ActionScript 3.0 :: Lose MouseEvent After Creating New Class?
Apr 10, 2009
I have a main class that generates three clickable textfields (lessons). Clicking a specific lesson starts the appropriate lesson. However, once the lesson starts, I am unable to detect any mouseevents. I do not use any mouseevents in any of the lessons so I am baffled about what happened to my mouse eventlisteners. Even though I can see the nextLesson button, nothing happens when clicked. If I click it before starting my lesson, my trace indicates that I have clicked it. Do I need my lessons to somehow self-terminate when done and if so, how would I go about this. I currently use the browsers back arrow to terminate the complete session.
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Sep 22, 2009
I followed a youtube tutorial on how to create a fancy Image Gallery but when I got to run it I keep getting the following error : interface 'flash.events.MouseEvent' could not be loaded.
Code:
stop()
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I am currently doing this gallery with prev and next button.But i got this error message.."The class or interface of MouseEvent could not be loaded." [code]
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Mar 13, 2010
This is my first time trying to use document classes in AS3. I am trying to add event listeners to a 2 levels deep movie clip, waiting for a click however I am getting the following error.
ERROR: Access of undefined property MouseEvent
package {
import flash.display.MovieClip;
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public class game extends MovieClip {
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Nov 6, 2010
I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:
//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
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However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:
private function mcClicked(event:MouseEvent):void {
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I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:
private function mcClicked(event:MouseEvent):void {
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stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);
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Jul 9, 2009
I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?
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Sep 24, 2009
I am using the following script to animate a navigation button, but am getting this Compiler error message: The class or interface 'flash.events.MouseEvent' could not be loaded.
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Nov 1, 2009
stop();
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Oct 21, 2010
I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.
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I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.
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What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other?
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Aug 11, 2011
I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort
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Jul 24, 2009
I have the following:
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package
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Error #1009: Cannot access a property or method of a null object reference.
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ActionScript Code:
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[code]....
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Code:
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[Code]...
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Very strange. I'm using the following function to pass characters to 2 text input components, but sometimes (and much more often with the "Password" field), after I click a button, the button loses focus and I have to move the mouse to regain the rollover state and be able to click the button again. When I've lost focus, if I click the mouse, it just changes the button to the rollover state but doesn't pass the value...
Here's the code:
var Focus:String = "";
function KeyPadButtonClick(_id:Number) {
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[Code] .....
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I want my flash movie to go to a specific frame when the user moves the cursor away from the actual swf file (rollout) in the html page.
I tried different things, for instance having a big transparent movieclip in the background and use hitTest:
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[code].....
This doesn't work until the user clicks outside the flash (flash loses focus).
PS: No Javascript allowed. Just AS.
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