I have a AS file called medaigallery.as which i can load as a Class but i need to load it when a button is pressed, or alternatively load the class from a frame in the timeline.
At the moment the Class is loaded by just linking to it in the Class box in the Properties window, which just loads this AS file at runtime, but is there any way to do either of the above?
I want to use the TimelineLite class when I press a button. I have this code in the main timeline:
Code: TweenLite.delayedCall(0, myFunction, ["param1", 2]); function myFunction(param1:String, param2:Number):void {
[Code].....
This code allows me to send a movieclip called my_mc to a frame that I want with a time delay. How can I do to call the function by pressing a button and not with a delayed call?
I find it hard to think of a way to load a specific part of my XML when I press a specific button. I'll try to explain this as best as I can:
I am working on an App in which you can chose a character from a big list. When you press lets say character A you get a popup with info about character A. There is a button in here that will popup the art related to this specific character and this art will be added in unique movieclips so I can use each movieClip in a for loop to create an infinite scroll. Now the problem is there are 80+ different characters (and increasing every 2 weeks) and each character has an average of 4 arts, so giving them unique classes and solving the infinite scroll this way would generate A LOT of code. So I started thinking lets use XML. how to load just or show just the images related to the character you pressed.
I was thinking dividing the XML up like this:
PHP Code:
//XML <CHARACTERS> <CHARACTER A="URL" />
[Code]....
But how can I determine, at the specific press of a button, to load the unique part of this XML?
Wow that was a lot of text I hope I kinda made myself clear, and if I didn't I'll add some drawings to try to be more clear
If I want to load dynamic text without having to press a button. I want it to load in the first frame of my movie automatically when it loads. What should I do? What I have so far on a button is :
on (press) { loadText = new loadVars(); loadText.load("home.txt"); loadText.onLoad = function() {
I used senoculars xml gallery tutorial (link) to create a gallery but i want to have different galleries so that when i press a button a different set of thumbs load how would i do that ?
I have file with attachMovieClip repeated via setInterval. Even after I do removeMovieClip, the interval becomes faster everytime I press load button. Already did a search on the forum and found something, but to no avail. Following is code, and i have attached files.
how i can make the button when i press it do not load movie number twice(x2)?. and when you press again the button load the movie ,i just want to load just one time, the movie and when u click on it don't play again.
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
i'm designing a website in flash8... now i have created some buttons, and i want that when i click on the button stars will fly from them and there will be a sound... i have already created the animation of the stars seperatly and it's in the library, i have also the sound file.... i just can't remember how to put everything together.... when i'll press on the button the stars will be flying from the button and the sound will play?
i have a set of buttons cranked out from and XML file. how can i emulate, in code, a press on one of those buttons? i'd like to 'press' one of them for an initial state so that the list it controls will load first off instead of waiting for the person to click it manually and THEN show the list it's connected to. thing is, the first loaded list is going to be random, so i need to 'press' what on another day/load would be a button that the user would press themselves.
in other words, i have 3 buttons. on random, i have to 'press', say button 2, to start. users can press 1 or 3 and then 2 again if they like. another time, it's button 1 that gets 'pressed' on load, etc. make sense? i have a sneaking suspicion it might be easy... or stupidly convoluted.
I have 6 button call m1-m6...ok my problem is how to disabled button when one of the button being press...and also stt.text will display crrently selected button...coz currently when I press the button it never stated and also 'stt.text ' also show nothing.
I have sounds ( A-Z ) and when i press the A button i want the A sound to play , i have fixed everything . The button is pressed and everything works , except my sound! i tried just to have e sound in the frame and it worked .. How should i do ?
I have a button, that when pressed loads a movie - works fine. What I wish to know is if it's possible (and how) to nest or add a function so that another movie loads at the same time. I'm using MX.
The idea is that when the 'good movie' is loaded, another small movie will load beside the button to indicate the active section.
Sample of what I'm currently using to load the 'good movie" is below.
There are actually seven such buttons in the main movie. So, for each one I want to replicate the adding of my external active.swf file into another empty movie clip.
Now, the above code works and pulls up the animation. When I tried to added another function to the button, only the second function worked (i.e., I got the symbol for indicating active state, but not the image gallery I've made).
but basically i have 100 buttons being generated and assigned names ( eh_1, eh_2, eh_3, ... ). On press they are controlling several functions but i would also like them to load a corresponding jpg into a blank movie clip. the jpgs are labeled... (1.jpg, 2.jpg ....)
Code: var currentButton:Number = new Number(); for (var i:Number = 1; i<101; i++) { _root["eh_"+i].id = i;
I have set the Progressive-Download video instead of Streaming-Video (because my webserver provider "aruba.it" doesn't offer streaming videos), in Flash CS4 Professional, and exported to Dreamweaver CS4. I have also inserted the HTML code in Dreamweaver CS4 to enable FullScreen Playback of Flash .flv Videos.Now I have a problem:
- When the webpage loads into Internet Explorer 7, it take much time to load all the videos at same time!
Thus I want this:
- I want that the videos start to load just when I press the Play button, individually, not at same time.- I don't not want that start the load immediately when the webpage opens in IE7. - I want that the videos start to load content in the same manner of YouTube videos, just when I press play.
How can I do? What is the HTML code that I should insert into DreamweaverCS4? I have seen this help page: [URL]
At Chapter "Public Methods" I have seen this "load" function:"Begins loading the FLV file and provides a shortcut for setting the autoPlay property to false and setting the source, totalTime, and isLive properties, if given..."
OK, say I have a button that does something, like go to the next frame, is there anyway to have it play a simple sound located in the library without looping?
I'm still struggling with a move from AS2 to AS3 so please be gentle with me I have this code for a submit button used with a log in form and I'd like to allow users to press the enter key as well as clicking the button.
I have a TextArea with undo/redo which is performed via ctrl+z, ctrl+y. My app is a mobile app with no cntrl on the soft keyboard so I want to make an undo and a redo button which simulates the keypresses. How do you simulate keys in Flex?
how can i run a php script when i press a button in flash? i have a php script that save data to database.. and i want to control this script by a button in the flash.. so the data saved only if i press the button in flash.. what function i must use in AS3?
I am developing a application which loads different swf's on press of a button. I am using flash.display.Loader class. This works fine in normal scenario. When the network is slow, and the user clicks on the button several times, it tries to load many swf's. This results in ambiguous results such as showing up a different swf. How do I make sure only one swf is loaded at a time?I found a method Loader.close() which closes the connection, the problem I face with that is how do I know if the load is happening. There is a property connected in URLStream, which I cannot use here since i am using display.Loader.