I have 5 buttons that need to, when clicked fade the image in the background out and fade a new picture in. each of these buttons has a specific image related to it. how can i achive this smooth transition in and out for all of the buttons?
I have a button object, I want to be able to control with the ENTER/RETURN key on the keyboard so when ever I press the ENTER key, the button object goes into onPress stage.
I would like my picture to fade in, how do I do it? I load my image like this: var imageFolder:String = "main_pictures/"; var imageArray:Array = [imageFolder + "picture.png"]; //Container var imagecontainer:Sprite = new Sprite(); //Loop through the image array and load: [Code] .....
i'm trying to write the code for a flash animation which uses different movie clips and buttons.all the movie clips are in the same layer but i've written code to make all but one invisible when the animation loads.
i've then got buttons which are supposed to make the movie clips visible, but then disapear again after the clip has played.i want to be able to press one button to have one clip start playing, but then i want to be able to press another button which stops that movie clip and starts a new one playing.this is what i came up with but it doesn't work
on (press) { violin.stop(); harmonica.stop();[code]....
this script is from one of the buttons which is supposed to start the movieclip harmonica and stop violin playing.i've got the same code for violin but the other way round.when i press a button it works fine and plays the clip which then disapears (leaving a default clip which plays all the time visible) but pressing buttons to interrupt the clip and play another one don't work properly. the movie clips don't stop and reset when they are interupted. they kind of pause instead. when i go to play a clip that has previously been interrupted it starts from where it has been paused and not from the beginning
I'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.
I'm going to post the actionscript for the timer that was already there, as well as the start button. I'm hoping someone can explain how this timer is supposed to work and why it's not; and where the disconnect lies in pressing the start button and making it run.The timer is embedded in a movie clip, with two dynamic text boxes, that are for some have no instance name; and actionscript spread out over several frames.Frame 1:
I want to make a button that makes you got to a random frame within a certain range (eg frame 41-50) when you press it. I have tried various codes but so far no luck. Im using AS 2 and the button is within a couple of movie clips, but you can still click it when you test
I have a interactive movie clip with buttons. The problem I have with my movie clip is that whilst the movie is playing and I click the forebtn, it stops the movie. Ideally I would like the movie clip to start playing straight away when I press the fore button.
I located the following Actionscript 3.0 Class which performs the task of horizontally scrolling a picture in a continuous loop. Once it reaches the end of the picture, it then immediately starts over from the beginning of the picture. I am interested in making it so the picture fades in, scroll horizontally and then when it reachs the end of the picture, it fades out... It would then fade back in after a period of time and begin the process again of scrolling horizontally... Continuous loop. adding those features to this Actionscript 3.0 Class?
I'm trying to monitor the currentframe of a movie so that when it goes to a specific frame, its loads the corresponding a picture out of an array dynamically using XML.
I think I have most of that loading part sorted out, the issue i think comes when i am looping code on the movieclip. I'm trying to set it up in such a way that if the currentframe remains the same, that it does nothing...this is so that it does not repeatedly load the same image over and over if the frame does not change.
I only want an image to load if the current frame has changed. I realise an example is in order so i posted the .fla and the .xml files in a zip file.
i got five images, and five buttons, every image has a color, and lets say we start at the red one. When i click the the green button i want the green image to fade in.. i fugured out a way to do this on the timeline, but then i have to have a black box first fading in to remove the old picture and then start fading in the new picture..
I'm planning to load images via URLLOADER onto the stage.....i want each image to be on a diffrent frame of the main timeline how do i tell each one which frame it belongs to?
flash version: CS3 AS2 Im having trouble making the pages for a website im working on. I have a row of buttons, and I want each one to open its corrisponding page ie. contact_us_button to open contact_us movie clip. the thing is I want each page to transition in and out. so when I click contact us, the contact us movie clip fades in and stops. When I click about us, the contact us movie clip fades out and about us fades in.
Is the way to do this to make each page movie clip have a fade start and fade end, and have it stop before the fade end, and on another page click continue playing the current clip to get the fade out and then open the new page movie clip?
If I have an input text field on frame 1 and I enter text in it then I have a button that say sends me to frame 2. On frame 2 I have a button which sends me back to frame 1. Why when I got back to frame 1 is my text not shown?Why does an input text field go blank when leaving the frame? How can I make it so when i enter text on frame 1 and then go to frame 2 and then back to frame 1 the text i entered is still there?
I have an input text box and a button. When you type specific words into the input box and then hit the button it sends you to a specific frame. What I want to do is essentially remove the button and only have to hit the enter key to submit my text and to move to the specified frame. Here is my current code that is placed on the main timeline, first frame:
[Code]...
I'm trying to just hit the enter key instead of having to click the submit button. I've been trying to get it working for the past couple of hours but haven't had any luck. My best guess is that the enter key isn't valid because it's an input box and may be confused with trying to create a new line (even though my input box is set to single line and not multiline). If so, is there any other way to do this?
I have a files that is loading and parsing a huge amount of data from a csv file and creating and plotting a graph using the data. All is well if I have the file loaded on the first frame of the movie. But if I pass in the URL by entering the file name in a text input field and clicking a button. The X and Y axis values disappear as do intermittent notes placed above the bar graph. I still see the x and y axis and it's hash marks and the bar graph (shapes) but all of the text is gone.