ActionScript 3.0 :: Dynamic MC's + Listener - Can't Move Mouse Up And Down A Popped-up Sub-menu Without The Mouse_out Function Triggering

Aug 9, 2011

Overview: I'm creating a menu where buttons have a sub-menu that pops-up when you hover over the main buttons. The menu will eventually be populated by scanning labels in the timeline, and that seems to be working fine so far. Everything works good enough except you can't move your mouse up and down a popped-up sub-menu without the mouse_out function triggering. The mouse_out listener seems to be applied to all individual sub-buttons when I'd like it to apply only to the parent MC container of each sub-menu.

Is there a problem with the way I'm assigning sub-buttons to container MC's ? I've explored using an array to store the MC's as well, but still had the same listener issue. Could someone look at my FLA? If you do a find for "PROBLEM", that is a good place to start.

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If I set the mouseEnabled property of a button to false, it automatically triggers the MOUSE_OUT (and ROLL_OUT) event.Is there a way of avoiding this? I don't want any events to be active after setting this property. I attached an FLA, also here is the code:

Actionscript Code:
exterior_btn.addEventListener(MouseEvent.CLICK, Click);exterior_btn.addEventListener(MouseEvent.ROLL_OVER, Rollover);exterior_btn.addEventListener(MouseEvent.ROLL_OUT, Rollout);exterior_btn.mouseChildren = false;exterior_btn.buttonMode =

[code]....

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ActionScript 3.0 :: ROLL_OUT And MOUSE_OUT Triggering Incorrectly?

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I am having a rather annoying problem!! Basically my code is triggering the event when it definitely should not be...Here is my layout:

Node container - holds all my Sprites and has a MOUSE_OVER (<works fine) and a MOUSE_OUT / ROLL_OUT (<neither of which work) Sprites in Node container - contain text + images but have a Shape hitbox on the top layer meaning there should be no confusion!Basically, I check to see if anything rolls over my node container with MOUSE_OVER which triggers correctly and allows me to target which sprite the user has rolled over.

However, when you move the mouse over the sprites (but not outside!) if constantly triggers my MOUSE_OUT and ROLL_OUT events, it makes no difference which one I use...This is is really frustrating and I can not think of even an ugly work around in my code to solve this, it would be nice to fix it and add it to my knowledge later.

EDIT : Actually the MOUSE_OVER triggers as soon as the OUT event has triggered incorrectly.

EDIT 2 :Basically I have a custom cursor and this is the root of the problem, it thinks I am rolling over the cursor and then out constantly.. OK so how can I Ignore my mouse cursor image? So it doesn't think I am rolling out all the time..?

EDIT 3 : FIXED

mouseEnabled = false;
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As a workaround I've add the MOUSE_MOVE one MOUSE_OVER and remove it on MOUSE_OUT. But the behavior still seems quite unusual and I'd be interest in understanding why it's happening.how I can keep the events constrained to the actual stage of the application?

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package {
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[Code]...

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[Code]......

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just wondering why this isn't working :

Code:
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[Code]...

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I am developing a website with nav items that cover the whole stage from top to bottom (see altered image below) and it is pretty easy for the user to exit the stage with their mouse, not triggering the MouseEvent.MOUSE_OUT events required to "turn off" said nav items.

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[Code]...

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[Code]...

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[code]....

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[code]....

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So, I've always struggled with the best way to do this. I have a method, but it seems like there's gotta be a better way.

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Code:
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[Code]....

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Code:
 
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[code]....

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