ActionScript 2.0 :: Creating A Vertical Shooter Tutorial
Jan 24, 2011
I'm a bit of a newbie to this so I decided to follow this URL...The problem is that the dragons don't stop so I tried adding a time limit like this:[code]Frame 6 is my game over screen and the removeMovieClip works for the knight and the arrows but not for the dragons. They still carry on.
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Oct 22, 2011
I am in the process of creating a vertical scrolling space shooter game for deployment on mobile platforms using AIR.I've used some excellent tutorials online, video tutorials on Lynda and several books, including Game Programming University.Something they all seem to gloss over are the various screens that will be used.
For instance, my game right now will use a splash screen, a main menu screen, a credits screen,a settings screen, a difficulties screen, an instruction screen, an end game screen and save/load screen...and a play game screen, where the actual game will be played.I've created the screens as seperate frames in the main timeline with stop commands in between and code on each page (I know... bad!... but easy).So basically,they can navigate through the menus using buttons (mouseclicks, which will work with touchs as well) and when they are How do I pass data between them? I was thinking of storing it in shared object.
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Dec 6, 2009
I've been trying to work on this simple vertical plane shooter. I got as far as creating everything and am now on the step to check if my bullet hits an enemy plane or an enemy bullet hits my plane. Because the enemy planes are created dynamically, I am trying to counter that with assigning then names when created so that the bullet knows what to look for. My approach for this might be somewhat wrong though. As for the enemy bullet hitting my plane, I just tell it to look for the instance of the plane already on the stage. Both result in the same error of undefined(the object can't be found).
Here is the code for both bullet collisions and the code for creating enemies.
ActionScript Code:
public function enemyHit(e:Event):void {
//declare i
var i:int;
//check if the bullet hit any enemy object
for(i = 1; i <= MovieClip(root).amount; i++) {
if(this.hitTestObject(enemy + i)) {
trace("enemy hit");
[Code] .....
The bullets have their own class files and the spawn enemy code is located within the fla file.
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Dec 21, 2011
I'm trying to work through the Vertical Shooter Game within the tutorials section of this site:[URL]I noticed an code error of if spriteX -= steps; (which should have been += steps)However there are further errors within the tutorial as on page 3 where the man should be able to move and shoot his arrows, mine just shoots his arrows and has stopped moving. I'm using CS5 ActionScript3 to do this tutorial.
//---- variables ----
var steps:Number = 5;
var spriteX:Number = 265;
var spriteY:Number = 265;
[code]....
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Sep 13, 2004
i got the horizontal scroll down by this tutorial... [URL] now im stuck on how to get the vertical scroll...
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Oct 23, 2009
I'm in the middle of creating a side scrolling shooter and I am wondering if anyone knows any good tutorials for creating enemies?
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Apr 16, 2011
What is a good framework to build a multiplayer game in Actionscript? I want to create a multiplayer 2D shooter like Asteroids on the Blackberry Playbook; my main concern is latency - a shooter wouldn't be fun if the bullets are super-jerky and unexpectedly hit people. I'm guessing that a UDP-based framework would be the best.
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Feb 21, 2004
I am trying to build a vertical slide scroller based on a tutorial for a horizontal slide scroller and am having difficulties undertanding what values I need to change in the code for the slider mc in order to make it work. The horizontal slider is quite smart [code]
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Jul 27, 2009
can anyone help direct me towards a tutorial for creating a new class? if anyone knows c++ it would be the equivalent for typedefs.
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Mar 19, 2009
I'm trying to learn how to use xml, and I really like this tutorial http:[url]..My question is how would I write my action script to allow the text (First Name, Last Name, GPA) to open up a link? I wrote this into the xml file & I don't know if it is right. Original Code:
Code:
<student first="James" last="Johnson" gpa="3.3" </>
My Code:[code]....
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Jul 8, 2011
how to make a vertical marquee in flash cs4? I can make a horizontal one with no problem but I am having problems creating one that is vertical.
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Feb 23, 2009
I've been doing the course on the flv player and found a tutorial somewhere here about attaching mc and thumbnails with a scrollbar. Now, I can't seem to fine it.Is there creating extended elements to the online tutorial like, adding thumbnails and a scrollbar for the thumbs?
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Sep 3, 2010
I am building a vertical menu that is draggable on the Y axis.
1.How do I add easing? Can I use fuse?
2.If the button that is being dragged reaches a point on the y axis it would trigger a function. If it is let go before reaching that point the button would snap back to the original position. I guess a simple (if statement) would work - but not working for me
3.Last thing. It is a vertical menu, so when a button is being dragged everything above it would drag with it. Cannot seem to get that to happen
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Jun 30, 2010
I've found several good tutorials in AS2.0 on creating a scrolling thumbnail menu bar for adding to a photo gallery, but nothing in AS3.0. Anyone have a tutorial or code they'd like to share?
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Apr 25, 2011
Could you please lead me to some tutorials on similiar feature that is displayed on this website.URL...a big bilboard type of thing,which shows a large image coming in from the right...but also smaller images on the right hand side that are moving up.
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Jan 16, 2007
I was looking threw your tutorials and I found >>this one<< I've modified a little it and now I have this:
Code:
function init() {
for (var i:Number = 0; i<4; i++) {
this.attachMovie("blueCircle", "blue"+i, this.getNextHighestDepth());
var mc:MovieClip = this["blue"+i];
[code]....
It works ok, but I want to do a game from it-polimorphic graphs (I'm not sure if I wrote it correctly)[URL]I want to do something like that in flash.how to check for lines collisions (if one line is on other)
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Oct 12, 2011
I am trying to have a tool-tip in Flex 3, where in when my mouse is over the some value, it should show a tool-tip just like you get it for any classes in Eclipse IDE. Suppose, your mouse is over word "String" in java, you get a tool-tip stating the description of java.lang.String and its syntax. It also allows to copy the contents. Is it possible to create such a tool-tip in Flex 3 ? I want this kind of tool-tip to appear, and when pressed F2, it should have horizontal and vertical scroll bars and we should be able to copy the contents from tool-tip.
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Feb 21, 2004
I am trying to build a vertical slide scroller based on a tutorial for a horizontal slide scroller and am having difficulties undertanding what values I need to change in the code for the slider mc in order to make it work. The horizontal slider is quite smart and there is additonal functionality attached to it to affect it's movement which I'm not too worried about although it would be nice)
Code:
// set up content_mc info
contentRight = _root.content_mc._x;
[code].....
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Apr 28, 2009
I've found great tutorial about creating XML menu. Originally in the background of button was dynamicaly created shape. AS was adding filter to the shape on MOUSE_OVER state. I created movie clip and wanted to use gotoAndPlay() action to go to one of frames in movie clip on MOUSE_OVER state and MOUSE_OUT. Here's the problem. I've tried few solutions but I failed :/ Always was something wrong, often nothing was working.
[Code]...
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Jan 15, 2006
I have played around with it and made it "rollover" instead of "release".However, i don't really like the random colors selected.Can i choose a certain color series (yellow for instance; light yellow, dark yellow).Or make it turn into a specific number of colors on the same square; it can randomly select from a series of colors i have listed?
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Mar 22, 2005
I sent an email to pom regarding a tutorial that he wrote, but the email was bounced and he hasn't replied to my PM. I have followed both of pom's tutorials that involve experiments with perspective in Flash, but I have encountered a problem while attempting to duplicate a movie clip symbol in the second tutorial ([URL]). I have a single instance of the "ball" movie clip symbol appearing at random positions. However, I cannot seem to successfully duplicate the symbol instance at random positions using the loop that pom provided:
[Code]....
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Aug 11, 2010
I have built a catalog in flash that was orginally built in InDesign and exported but it has some small content that is hard to read for the elderly users viewing it and I would like to add a zoom feature or some type of magnifying glass.
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Jul 27, 2005
I am looking for a tutorial called Senocular's 3D car race tutorial
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Feb 28, 2006
original: I really just need to figure out how to center the pictures. here is what I did I have modified the tutorial that I finished to have a bigger stage for bigger pictures. Everything is working properly but the pictures are displayed on the left side, I want to have them centered in the stage for the images, after clicking on the thumbnails, plus my images are different sizes as well. ranging from 200x410 to 744x410 but all are the same height of 410. i will post up what I am talking about at the end. I believe it is something within either the action script or the xml coding that allows the position of the image to be differently? please help here is what i am talking about[URL] Continued: Here is my coding in action script:
[Code]....
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Mar 22, 2011
Based on this Adobe multiple axis chart example: [URL]
Then I changed some data values to negative and my axis became not aligned anymore.
how to align vertical axis? Is this another Adobe bug or there is some property that aligns axis?
<?xml version="1.0" encoding="utf-8"?>
<s:Application
minHeight="600"
[Code]...
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Jun 17, 2009
i found i can get vertical dynamic text block by setting to vertical and then to dynamic. But, then it ends up being horizontal, and if inside a clip, only the letters over another item in clip show. Like veritcal text on a vertical bar gives only the 1 or 2 letters that fit across bar, rest truncated. i've tried embedding text to get this far, but still doesn't work 'all the way' i see online they talk about all scripting for dynamic, vertical text; is that necessary, or am i missing something??
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Nov 24, 2008
I have a simple shooting game set up. 25 monsters appear on the screen, one after another, until no monsters are left. If you hit one before it disappears, the score increases. If you don't, the score stays the same.
In the actions frame, I placed an empty dynamic text box named score, and set it equal to 0 (declared in the main actions frame). But, seeing as though the monster actions are coded into the library item itself, do I have to declare score, and the score increase there instead?
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Aug 15, 2009
I've only played around with a dressup and dating sim - and coding using actionscript (and coding in general, only done a little bit of VB and Python before). I've been following a nice arcade side-scroller tutorial on this site which has three parts, if you want to view and go over them to help. It was designed for Flash 5 and I'm using Flash 8 Pro.[code]Anyway, as I was going through and coding/drawing the whole thing I came across a lot of problems and glitches (and a lot of times when the game coding would crash and I'd have to abort it and remake the entire coding again). I sort of stumbled around blindly, deleting and editing code to get things to work, and I'm up to the point where I'm almost finished with the thing. It's still glitchy though.I was wondering if any Flash coders could help me out?I'm going to be creating a Flash game for my programming class and I would prefer if it wasn't screwy (if I need to remake it with less cutesy graphics). xD;; If you could download the .Fla file and fix the coding problems I have.
Playable SWF game on my deviantart account.FLA downloadable file (@ Mediafire; no viruses, trojans, blahblah attached)The enemies tend to randomly explode before the missile has even hit them.The original enemy movie clip doesn't even want to explode.The score counter won't tick for each kill.The boundary box (?) of the player/enemy seems to be too big. You die before you should - in certain positions the enemy gets close and I guess the boundary boxes hit, which initiates the hitTest. It seems premature though, I'm wondering if I can reduce the boundary box, or have it so the enemy and player collide on the actual graphic, and not the movie clip box? I have no idea if this makes sense, I hope it does.There seems to be a bunch of other small glitches too.
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Oct 20, 2011
I'm very new to flash,and have been digging through google and this site for information on how to piece together an AS2 shooter game.Its going well enough, but I'm having slowdown issues the longer the games runs, and I was hoping someone here could point me in the right direction.To paste an enemy movie clip on the screen, i'm using this:
Code:
var spawn =_root.attachMovie("monster1","monster1"+_root.getNextHighestDepth(),_root.getNextHighestDepth())[code]........
I need them stored in an array so that the player's shots can test weather or not they've hit any monster on the bullet's enter frame function, then call that monster's movie clip's take damage function. I'm using a for loop to do this:
Code:
for(var i in _root.player.foes){
if (this.hitTest(_root.player.foes[i])){
_root.player.foes[i].takedamage();}
}
I think the problem with the slowdown is that each time I place an enemy on the screen the array gets bigger and bigger. The slowdown only happens while the player is shooting, and I suspect the ever longer for loop with the hit testing is causing it.
I'm already removing the monster's movie clips as they get killed or exit the screen, I guess what I need is a way to reduce the size of the array at the same time, or at least tell the for loop not to do a hit test unless the monster is still alive.
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Mar 17, 2004
I'm making a top-down shooter game. I have keyboard input that moves the ship around and fires a laser.everything works perfect except that when the ship moves diagonal up left, or diagonal down right, the laser can't fire at the same time. It will work in any other direction, including the other diagonals. Just not those two
[Code]...
is this a common problem among movement in games? or do I just need to fix something?
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