ActionScript 3.0 :: Set Class To A Button?

Jun 30, 2009

I have created a button on stage and I want to link it to a custom class like this

Code:
button_on_stage = new makebutton();
and this is my class

[code].....

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[Code]...

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[URL]

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[Code]....

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[code].....

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[Code]...

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ActionScript Code:
package
{

[code].......

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ActionScript Code:
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*/

[Code].....

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I want the button to be pulsating, then when you rollover it, it expands and stays until you roll off. However, when you rollover here, it keeps pulsating.

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[Code]....

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I want to use the TimelineLite class when I press a button. I have this code in the main timeline:

Code:
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{

[Code].....

This code allows me to send a movieclip called my_mc to a frame that I want with a time delay. How can I do to call the function by pressing a button and not with a delayed call?

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Actionscript Code:
public function Main():void {
var my1:MovieClip = new Sp();
var my2:MovieClip = new Jp();
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var rel;
for (var i:Number = 0; i < 3; i++) {
rel = "my" + (i + 1);
trace(rel);
addChild(rel);
}

See the above script, Here I don't wanna add the MovieClip and button class separately using "addChild" like,

Actionscript Code:
addChild(my1);addChild(my2);addChild(my3);

So I used for loop function. But it is showing error:
TypeError: Error #1034: Type Coercion failed: cannot convert "my1" to flash.display.DisplayObject.
at com.priyan::Main()
at mainFile_fla::MainTimeline/frame1()

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I have a class file which prints a flash object. I don't want the print job to activate until a button is clicked. The print activation is a package and referenced by the document class. How would I code this to activate only when a button is pressed/ Currently it activates when the movie is played.

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Of the classes I have involved thus far include:

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and a
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