Actionscript 3.0 :: Update To Button Class Tutorial
Aug 4, 2010I would like to do what is shown in the linked tutorial but for Actionscript 3. [code]
View 2 RepliesI would like to do what is shown in the linked tutorial but for Actionscript 3. [code]
View 2 RepliesIm trying to follow a tutorial which i believe requires you to use the document class to generate a flickr gallery in flash. the problem is it give you the code but does show you what to do with it. Ive looked into document classes but looks like you can only use one? and the tutorial has two (Flickr_viewer.as) and (Load_image.as)ive done all the tutorial says, like changing the API key and NSID, but dont have a clue what to do now.url...
View 1 Repliescan anyone help direct me towards a tutorial for creating a new class? if anyone knows c++ it would be the equivalent for typedefs.
View 2 RepliesThis thread is designed to collect discussion on the Specifying a Document Class tutorial.
View 2 RepliesI am sure many of you have heard already about a banner rotator Piecemaker.Very good job from the guy.All I want to ask is if there is a tutorial somewhere to do something close to this.Not with so many effects,files and details.I am looking to create something more more simple but with the same use. A banner rotator with images from xml.
View 1 RepliesI sent an email to pom regarding a tutorial that he wrote, but the email was bounced and he hasn't replied to my PM. I have followed both of pom's tutorials that involve experiments with perspective in Flash, but I have encountered a problem while attempting to duplicate a movie clip symbol in the second tutorial ([URL]). I have a single instance of the "ball" movie clip symbol appearing at random positions. However, I cannot seem to successfully duplicate the symbol instance at random positions using the loop that pom provided:
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I have built a catalog in flash that was orginally built in InDesign and exported but it has some small content that is hard to read for the elderly users viewing it and I would like to add a zoom feature or some type of magnifying glass.
View 1 RepliesI have a class Grid which produces a graph paper like grid on in the drawing area. I then have 5 other classes for different shapes to draw with; Line, Polygon, Ellipse, Curve, Arc Now, these 5 classes use an instance of Grid because Grid has a resolution and a scale. Inside Grid I have:
public function set resolution(x:Number):void {
_gap = (modBy10(x) / 10);
_scale = (modBy10(x) / (this.resolution * _scale));
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I'm just lost for a solution on how to update every instance of my 5 drawing classes when Grid is changed.For instance, Polygon is made up of multiple instances of Line, Line(length, angle) where "length" is in either in, ft, cm, or m. If the user wishes to change the scale from say 10ft per 100px resolution to 20ft per 80px.. Is there an easier way than re-drawing every Line inside Polygon?
Would that be as simple as updating a class's static property value? Or would you have to regenerate all the instances to receive and utilize the new value (assuming some instances had already been created)?
View 4 RepliesI have tried replacing all of the class files with the tutorial specimen ones but i still get the error.
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Now, not really understanding the error properly I paste dumped the files online for you to look at.
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As the error still occured when using the specimen class files I really have no idea where to begin.
I am looking for a tutorial called Senocular's 3D car race tutorial
View 1 Repliesoriginal: I really just need to figure out how to center the pictures. here is what I did I have modified the tutorial that I finished to have a bigger stage for bigger pictures. Everything is working properly but the pictures are displayed on the left side, I want to have them centered in the stage for the images, after clicking on the thumbnails, plus my images are different sizes as well. ranging from 200x410 to 744x410 but all are the same height of 410. i will post up what I am talking about at the end. I believe it is something within either the action script or the xml coding that allows the position of the image to be differently? please help here is what i am talking about[URL] Continued: Here is my coding in action script:
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i had a flash class file for my movie clip in the stage .i had written all necessary codes in the class file. when i test the movie the class file works fine. But when i updated the class file with new code it doesn't seems to be updated in fact the movie clip runs with the last saved class file.But when i change the class name and file name(to a new name) of the class file the movie clip is updating. So what goes wrong here?? Do i need to change the class name and the file name for each update????
View 1 Repliesi'm trying to create some code which would create instances of arbitrary classes.for example... i'm making a game which will be hosted on a site, and characters i create over time will eventually be selectable for use in game. but instead of uploading an entirely new game whenever i decide to add a new character, i'd prefer to just update an xml file listing the characters, as well as an swf file for each character class.so during actual runtime, i'd have to create instances of these characters.... but i wouldn't necesarily know which character class constructor i'd be creating.... it would depend on who the user selects.if it were up to me, i'd be able to decide what class instance i'd like to make from a string variable (taken from xml).like this maybe...
var classname:String = "CharacterOne()";
var character:Object = new classname;
....instead of having to write: var character:CharacterOne = new CharacterOne();
VerifyError: Error #1014: Class air.update::ApplicationUpdaterUI could not be found.
I am on cs5.5 flash pro.
I am creating an updater.
Library path set for:
applicationupdater_ui.swc
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When i hover over my button it successfully updates my dynamic text and upon moving off the button the text clears. the function works how i want it to but is there a more efficient way of doing this? i have many buttons that will update the text so it seems very long whinded to do it the following way.[code]...
View 1 RepliesI create a custom component to override the linkButton to make it behave that if an exist value is found, it would shown as "Added".
By default the button label is "Add to cart", I could not make the button become "Added" after trying many trial and error on uHandler which I suppose, COMPLETE, ENTER_FRAME, CREATION_COMPLETE could not even update the label.
public class Btn extends LinkButton{
public function Btn(){
super();
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I am deploying Updates via SCUP and SCCM to hundreds of Computers. Fortunately Adobe provides an SCCM Update Catalog for both Adobe Flash ActiveX and Adobe Flash Plugin. But now my Problem: After publishing the Update via SCCM, the client is not supposed to be interfered with the Update Progress (which is working) I figured the Updater works like this: First SCCM checks if a Update needs to be deployed, if this is the case, The Flash Updater begins. First the old Flash Version is beeing uninstalled. But now: if the Client has a Browser Window (IE, or Firefox) open, the Updater is not able to install the new Flash Version and quits with an Error. This leaves the Client PC without any Flash (because its being uninstalled before) How can I prevent Flash being uninstalled due to the Update progress not working while a Browser window is open?
View 1 RepliesAnyone know a good video tutorial to make a button goto and play on release?
View 5 RepliesI've got a movieclip, which has got a dynamic text element.The movieclip uses a package for its codeThe package if obviously derived from the MovieClip classI've got a timer, that updates the dynamic text field every second.When debugging the code, I see that the timer works well. Its updates the value of the dynamic text field.
View 2 RepliesI know you can't target movieclips and text inside buttons in AS2, but I'm hoping there's a workaround in AS3. I've been handed a complex world map FLA with about 400 individually stylized buttons (various countries and regions) each with special text boxes in their rollover states. My job is to parse XML and push bits into the respective text area boxes.To simplify as much as possible, I've encapsulated all the buttons in an movieclipcountries_mc) and swapped the individual static text boxes for each country with an 'export for actionscript' classed movieclip (Overlay) containing a text area component (bodyCopy_ta).Kind of like this:-- stage----countries_mc------button (given instance name on stage, listened for MOUSE_OVER event)--------Overlay (shared in library, listened for ENTER_FRAME event)----------bodyCopy_taMy thinking is if I can listen for a button rollover, it seem like I should be able to change the text at Overlay.bodyCopy_ta through an event listener, regardless of where it's been placed on stage.
View 7 RepliesHow can I update the dynamic text content which is inside a button ?
In other words, how can you address a dynamic text inside a button ?
I want to change the text label of a button, on the fly.
Isn't there any other way to achieve this than "making" a button with movie clip instead od a "real" button ? Does that mean Buttons were not expected to have dynamic text in them ?
I want to create a few buttons which users can choose from to change the XML file for my RSS Reader in Air for Android. This is what the button will need to update:
var rssURL: URLRequest = new URLRequest("http://newsrss.bbc.co.uk/rss/newsonline_world_edition/front_page/rss.xml");
The above XML is the default one I have chosen. What code would I need for them to do this?
i have an requirement ie. i have two panels(left,right).Left panel contains three fields(form).Right panel contains datagrid with three colums(one column contains edit bottons.I have done this using itemrenderer).My question is when i clicked on edit button,the corresponing row data will populated into in the form of left panel.How can i achieve this? How can i get the each row id of datagrid and how can i pass that row id to edit button?
View 0 RepliesI am trying to get a movie to update it's color after the user clicks on a button and changes the value of Red Green Blue.
How do I set it so that it keeps checking and changes it's color once the button has been clicked.
this is what I have on my movie.
Code:
onEnterFrame = function() {
my_color = new Color(this.window1);
my_color.setTransform(_root.myColorTransform);}
I have studied Senocular tutorial at Kirupa : XML- Driven Drop Down Menu at this link an I learnt a lot. The menu1.xml has a structure like this : Code:
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I use two classes for my current project, a document class and a menuscreen class. I have a function in my document class called startGame that i want to run from the menuscreen class when a button is clicked. I'm nearly there but i'm getting an error when i try to run it: 1136: Incorrect number of arguments. Expected 1. The error is at line 17 in the menuscreen class, the line that tries to run the function from the document class. I don't understand what kind of argument it wants. Also, i'm not sure if the startGame function should be (event:Event) Hope someone can enlighten me on what's wrong!
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I have some AS3 code which I was hoping would create a re-usable button class but it does not. I just get a blank canvas. I am not getting any errors. Code is attached. Anyone see what is wrong?
View 2 RepliesI have created a button on stage and I want to link it to a custom class like this
Code:
button_on_stage = new makebutton();
and this is my class
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i am trying to define a button state class where i can give the class some params and have it load a thumbnail (large files were a previous problem for me on this) that will be displayed upon rollOver. i'm having some troubles with a couple of key points:
1. i don't know how to pass in a reference to a movieClip that i can refer to in order to change its state (x location, for example) 2. i don't know how to send a status message to the host script (main timeline AS code will need to deal with such a message) after the img has been loaded
*both of these would REALLY help me understand some of the mechanics involved with AS2 OO programming,
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