ActionScript 2.0 :: Tutorial For Creating A New Class?
Jul 27, 2009can anyone help direct me towards a tutorial for creating a new class? if anyone knows c++ it would be the equivalent for typedefs.
View 2 Repliescan anyone help direct me towards a tutorial for creating a new class? if anyone knows c++ it would be the equivalent for typedefs.
View 2 RepliesI'm trying to learn how to use xml, and I really like this tutorial http:[url]..My question is how would I write my action script to allow the text (First Name, Last Name, GPA) to open up a link? I wrote this into the xml file & I don't know if it is right. Original Code:
Code:
<student first="James" last="Johnson" gpa="3.3" </>
My Code:[code]....
I've been doing the course on the flv player and found a tutorial somewhere here about attaching mc and thumbnails with a scrollbar. Now, I can't seem to fine it.Is there creating extended elements to the online tutorial like, adding thumbnails and a scrollbar for the thumbs?
View 10 RepliesI'm a bit of a newbie to this so I decided to follow this URL...The problem is that the dragons don't stop so I tried adding a time limit like this:[code]Frame 6 is my game over screen and the removeMovieClip works for the knight and the arrows but not for the dragons. They still carry on.
View 2 RepliesI've found several good tutorials in AS2.0 on creating a scrolling thumbnail menu bar for adding to a photo gallery, but nothing in AS3.0. Anyone have a tutorial or code they'd like to share?
View 2 RepliesCould you please lead me to some tutorials on similiar feature that is displayed on this website.URL...a big bilboard type of thing,which shows a large image coming in from the right...but also smaller images on the right hand side that are moving up.
View 9 RepliesI was looking threw your tutorials and I found >>this one<< I've modified a little it and now I have this:
Code:
function init() {
for (var i:Number = 0; i<4; i++) {
this.attachMovie("blueCircle", "blue"+i, this.getNextHighestDepth());
var mc:MovieClip = this["blue"+i];
[code]....
It works ok, but I want to do a game from it-polimorphic graphs (I'm not sure if I wrote it correctly)[URL]I want to do something like that in flash.how to check for lines collisions (if one line is on other)
I've found great tutorial about creating XML menu. Originally in the background of button was dynamicaly created shape. AS was adding filter to the shape on MOUSE_OVER state. I created movie clip and wanted to use gotoAndPlay() action to go to one of frames in movie clip on MOUSE_OVER state and MOUSE_OUT. Here's the problem. I've tried few solutions but I failed :/ Always was something wrong, often nothing was working.
[Code]...
Im trying to follow a tutorial which i believe requires you to use the document class to generate a flickr gallery in flash. the problem is it give you the code but does show you what to do with it. Ive looked into document classes but looks like you can only use one? and the tutorial has two (Flickr_viewer.as) and (Load_image.as)ive done all the tutorial says, like changing the API key and NSID, but dont have a clue what to do now.url...
View 1 RepliesThis thread is designed to collect discussion on the Specifying a Document Class tutorial.
View 2 RepliesI would like to do what is shown in the linked tutorial but for Actionscript 3. [code]
View 2 RepliesI have played around with it and made it "rollover" instead of "release".However, i don't really like the random colors selected.Can i choose a certain color series (yellow for instance; light yellow, dark yellow).Or make it turn into a specific number of colors on the same square; it can randomly select from a series of colors i have listed?
View 1 RepliesI sent an email to pom regarding a tutorial that he wrote, but the email was bounced and he hasn't replied to my PM. I have followed both of pom's tutorials that involve experiments with perspective in Flash, but I have encountered a problem while attempting to duplicate a movie clip symbol in the second tutorial ([URL]). I have a single instance of the "ball" movie clip symbol appearing at random positions. However, I cannot seem to successfully duplicate the symbol instance at random positions using the loop that pom provided:
[Code]....
I have built a catalog in flash that was orginally built in InDesign and exported but it has some small content that is hard to read for the elderly users viewing it and I would like to add a zoom feature or some type of magnifying glass.
View 1 RepliesI have tried replacing all of the class files with the tutorial specimen ones but i still get the error.
[Code]...
Now, not really understanding the error properly I paste dumped the files online for you to look at.
[Code]...
As the error still occured when using the specimen class files I really have no idea where to begin.
I am looking for a tutorial called Senocular's 3D car race tutorial
View 1 Repliesoriginal: I really just need to figure out how to center the pictures. here is what I did I have modified the tutorial that I finished to have a bigger stage for bigger pictures. Everything is working properly but the pictures are displayed on the left side, I want to have them centered in the stage for the images, after clicking on the thumbnails, plus my images are different sizes as well. ranging from 200x410 to 744x410 but all are the same height of 410. i will post up what I am talking about at the end. I believe it is something within either the action script or the xml coding that allows the position of the image to be differently? please help here is what i am talking about[URL] Continued: Here is my coding in action script:
[Code]....
Is there a way to generate an instance of a class that implements an interface based on the name of the class?
I am trying:
var ClassReference:Object = getDefinitionByName("movement.OuterSpaceMovement") as IMovement;
var m:IMovement = new ClassReference as IMovement;
trace("startup..." + m);
-But I am getting an error message ReferenceError: Error #1065 (OuterSpaceMovement) not defined.
I have several classes that implement the same interface (IMovement) but I need to be able to generate new instances of these classes and then pass these instances as a datatype (IMovement datatype) to other classes...
So then I tried:
var ClassReference:Class = getDefinitionByName("OuterSpaceMovement") as Class;
var m:IMovement = new ClassReference() as IMovement;
and this doesn't seem to work...but the following
var m:IMovement = new OuterSpaceMovement();
I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var
instanceName:ClassName = new ClassName();
the class name/mc in the library im trying to duplicate is MCg1 so
var instanceName:MCg1 = new MCg1(); right?
However, the particular object in the library i'm trying to duplicate has a base class that is an external class file (just to control it's drag drop functionality)... i.e baseclass is not set to the standard flash.display.MovieClip, or whatever the case maybe. So i end out with a: TypeError: Error #1009: Cannot access a property or method of a null object reference.
I'm creating a slideshow where each slide can have:- a video or a still- 1 audio track or many (up to 3)- 1 button or many (up to 3)I was thinking that each slide can be it's own object, and then I would pass the video, audio, buttons, etc., into it as parameters:
package
{
import flash.media.Video;
[code].....
I have a class that represents a turret in the center of my screen.When I hold down SPACE, I want it to create a "bullet"-object that moves in the direction of the turrets cannon, every frame the SPACE key is held down. I am having problems with this cause I am getting this error when I am trying to create the object:
Error #1009: Cannot access a property or method of a null object reference.
This is where the error occurs:
ActionScript Code:
public function chaingun(x_:int, y_:int, rot:int, cd:Number, spd:Number, sprd:Number, life:Number) {
this.Cooldown = cd;
this.Speed = spd;
[code]....
PS: What happens is that when I press the SPACE key, the "turret" class event handler runs the function "Shoot_Chaingun" and that function creates a new Chaingun-object (which actually is a bullet), that inherits the x, y, and rotation of the turret, along with some additional varaibles, including lifetime. Then upon creation, I use "addChild(this)" to add it to the main stage, and "removeChild(this)" once it's lifetime is up.
EDIT: And also, I just realized I don't have a MovieClip linked to this chaingun class. How do I make sure that every time a chaingun object is made, the MovieClip is also loaded?
I want to create a rectangular box and add it to the stage. Easy enough.
At the moment I create custom classes and attach them to movie clips in the library via linkage, but in my example there is nothing to attach it to as it does not exist. How can I create a "generating class" like this?
I just want to call it with a call like
createRectangle() or possibly have some parameters createRectangle("200", "400")
Version: Flash CS4, AS3 is it possible to turn a given sprite into a Class with a given string as its name? The resulting class should then be available under that name in the current domain's definitions.ie.
createClass(someSprite, "someName");
....
var someClass:Class = getDefinitionByName("someName") as
Class;
I have a situation wherein I would like to know if there is any impact on performance.
I have two custom classes customClass1.as & customClass2.as written below:
[Code]...
I am trying to create a class out of some code senocular wrote on another forum. The code controls the changing of a display object from one color to another. It's called InterpolateColor.I have managed to create a class out of the original code but I am trying to make the class static so that I don't have to create an instance of it in my controller class... I just want to access it by importing it at the top and then saying something like ActionScript Code:InterpolateColor.interpolate( _myMC, 0xFFFFFF );The problem, I keep getting errors when I try and change the class initialize line to ActionScript Code:static public class InterpolateColorWhat have I done wrong in my translation to a class that is preventing me from accessing this in a static way Here's the whole class:
ActionScript Code:
package com.bee.utils
{
[code].....
first of all i `ve to say, that i am a total beginner in as3.. and also my english is not very well, but i hope u 'll be fiendly to me =) so lets go.. i am thinking about to create a design class for my project .. this class should load a xml-file, which contains some container:
[Code]...
When building an xml file, writting Quote:
item.@class = ""
will result in
Quote:
1084: Error de sintaxis: se esperaba identifier antes de class.
Seemingly it has to do with reserved word 'class', is there a way to avoid this?
What if you have methods you want to use in your project, that really have no need of a class, or in other words, there is no need for an "object" associated with it. It's not going to have member variables, so why bother making it a class?
for example,
I want to create a randomNumber method, takes two numbers, low high, returns a random between or equal.
Originally in my code I had a very top level class i just called globalLibrary that extended movie clip, i put my randonNumber method there. Then every class in the project extended that. I got the method scoped properly, but to me it looks like a hack.
For example, the most basic functionality in flash like +, even = , trace, etc. Are these also methods defined in some class that we are extending? Or are they methods that have no object associated since that would seem to make just as much sense.
why can't I just create a file of methods, and import that file and have access to these methods?
How to create a class from an Animated Buttons in AS3? I learn the video name "Introduction to OOP" with the code AS 2 here:
Code: Select allclass ButtonClass extends MovieClip {
public function ButtonClass() {
this.onRollOver = this.over;
[code]...
I don't know how to write it in AS3.
I am having some problems with creating different instance of the same class in as2..Pretty sure this should work in as3, so I'm not sure exactly.[code] I thought using the new keyword should create a new object independent of other instances..unless constructors are static in as2 and i just didn't know it.
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