ActionScript 2.0 :: Load Picture On Given Frame?
Aug 19, 2005
I'm trying to monitor the currentframe of a movie so that when it goes to a specific frame, its loads the corresponding a picture out of an array dynamically using XML.
I think I have most of that loading part sorted out, the issue i think comes when i am looping code on the movieclip. I'm trying to set it up in such a way that if the currentframe remains the same, that it does nothing...this is so that it does not repeatedly load the same image over and over if the frame does not change.
I only want an image to load if the current frame has changed. I realise an example is in order so i posted the .fla and the .xml files in a zip file.
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[CODE]...
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Dec 21, 2004
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May 1, 2009
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var increment:Number = 1;
var verbiage1:String = "Hello World1";
var verbiage2:String = "Hello World2";[code].............
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Dec 21, 2004
Is it possible to create a flash that works as an active picture frame? That will receive picture name as a parameter and load it into the frame, also can specify some effects on the picture with parameters too. By doing this, we just create a flash at once and use it manytimes with different pictures. We can even let it load frame as a picture file, so we can change frame by some parameters too. It will be good with user who doesn't know flash. And we doesn't need to modify the flash file when they need to update the picture in the frame.
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[code].....
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Nov 30, 2010
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[Code]....
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[Code]...
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ActionScript Code:
var url:String = e.currentTarget.link;
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[Code]....
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Code:
this.createEmptyMovieClip("mc", 10);
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Code:
public class frame_part extends MovieClip {
public function frame_part(duplicationBitmap_org:Bitmap, neede_pcs_num_height:Number, order:String, rotation_num:int) {
super();
[code]....
P.S. The image that I use for the frame is 400x500 px and is duplicated 208 times.
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