seems like every hour or so of adding code to my AS file and testing the project the XML will stop loading and I get the general error message[url]...
I have a friend who's stuck in an old-school splash setup: He's trying to insert an AS2 script that goes to a URL when an external FLV stops playing... It's not working. He's in CS5 � I can test out in CS4
View 1 RepliesI'm trying to preload a swf in to my webpage. The swf stops after completing 100% (not moving on to the frame 2).
stop();
import flash.display.*;this.stop();
this.addEventListener (ProgressEvent.PROGRESS, loading);
function loading(event:ProgressEvent):void {var
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i have created a movie that has got 15 scenes,it stops working on the 15th scene.is there any reason why this is happening?
i know this might be the lamest question some one has ever asked about flash on this site?
a rollover with play, but the movieclip just moves one frame and than stops. Would be nice!
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I have some movie clips that hold the contents. (ie I have a movie clip to hold my navigation buttons and another to hold the actual content.) I wrote some action script on a separate layer that is outside of the movie clips, the AS adds event listeners and a few simple functions. All my navigational buttons work prefectly, I have a button that I use for email, this works the first the frame is loaded. If I go to another frame (another page of the website), and then go back, the button no longer works, I tested with just using trace("the email button was clicked"); oh, I thought I might add that each page of the website is a different frame, that is inside my content movie clip. my AS looks like this:
stop();
navigation_mc.home_btn.addEventListener(MouseEvent .CLICK, homeClickF);
navigation_mc.rates_btn.addEventListener(MouseEven t.CLICK, ratesClickF);
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so when i use it it has no errors no bugs and its like just goes to an animation or just stops (its been happening with ALL my games ive made and all the codes are correct and should work i've had help on it already i'm the animator i had a actionscript person working on it but he bailed and said he cant fix it but anyways i can send you the file if you gimme your email i tried uploading it to zip but i dont know how its too hard anyways on media fire and mega upload you cant send stuff to other people with a basic account.but anyways if you know what the problem is already from the description that would be helpful cause it should be something SOOO simple to fix cause this is happening with ALL my flash games
View 7 RepliesI'm attempting to make a website, using flash with AS3. All of it's going pretty great, I'm somewhat tech savvy with the 3D rendering so alot of the concepts in flash are easy to pick up.
others.. not so much.Okay I don't know the proper setup in flash but I have one layer that has my background. one layer for my buttons. and another for my action script.
In my buttons layer I have a link to a pictures gallery, graphic design, a contact page and then back home button . The problem is, when I click the "contact" button, then click the home button, I can't click the contact button again. It won't work.
Frame 1:
Code:
contact.addEventListener(
MouseEvent.MOUSE_UP,
function(evt:MouseEvent):void {
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