I've got the following problem: I have a button with two listeners: a mouseover and a mouseout. When I mouseover I trigger a TweenLite x tween that tweens the position of a textfield inside the button. It tweens back on the mouseout.
This is the code:
btn.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver);
btn.addEventListener(MouseEvent.MOUSE_OUT, onMouseOut);
private function onMouseOver(e:Event):void{
TweenLite.to(e.target.lbl_txt, .2, {x:12});
}private function onMouseOut(e:Event):void{
TweenLite.to(e.target.lbl_txt, .2, {x:8});
}
When I am already hovering the button before the listeners are set and then the listeners are set I get this error:
ReferenceError: Error #1069: Property lbl_txt not found on flash.text.TextField and there is no default value.
at packagename::Main/onMouseOut()
Its pretty simple what im trying to achieve.I have a MC on Stage, which im trying to tween to different X coordinates.I've set up four TweenLite.to sequences, however for some weird reason only one is being triggered - what am I doing wrong?
I have a listener that calls a function which sets up everything on the stage exactly where and how I want it, works great. However..I also use the same function for my initial setup, and it's not triggered until/unless someone resizes the window, and as a result, everything is a mess until the window is resized.I could just duplicate the relevant bits in a separate function, but that seems needlessly redundant.Is there a way to trigger the function upon the initial load without waiting for a resize event?I would just call the function directly at the end of the script, but it expects a parameter that I can't figure out how to pass it.[code]
I am trying to create a project where I have a homemade button with a label component inside converted to a MovieClip. I have added an event listener, which triggers successfully when I move into the MovieClip, but retriggers when I move into the label within the MovieClip. Is there anyway to tell it to stop retriggering and act as a single MovieClip, or would it be simpler to break down and just try to customize the Button component?
Overview: I'm creating a menu where buttons have a sub-menu that pops-up when you hover over the main buttons. The menu will eventually be populated by scanning labels in the timeline, and that seems to be working fine so far. Everything works good enough except you can't move your mouse up and down a popped-up sub-menu without the mouse_out function triggering. The mouse_out listener seems to be applied to all individual sub-buttons when I'd like it to apply only to the parent MC container of each sub-menu.
Is there a problem with the way I'm assigning sub-buttons to container MC's ? I've explored using an array to store the MC's as well, but still had the same listener issue. Could someone look at my FLA? If you do a find for "PROBLEM", that is a good place to start.
I am using CS5 - as3 and getting error TypeError: Error #1009: Cannot access a property or method of a null object reference. at index_nutro_fla::MainTimeline/manageMouseOut() My mouser over is a moveclip use to work fine but giving this error
Here is the code stop(); import flash.display.MovieClip; import flash.events.MouseEvent; bk_btn.buttonMode=true;bk_btn.useHandCursor = true; bk_btn.addEventListener(MouseEvent.MOUSE_DOWN, [Code] .....
TypeError: Error #2007: Parameter listener must be non-null.at flash.events::EventDispatcher/removeEventListener() at project1_fla::MainTimeline/btnName()
I am getting a 1009 error using tweenlite. I have placed the COM folder of tweenlite in the same directory as the FLA. On the main stage I have imported the tweenlite class using: Code: import com.greensock.*; import com.greensock.easing.*;
On the main stage I have a MC called mainholdermc. When I click a button called mentions but on the main stage it basically tells mainholdermc to play. This works well. I have another movieclip called vosdes. At the same time that mainholdermc plays I want to use tweenlite to make the aplha of vosdes lower. If I put this actionscript on the main page it works fine: Code: mentionsbut.addEventListener(MouseEvent.CLICK, mainholder); function mainholder(event:MouseEvent):void { mainholdermc.gotoAndPlay(2); TweenLite.to(vosdes, 0.4, {alpha:0.1}); }
The problem is that I want to move the tweenlite command to within the the vosdes movieclip. So within the vosdes movieclip I have this written in the actionscript: Code: import com.greensock.*; import com.greensock.easing.* TweenLite.to(this.vosdes, 0.4, {alpha:0.1});
I found that by using Code: this.MC_NAME it is the equivalent of the _root in AS2.
However this is not working. When I compile the FLA no errors occur until I click on the mentionsbut and I get the following error: Code: TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.greensock::TweenLite/init() at com.greensock::TweenLite/renderTime() at com.greensock.core::SimpleTimeline/renderTime() at com.greensock::TweenLite$/updateAll() [Code] .....
despite using ADDED_ON_STAGE it is throwing TypeError: Error #1009: Cannot access a property or method of a null object reference Below is my code of main class and menuScreen class.
MAIN CLASS
ActionScript Code: public class main extends MovieClip[code].....
why does flash return an error (Error #2099: The loading object is not sufficiently loaded to provide this information.) when i try to remove the PROGRESS event listener?
Code: Select allvar thumbLoader:Loader; createThumbnails(); function createThumbnails():void
why does flash return an error (Error #2099: The loading object is not sufficiently loaded to provide this information.) when i try to remove the PROGRESS event listener?
[Code]...
i am using the ProgressEvent listener just so i can get the bytesTotal.. after getting the bytesTotal, i need to remove the ProgressEvent Listener because i only need the defineBytesCount function to run once..
We are getting ready to start trying to convert our older content to AS3.To this end, I have been trying to develop what I though would be a relatively simple. It just an attempt at an adaptable mc button class that my animators and designers can kind of "plug and play" so I can spread out some of the workload.I keep getting "Error 2007 Parameter listener must be non-null". I understand why its throwing an error. simplified block:
The slideshow its referring to is a something I purchased online and is embedded into my movie.Does it mean I need to put and onComplete function on the page thats loading this? Is it for the xml or the slideshow movie?
Error #2007: Parameter listener must be non-null. at flash.events::EventDispatcher/addEventListener() at slideshow_fla::TheWholeSlideshow_1/xmlLoaded() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete()
I'm having what's probably a very basic problem, but I keep getting this error message: Error 1079: Label must be a simple identifier. I'm trying to have AS navigate through a panorama I made in photoshop and turned into a movieclip (panorama_mc). I want it to move from end to end (registration point is in the center) without going past the end of the photo on either side. I also want to make sure that when you get to the end, you can navigate back in the other direction.
I'm trying to build a small game to try and get into ActionScript. This is my first real attempt at ActionScript.Currently I have an Enemy superclass and an Enemy_One class that extends that superclass.When an enemy has moved off screen I want to remove it from the frame. Here's the errors I'm getting:
Code: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Enemy/checkHitPlayer() at Enemy/loop() Enemy.as
I'm getting this error on a pretty simple presentation, AS3, CS5.TypeError: Error #1009: Cannot access a property or method of a null object reference.at paperstartover_fla::MainTimeline/playout()Situation:I have a hidden button which goes to and plays "out" on MOUSE_OUT(the function to do this is called playout)that works fineBUT...I then added a CLICK event listener to the hidden button, function being gotoAndPlay ("start")When the button is clicked, the error occurs. The timeline goes to the right frame but stops dead.I was thinking this could be because Flash thinks it should be doing the playout animation at the same time?
btninvis1.addEventListener(MouseEvent.MOUSE_OVER,p layover) function playover (event:MouseEvent):void{ btnpaper1.gotoAndPlay("over");}
And here is the TypeError:TypeError: Error #2007: Parameter listener must be non-null.at flash.events::EventDispatcher/addEventListener() at as3test::movieclip()
I do have some programing background from my past. anyways, on to the error listed in the title. I thought I was getting good with the Timer class, but alas, I think this error has something to do with my Timer embedded in my switch() code block:
I have a question about AS3. I'm new to coding/scripting/AS3/Flash, so I'm sure that I am making some rookie mistakes. I keep getting the following error (I only get the error when I use the if() conditional. If I remove it the code runs fine. But I need the functions to run only under certain conditions):
I am trying to make an animation with three seperate buttons that when clicked on make one set of text disappear and new text appear in its place. My code so far looks like this:
Im getting an error whilst trying to add an event listener to a class of a Button on my stage.
1061: Call to a possibly undefined method addEventListener through a reference with static type Class.
On my stage i have a Button with the instance name stopBtn, this is also exported to an actionscript class called classes.stopBtn (stopBtn.as in a folder called 'classes'). The button is on the first keyframe in the main timeline, in a layer with other buttons on that layer
I'm having trouble with buttons. I've tried two sets of code and get the same result: an "1120: Access of undefined property enter_btn" error. Here are the two sets of code I am using:
Code: function onEnterClick(evt:MouseEvent):void { gotoAndPlay(71); }
[code]....
I've set the instance name for the button but keep getting the error. Do I need to set up a variable first?
I am making a project that has a lot of buttons, each of which has mouseout and mouseover functions. I noticed that if I'm fast enough with the mouse, I can trigger a mouseover function, but the mouseout one will not trigger. One would think that if Flash can detect the mouseover, it would certainly also detect the mouseout, but it does not sometimes.
Is there any way to make it more responsive? My only option as of now is to run mouseover if statement checks every frame for every button, which defeats even having any listeners at all.
I have an image that grows on mouseover and shrinks on mouseout, and I'm using the following script for the events:
[code]...
The problem is that while the image is growing or shrinking,if the mouse is on the exact border it simultaneously gets stuck on both the mouseover and mouseout fuctions, resulting in seizure-inducing loop. Is there any way to ensure that a function completes once it's started, or some other way to avoid the simultaneous over/out condition?