ActionScript 2.0 :: Load Dynamic Text Without Having To Press A Button?
Feb 15, 2003
If I want to load dynamic text without having to press a button. I want it to load in the first frame of my movie automatically when it loads. What should I do? What I have so far on a button is :
on (press) {
loadText = new loadVars();
loadText.load("home.txt");
loadText.onLoad = function() {
I *know* this is simple. I've read every thread on this board pertaining to this (including senocular's Best Of thread), done everything there and this still doesn't work and I can't see why.
I feel like an idiot even asking, because I've seen the examples and lengthy tutorials.
All I want to do, is change the color of a dynamic text field when you press a button. But I want the name of the field to be a variable.
Now, this is what's there:
1. the variable "_root.expinttype1" is equal to "branch" and is set elsewhere. 1a. There is an existing dynamic field called "branch" on screen.
2. On the button release I set the format:
[Code]....
Why? I set a dummy variable txt = _root.expinttype1; and even threw it into a text field to verify the data, and it shows "branch", so why doesn't this work?
I am making a site where each page has a 'mini menu' and when you click on each item you get different text, problem is, I am having real trouble loading my text in, I have tried loads of different tutorials and there always seems to be errors.
I also know for a fact that as soon as i actually get this working, some other error will come up when I want to make the text change (or another text box to become visible) when you click the menu item.
I have attached an image of a page from my site, hopefully someone will be able to work out what i mean from this description, there is more info as comments in my actions window.
I am working on dynamic duplication of movieclip when the button is pressed one by one. In that movieclip there are two buttons ok and cancel.
Here is the piece of code: var new_panel:please_wait = new please_wait; click_btn.addEventListener(MouseEvent.MOUSE_DOWN, generate); function generate(e:MouseEvent):void{ new_panel = new please_wait; [Code] .....
if I create two movieclip, then how i remove a particular movieclip. I also attached the screen shot for reference.. Attachments: Screenshot.jpg (138.9 K)
I have a AS file called medaigallery.as which i can load as a Class but i need to load it when a button is pressed, or alternatively load the class from a frame in the timeline.
At the moment the Class is loaded by just linking to it in the Class box in the Properties window, which just loads this AS file at runtime, but is there any way to do either of the above?
I find it hard to think of a way to load a specific part of my XML when I press a specific button. I'll try to explain this as best as I can:
I am working on an App in which you can chose a character from a big list. When you press lets say character A you get a popup with info about character A. There is a button in here that will popup the art related to this specific character and this art will be added in unique movieclips so I can use each movieClip in a for loop to create an infinite scroll. Now the problem is there are 80+ different characters (and increasing every 2 weeks) and each character has an average of 4 arts, so giving them unique classes and solving the infinite scroll this way would generate A LOT of code. So I started thinking lets use XML. how to load just or show just the images related to the character you pressed.
I was thinking dividing the XML up like this:
PHP Code:
//XML <CHARACTERS> <CHARACTER A="URL" />
[Code]....
But how can I determine, at the specific press of a button, to load the unique part of this XML?
Wow that was a lot of text I hope I kinda made myself clear, and if I didn't I'll add some drawings to try to be more clear
I want is to take a the text from and input text box and when you press a submit button have it post to a php page. All was going well... but then I changed my code from value1 = "password" to value1 = password.text; and the php instead of coming back with the user's password, comes back undefined. WHY WHY WHy, does it except it when I say value1 = "password" and not with the value1 = password.text; (and 'password' is the instance name of the input text... (not using flash vars)
I used senoculars xml gallery tutorial (link) to create a gallery but i want to have different galleries so that when i press a button a different set of thumbs load how would i do that ?
I have file with attachMovieClip repeated via setInterval. Even after I do removeMovieClip, the interval becomes faster everytime I press load button. Already did a search on the forum and found something, but to no avail. Following is code, and i have attached files.
how i can make the button when i press it do not load movie number twice(x2)?. and when you press again the button load the movie ,i just want to load just one time, the movie and when u click on it don't play again.
I used this AS to load external text (load on its own). loadTexts = new loadVars(); loadTexts.load("speaknote.txt"); loadTexts.onLoad = function() { textBox.text = this.speaknote; };
How can I modify this AS so that it will load when I press a button. I try to change it to this loadTexts = new loadVars(); loadTexts.load("speaknote.txt"); buttonToLoad.onPress = function() { textBox.text = this.speaknote; };
Can someone point me in the direction of a tutorial to scroll a text field down and up with the press of the 'down' and 'up' button? I realize this is very simple, so if you could be so kind to take 20 seconds and let me know.
The desired affect is simple: I have a single button... with each click I want it to load text into a dynamic text field and load a corresponding picture or movieclip.There are only three unique text/image combinations- after its displayed the third, with the next click I want it to just start over. All the text functions perfectly with each click.
The problem is:I use "createEmptyMovieClip" then use the resulting clip as a loader clip.. With the first click I want a movieclip from the library to load, so I use the "attachMovie" method- it displays the first library fine.With the next click I want to load an external swf- so I call the "loadMovie" method of the loaderclip... The external swf loads just fine replacing the first library clip.The third clip is where I have problems... now I want to load another library item into the loaderclip... so I tried using the attachMovie method again but the external swf remains static... then with the next click, I discover the first library item no longer loads and the external swf remains still playing- it's like once it's been loaded into the loaderclip it cant be moved...
So I tried adding the "unloadMovie" method in the code for the third click.. it successfully removed the swf... but the next line of code immediately after the unload statement, doesn't work. The line calls the attachMovie method for the loaderclip... but the library item doesnt load... Oddly enough, with the next click, the first library item now does load as if everything's fine... It seems like you cant use the unloadMovie and attachMovie on the same executing code? if that makes any sense... the basic idea was that if I couldnt get the attachmovie method to replace the loaded external swf, then I would use the unload method to remove it, then have code immediately after, to then execute the attachMovie method... but it still doesnt load the library clip. and I know it's not a type-o, because when I comment out the loadMovie and unloadMovie statements, it loads both the library items perfectly ? The code is below
var increment:Number = 1; var verbiage1:String = "Hello World1"; var verbiage2:String = "Hello World2";[code].............
I have text field which is 0 by default (score_txt)Two buttons +1 and -1 (plus_btn and minus_btn) When I press +1 text increases by one, and when i press -1 it decreses
I'm trying to build a flash keypad that fills in input text boxes when you press a button.I have two input text fields. I can assign each button a number and tell it to display that number in the text field when pressed. for example:
I've made a flash movie which will load four movie clips at runtime. Actually, the number of movie clips will depend upon number of "NODE" in XML file. Keeping XML file thing aside, I've tried hardcoded values; 4. Let me describe you the structure very well:
There is a main empty movie clip, instance name "mc_scroll" which will be only item on stage. In this movie clip, another movie clip whose identifier name is "blueMovie" will be loaded dynamically. Inside this "blueMovie" MC, there is a button instance name is "blueButton" and inside this button there is a "Dynamic Text" field instance name is "btn_text".
Phewww.. so long chain... inshort: mc_scroll->blueMovie->blueButton->btn_text
Now, I can load 4 or any number of "blueMovie" inside "mc_scroll". But I also want to set the button text for each button inside each MC!! I'm sure you guys are getting what I want to do. But its not working. Below is the code:
Code: //INSIDE THE MAIN TIME LINE for(i=0; i<4; i++) {
[code]....
how to assign the text dynamically which is inside a button and this button inside a MC which is created dynamically inside a main MC!
Is there any way to make line breaks when you load text into a dynamic text box, other than using html? And if not, could someone give me an example of how to do it using html?
So I'm loading text from an external file I've uploaded onto the internet. It loads absolutely fine when I test the movie from my computer, but when I upload it and embed it onto an html page, all of the dynamic text refuses to load. Can someone enlighten me as to what's going on? Or at least tell me how to fix it? XD;