AS3 :: Class - Creating A Class With Multiple And Optional Parameters?

May 18, 2010

I'm creating a slideshow where each slide can have:- a video or a still- 1 audio track or many (up to 3)- 1 button or many (up to 3)I was thinking that each slide can be it's own object, and then I would pass the video, audio, buttons, etc., into it as parameters:

package
{
import flash.media.Video;

[code].....

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Feb 24, 2007

Im coding in AS3, and i want to make a class that will recieve optional parameters, but i dont know how to identify these parameters as optional.

I tried writing

Code:
public function mydate([language:String]):void{

like Adobe identifies optional parameters, but it doesnt work

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Actionscript 3.0 :: Creating Function With Optional Parameters

Jan 19, 2012

I want to create some functions similar to how GreenSock's tweening class works.With the optional parameters by name in brackets. {}[code]I get this error: "Parameter initializer unknown or is not a compile-time constant."Pretty sure it's the "Parameter initializer unknown", but I don't know what to do about it.

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ActionScript 3.0 :: Class Creating Multiple Objects Of Another Class?

Feb 12, 2009

I have a class that represents a turret in the center of my screen.When I hold down SPACE, I want it to create a "bullet"-object that moves in the direction of the turrets cannon, every frame the SPACE key is held down. I am having problems with this cause I am getting this error when I am trying to create the object:

Error #1009: Cannot access a property or method of a null object reference.

This is where the error occurs:

ActionScript Code:
public function chaingun(x_:int, y_:int, rot:int, cd:Number, spd:Number, sprd:Number, life:Number) {
this.Cooldown = cd;
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[code]....

PS: What happens is that when I press the SPACE key, the "turret" class event handler runs the function "Shoot_Chaingun" and that function creates a new Chaingun-object (which actually is a bullet), that inherits the x, y, and rotation of the turret, along with some additional varaibles, including lifetime. Then upon creation, I use "addChild(this)" to add it to the main stage, and "removeChild(this)" once it's lifetime is up.

EDIT: And also, I just realized I don't have a MovieClip linked to this chaingun class. How do I make sure that every time a chaingun object is made, the MovieClip is also loaded?

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Actionscript 3.0 :: Creating Simple Component - Can't Get The Default Parameters "loaded" In The Class ?

Mar 18, 2010

I want to create a simple component in as3, cs4. There are 2 problems I cant solve:

1.)I can't get the default parameters "loaded" in the class for the component so lets say if I have w = 10 in the parameters how can I refer to it in the code?

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ActionScript 3.0 :: Creating 1 Configuration Class For Multiple Classes

Feb 17, 2009

I have created a file called Config.as, in it are getter and setter methods that define variables that I need to reference throughout my system.

I have obviously made a mistake as I tried to access a variable in two files as indicated in a demo below:

Code:
package {
import Config;
public class TestOne {

[Code].....

It seems quite clear to me that I have created two instance of the Config class and that is why in class TestTwo the trace statement doesn't return "hello world". Is there a common coding practice to access the same variable with multiple classes?

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ActionScript 3.0 :: Optional Parameters For A Function?

May 8, 2009

How do I make some parameters of a function optional?
 
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ActionScript 2.0 :: How To Make Optional Parameters Except First One

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I have this function:
Code:
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Flash :: Creating An Instance Of A Class That Implements An Interface Based On The Class Name?

Feb 17, 2011

Is there a way to generate an instance of a class that implements an interface based on the name of the class?

I am trying:

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trace("startup..." + m);

-But I am getting an error message ReferenceError: Error #1065 (OuterSpaceMovement) not defined.

I have several classes that implement the same interface (IMovement) but I need to be able to generate new instances of these classes and then pass these instances as a datatype (IMovement datatype) to other classes...

So then I tried:

var ClassReference:Class = getDefinitionByName("OuterSpaceMovement") as Class;
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ActionScript 3.0 :: Creating A New Instance Fails When Base Class Is Assigned To An External Class File?

Jul 22, 2009

I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var

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the class name/mc in the library im trying to duplicate is MCg1 so

var instanceName:MCg1 = new MCg1(); right?

However, the particular object in the library i'm trying to duplicate has a base class that is an external class file (just to control it's drag drop functionality)... i.e baseclass is not set to the standard flash.display.MovieClip, or whatever the case maybe. So i end out with a: TypeError: Error #1009: Cannot access a property or method of a null object reference.

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Flash :: Setting Default Parameters In A Class?

Apr 16, 2011

quick question:Is there a better way to do this?

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ActionScript 3.0 :: NetStreamInfo Class's Parameters Be Read?

Jul 1, 2009

How can NetStreamInfo class's parameters be read. I mean, I have an application to perform live streaming. I have used 'nc' as my Netconnection object & 'ns' as NetStream object and nsi as NetStreamInfo object. When I Type 'nsi.' I see lot of attributes but when I try to print it using

[Code]...

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ActionScript 2.0 :: Pass Parameters To An Instance Of A Class?

Feb 16, 2006

how i can pass parameters to an instance of a class using the Object.registerClass method. It seems i can only put the name of the class but no extra parameters.

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Pass Parameters To Flash Main (Document) Class?

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In Flash CSn/AS3 you associate a Main class with a flash file which when loaded in the flash player "automatically creates an instance of the program's main class."I'd like to know how to pass arguments to the main class, since you don't write it yourself (you put its name in the Document textfield in the IDE).

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ActionScript 3.0 :: Pass Singular Var Parameters / Via An Objects To My Class?

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ActionScript 2.0 :: MovieClip With Linked Class And Initialization Parameters

Apr 27, 2006

So I have a movieclip that I want to play nice with my class file. So I set the linkage and all that and it works. But, my initialization function gets called with no parameters, because I have not set any. How do I do that with this method?

I've tried something like:

Code:
import tab;
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And that sets the parameters, but not before the linkage on the MovieClip fires. how to get the best of both worlds?

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ActionScript 2.0 :: Delegate Class - Passing Parameters With Function?

Jan 31, 2008

I am wanted to know how can i pass a parameter to the function which I'm calling using Delegate class. I know to pass params having static values such as true / false or a static string "hello".

Code:
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myFunc.str = "hello";
function releaseHandler()

[code]....

Here str can be retrieved as 'arguments.caller.str' inside the function.But in case i want to pass the reference of the 'btn' button. Then how can i do this ?

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ActionScript 3.0 :: Pass Parameters To A Function In Main Class From Loaded SWF?

Aug 15, 2011

I've got a main.as that loads SWF to the stage. the loaded SWF seppoused to pass a link to the main.as and trigger a javascript function to popUp that photo from that link.

I know there are two ways:
 
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ActionScript 3.0 :: Pass / Instantiate Class Reference Containing Required Parameters?

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I'm unsuccessfully attempting to instantiate a reference of a class that is passed as a parameter to another class. In this example there are 3 classes:
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MyCircle:
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Is it possible to create a class instance dynamically and specifiy the constructor parameters dynamically?

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ActionScript 2.0 :: Importing Class - The Class Being Compiled - 'ImageLoader' Does Not Match The Class

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I'm having some problems importing a class, the message that Flash gives me is this; The class being compiled, 'ImageLoader', does not match the class that was imported, '[URL]'. The only line of code in my flash movie is this: import com.martijndevisser.*; And yes, the class is in that folder The class is from here: [URL] I've used the class before and it works fine, I just dont know what to do?

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Flash :: Add Parameters In The Constructor Of A Class A, Subclassing Movieclip, Present On Stage At Design Time

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There is a library component represented by Class A. But constructor of this class requires some parameters. When the component needs to be added dynamically, it's fine because of code :

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Is their any way to insert constructor parameters for movieclips already on stage.

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Flash :: Using An External Class With Multiple Frames On The Timeline And Multiple Stage Placed Buttons

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I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.

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Flex - Passing Optional Arguments (rest) Through To Another Method That Takes Optional Arguments?

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I have a "format" method that works in a similar manner to the C# String.Format method, with the following signature:

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ActionScript 3.0 :: Creating A Mc For A Class?

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I want to create a rectangular box and add it to the stage. Easy enough.

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I just want to call it with a call like

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ActionScript 3.0 :: Dynamically Creating A Class?

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Version: Flash CS4, AS3 is it possible to turn a given sprite into a Class with a given string as its name? The resulting class should then be available under that name in the current domain's definitions.ie.

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....
var someClass:Class = getDefinitionByName("someName") as
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ActionScript 1/2 :: Creating New Instance Of A Class?

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I have a situation wherein I would like to know if there is any impact on performance.
 
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ActionScript 3.0 :: Creating A Static Class?

Jul 14, 2009

I am trying to create a class out of some code senocular wrote on another forum. The code controls the changing of a display object from one color to another. It's called InterpolateColor.I have managed to create a class out of the original code but I am trying to make the class static so that I don't have to create an instance of it in my controller class... I just want to access it by importing it at the top and then saying something like ActionScript Code:InterpolateColor.interpolate( _myMC, 0xFFFFFF );The problem, I keep getting errors when I try and change the class initialize line to ActionScript Code:static public class InterpolateColorWhat have I done wrong in my translation to a class that is preventing me from accessing this in a static way Here's the whole class:

ActionScript Code:
package com.bee.utils
{

[code].....

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ActionScript 2.0 :: Tutorial For Creating A New Class?

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ActionScript 3.0 :: Creating A Layout Class?

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first of all i `ve to say, that i am a total beginner in as3.. and also my english is not very well, but i hope u 'll be fiendly to me =) so lets go.. i am thinking about to create a design class for my project .. this class should load a xml-file, which contains some container:

[Code]...

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