ActionScript 3.0 :: Found Great Tutorial About Creating XML Menu - MOUSE_OVER And MOUSE_OUT
Apr 28, 2009
I've found great tutorial about creating XML menu. Originally in the background of button was dynamicaly created shape. AS was adding filter to the shape on MOUSE_OVER state. I created movie clip and wanted to use gotoAndPlay() action to go to one of frames in movie clip on MOUSE_OVER state and MOUSE_OUT. Here's the problem. I've tried few solutions but I failed :/ Always was something wrong, often nothing was working.
[Code]...
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Dec 3, 2010
So I am making a basic Mouse_over/ mouse_out event, but if I pull the mouse off before the object reaches frame "box_big" then the mouse_out event will not activate. What is a way around this?
Code: Select allstop();
//box wip
MainBox.addEventListener(MouseEvent.MOUSE_OVER, Box_Expand);
MainBox.addEventListener(MouseEvent.MOUSE_OUT, Box_Contract);[code].......
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Jun 28, 2009
When I MOUSE_OUT before the MOUSE_OVER mc is still playing, it doesn't see the MOUSE_OUT. I tried adding a stop(); line to the beginning of the Button1Out function, but that didn't do squat.
Code: Select all//Button 1 Listeners and Functions
Btn1_hit.addEventListener(MouseEvent.MOUSE_OVER,Button1Over);
Btn1_hit.addEventListener(MouseEvent.MOUSE_OUT,Button1Out);
Btn1_hit.addEventListener(MouseEvent.MOUSE_DOWN, Button1Click);
[Code].....
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May 18, 2009
So I am making a basic Mouse_over/ mouse_out event, but if I pull the mouse off before the object reaches frame "box_big" then the mouse_out event will not activate.
Code: Select allstop();
//box wip
MainBox.addEventListener(MouseEvent.MOUSE_OVER, Box_Expand);
MainBox.addEventListener(MouseEvent.MOUSE_OUT, Box_Contract);
[code]....
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Apr 5, 2011
For the main page of my web site, I have six characters that represent the different sections of the site and act as buttons. They are different kinds of fish, so they are all irregularly shaped, and that is wreaking havoc on my rollovers. I have created hitArea clips for handling them, but that is not helping. My site has aquatic puns for section titles, so a rollover brings out a little character with a sign about the section's contents. It would be fine by me if the helper character comes out and stays until another main character is rolled over, but it needs to play the quick animation of him leaving before or along with the new helper coming in (we're talking about a half second or so animation).
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Feb 23, 2009
I'm making a simple point and click shooter with a custom cursor and I seem to have a bit of a problem. It is very similar to a problem that I've read here. It seems that when the cursor is over the button it constantly switches between the MOUSE_OVER and MOUSE_OUT state (and...preventing any clicks i assume). Now the solution on the previous mentioned post doesn't work for me since the custom cursor always needs to be on screen.
Here's a piece the code I'm using (customCursor is already added on the stage):
PHP Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE,follow);
function follow(evt:MouseEvent) {
//I use this to keep my cursor on top.
[code]....
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Feb 26, 2009
What I would like to do is have various MC's act as buttons so I can have animations in their various states. I have no problem controlling the MOUSE_OVER and MOUSE_OUT animations, but I want another animation to happen with the MOUSE_DOWN action, and at the same time I want to disable the button controls. When I call a myClip.mouseEnabled=false;, myClip plays on, instead of remaining at the frame it is at, like it did with AS2. One solution I found was to create a second mc and have it cover myClip, but the animation I'm using makes it unusable.
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Jan 19, 2010
It seems that when the cursor is over the button it constantly switches between the MOUSE_OVER and MOUSE_OUT state (and...preventing any clicks i assume). Now the solution on the previous mentioned post doesn't work for me since the custom cursor always needs to be on screen.
Here's a piece the code I'm using (customCursor is already added on the stage):
PHP Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE,follow);
function follow(evt:MouseEvent) {
//I use this to keep my cursor on top.
[Code].....
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Mar 11, 2009
I have a problem with mouse_over and mouse_out events. Well, I have two rectangles, a red A and a blue B. I want to show the A when the mouse is over the B. The A appears exactly over the B. Then the rectangle flashes.
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Aug 17, 2009
How do I write a single function that would handle all three events of a single button? I am finding myself with 3 listeners and 3 different functions!
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Jan 25, 2010
I have some MovieClips with mouse linteners, but if I mouse out of a movieclip instantly on to another one the 2nd movieclips MOVE_OVER event doesn't fire. Is there a work arround for this? If you don't know what i'm talking about the flash can be found here [URL] Try mousing from one movieclip to another without hitting the background and the tooltip wont show up. I was thinking of finding the movieclip i'm over by looking at the x and y position of the mouse and comparing that to the x y and z of all the movieclips but i'm hoping theres an easier way.
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Jan 24, 2011
I'm trying to create a preview of which tower is selected for my game. I've set all of the 'background' of the level up with a class called EmptyBlock, which has buttonmode set to false. I then added event listeners to each one (this.addEventListener( MouseEvent.MOUSE_OVER, onMouseOver ); ) for both MOUSE_OVER, and MOUSE_OUT. Inside my onMouseOver function, I'm manipulating the x/y position of a MovieClip, and setting it's visible status to true. Inside the onMouseOut function, I'm setting the x/y position of the MovieClip to -25, -25 (Offstage, just hiding it from view), and setting it's visible status to false.
However, when I run the code and hover over this class (EmptyBlock), the MovieClip I'm manipulating flickers. It continuously flickers and doesn't stop. I tried creating the MovieClip's class and removing it (Creating in OnMouseOver and removing it in OnMouseOut) but that too flickered. Traces say that it's running the MouseOut constantly while the MovieClip is over it but not when it's not. What am I doing wrong here? I'm probably making a stupid mistake but...
On a second, smaller note: Once this MovieClip's class is created, it obviously intercepts the clicks I want to go to my EmptyBlock class. Is there anyway to forward the click onto my EmptyBlock class? The MC is not a child of my EmptyBlock class (but it is added as a child after the EmptyBlock class).
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Jun 30, 2010
I've found several good tutorials in AS2.0 on creating a scrolling thumbnail menu bar for adding to a photo gallery, but nothing in AS3.0. Anyone have a tutorial or code they'd like to share?
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May 24, 2010
My movie clip button isn't acting like a button and it's looping even though I have a stop on it's timeline. Here is my code:
about_mc.buttonMode = true;
about_mc.addEventListener(MouseEvent.Mouse_Over, aboutClick);
function aboutClick(e:MouseEvent.MOUSE_OVER):void { trace("aboutClick"); }
I get an error message of:1046: Type was not found or was not a compile-time constant: MOUSE_OVER.
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Aug 3, 2011
I have an MC on my stage (button2) which has certain properties.What I want is to hover over the button and get a bunch of child buttons appear above the button. This works fine, except I cannot get the mouse_out to work properly on the child buttons. I want to be able to move my cursor across the various child buttons, but when I actually move the cursor outside the container of the child buttons that is when I want them to disappear. Right now what's happening is if I mouse_out from ANY child button, they disappear.import
flash.display.MovieClip;
stop();
var posY;
[code].....
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Mar 4, 2009
I'm using Adobe CS4 Professional flash to create the basis of the website, a photo background with an interactive menu overlay on top. Does anyone know any good tutorials for an interactive menu (roll you mouse over certain things and the sub-menu comes up which lead to other pages of the site etc.)
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Aug 9, 2011
Overview: I'm creating a menu where buttons have a sub-menu that pops-up when you hover over the main buttons. The menu will eventually be populated by scanning labels in the timeline, and that seems to be working fine so far. Everything works good enough except you can't move your mouse up and down a popped-up sub-menu without the mouse_out function triggering. The mouse_out listener seems to be applied to all individual sub-buttons when I'd like it to apply only to the parent MC container of each sub-menu.
Is there a problem with the way I'm assigning sub-buttons to container MC's ? I've explored using an array to store the MC's as well, but still had the same listener issue. Could someone look at my FLA? If you do a find for "PROBLEM", that is a good place to start.
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Mar 28, 2005
i just wanted to mention, that on the tutorial at this location: [URL]..the actionscript that comes bundled in the file, and the script you're supposed to copy and paste is missing a capital "L" on the command "LoadVars" i spent the better part of two hours looking for the problem with my script, and couldnt figure it out, i downloaded the .fla... everything, to no avail... but as soon as i capitalized that letter, everything started working smoothly...
i dont know if it's just my computer, or if other complete newbies are going to have this problem, i just thought i'd bring it to your attention.feel free to delete this post if i'm just crazy and it's only a problem with my computer edit: if there isnt a problem, maybe someone could explain to me why i was having such a problem untill i capitalized that L?
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Aug 10, 2009
I'm making one xml menu (AS3), but i'm having problems getting the color change when the mouse it's over the textfield menu. I just can change the last textfield, how can i refer to the textfield that the user it's over? for (var i:Number = 0; i < total_nodes; i++) { (...) //My textfield textoMenuFooter.textColor = 0x666666; addChild(textoMenuFooter); var bt_textoMenuFooter = new MovieClip(); bt_textoMenuFooter.addChild(textoMenuFooter); (...) addChild(bt_textoMenuFooter); bt_textoMenuFooter.buttonMode = true; bt_textoMenuFooter.addEventListener(MouseEvent.MOUSE_OVER, funcaoOverMenuCGA); } function funcaoOverMenuCGA(evt:MouseEvent):void { var verConteudoCGA:String = evt.target.name; //this just work in the last textfield if(textoMenuFooter.text == verConteudoCGA){ textoMenuFooter.textColor = 0xFF0000; } }/
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Aug 5, 2009
how to create a scrolling menu. Can't find one that works though! Tried these:[url].....Running the CS4 trial.
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Jul 27, 2009
can anyone help direct me towards a tutorial for creating a new class? if anyone knows c++ it would be the equivalent for typedefs.
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Mar 19, 2009
I'm trying to learn how to use xml, and I really like this tutorial http:[url]..My question is how would I write my action script to allow the text (First Name, Last Name, GPA) to open up a link? I wrote this into the xml file & I don't know if it is right. Original Code:
Code:
<student first="James" last="Johnson" gpa="3.3" </>
My Code:[code]....
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Apr 12, 2011
I'm looking for a menu tutorial for ActionScript 3.
Basically,
When you click a button two boxes appear, one with all the navigation buttons and one with the contents of each page.
It's intended for a game, btw. In case anybody thinks it's for a website or something.
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Feb 2, 2006
Im in really need of a tutorial or working sample of a Accordion menu using XML, like the oneļæ½s from : http:[url]....
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Feb 23, 2009
I've been doing the course on the flv player and found a tutorial somewhere here about attaching mc and thumbnails with a scrollbar. Now, I can't seem to fine it.Is there creating extended elements to the online tutorial like, adding thumbnails and a scrollbar for the thumbs?
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Jan 24, 2011
I'm a bit of a newbie to this so I decided to follow this URL...The problem is that the dragons don't stop so I tried adding a time limit like this:[code]Frame 6 is my game over screen and the removeMovieClip works for the knight and the arrows but not for the dragons. They still carry on.
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Nov 6, 2010
I am trying to save time by opening the source file and changing it to support my pictures/etc. instead of starting from scratch. So my question is: How do I create more than 4 buttons? I have attached a picture scrn shot if what I see when i press F9// "actions" panel.. I think the problem is when I create a new button, in this case, button 5, it does not carry over to be a subdirectory under the Scene 1 > Actions things on the bottom left... I've tried converting a rectangle on the buttons layer to a button symbol, and adding the appropriate code to it, but to no avail.. When I Ctrl+Enter to preview it, the slider moves 4 spaces but when I hover over the newly created 5th button the slider just moves back to
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Jul 12, 2007
I'm looking for a tutorial that shows you how to create a menu indicator from an mc.
Basically when you click a menu button I want an mc of a box to tween with easing to that button as an indicator as to what section the user is currently viewing.
Ive seen one awhile back but cannot seem to find the tutorial on it.
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Apr 22, 2010
is there an AS3 version of the XML-Driven Drop-Down Menu tutorial available.
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Jan 30, 2009
I'm an experience programmer, but I'm pretty new to flash. [URL] I've been following along and learning with some of the tutorials, but I can't quite seem to get the scrollbar to work right. I've written the code in object oriented classes and linked the classes to the library elements, but I am getting an error: "1046: Type was not found or was not a compile-time constant: ScrollBox."
When I remove the linkage to the ScrollBox and just leave the ScrollBar linkage, the scrollbar works great (moves and everything), but the the content of course doesn't scroll.
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