Then I draw a circle as _g mask,such as _c
_g.mask=_c;
I want to realize following effect.First appear 2.jpg,and during the mask _c radius is from 0 to 300,the picture 1.jpg is appearing synchronously in mask _c.
I'm having trouble passing the url for a users facebook profile picture to a Loader() variable. I'm using a PHP file to get around the security and from the debug I made, it shows that I'm getting the URL fine, but the Loader runs the error event listener. Here is what my facebookProxy.php file looks like;
I get a ActionScript class for loading the content:
public class LoaderContainer extends Sprite { public function LoaderExample() { loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler); addChild(loader);
"page.swf" is nice working SWF file that load list.xml & picture.jpg. I stored those files on folder data. I create another SWF called "index.swf" and i stored it outside folder data. When i try to load "page.swf" locally using Loader Class from "index.swf", the compiler errors said "can't load list.xml & picture.jpg". Because index.swf searched in it's directory not in folder data.
I got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?
why rapid clicking (moving to another part of the gallery) makes the loader loads the wrong picture?
Here is a simple example:
Code: var req:URLRequest=new URLRequest("gallery.xml"); var xmlLoader:URLLoader=new URLLoader(req); xmlLoader.addEventListener(Event.COMPLETE, xmlComplete);
I want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:
on (release) { thisframe =+1 } [code]........
but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader(); var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf"); myLoader.load(myURLRequest); Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader(); var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf"); myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
The desired affect is simple: I have a single button... with each click I want it to load text into a dynamic text field and load a corresponding picture or movieclip.There are only three unique text/image combinations- after its displayed the third, with the next click I want it to just start over. All the text functions perfectly with each click.
The problem is:I use "createEmptyMovieClip" then use the resulting clip as a loader clip.. With the first click I want a movieclip from the library to load, so I use the "attachMovie" method- it displays the first library fine.With the next click I want to load an external swf- so I call the "loadMovie" method of the loaderclip... The external swf loads just fine replacing the first library clip.The third clip is where I have problems... now I want to load another library item into the loaderclip... so I tried using the attachMovie method again but the external swf remains static... then with the next click, I discover the first library item no longer loads and the external swf remains still playing- it's like once it's been loaded into the loaderclip it cant be moved...
So I tried adding the "unloadMovie" method in the code for the third click.. it successfully removed the swf... but the next line of code immediately after the unload statement, doesn't work. The line calls the attachMovie method for the loaderclip... but the library item doesnt load... Oddly enough, with the next click, the first library item now does load as if everything's fine... It seems like you cant use the unloadMovie and attachMovie on the same executing code? if that makes any sense... the basic idea was that if I couldnt get the attachmovie method to replace the loaded external swf, then I would use the unload method to remove it, then have code immediately after, to then execute the attachMovie method... but it still doesnt load the library clip. and I know it's not a type-o, because when I comment out the loadMovie and unloadMovie statements, it loads both the library items perfectly ? The code is below
var increment:Number = 1; var verbiage1:String = "Hello World1"; var verbiage2:String = "Hello World2";[code].............
When i try to load an external swf file using Loader.Load(); The swf starts playing even before the init event is fired. Is there any way to stop the swf from playing atleast until the init event or complete event is fired?
Can't understand why: loadMovie("pict/my_picture.jpg",movieClip); the path seems to be correct, but Flash canīt load the picture. It works locally, although, but not on the server.
I have a nested blank clip (_root.banner.holder.picture) and want to load a picture into it, using the following code in the _root.No matter what I do, I can't get it to work
I'm editing a web page to access it only after login, so now it's a php page with an inital <?php session_start(); ?> and in the body of the page I test the value of a session variable.All works fine but in the header there is flash animation that don't load background picture.In the old version of the page this picture was loaded fine but not now.The address of old version of the page is this and new versione is this this.
I'm creating a picture gallery in actionscript 2. In order for people to easily create/modify galleries, I have actionscript read in file information through XML. However I have one problem I can't get around. I'm having trouble loading the picture into a movieclip, then being able to change the properties of that movieclip (change _x, _y, and _alpha). Here is what I have so far
I'm trying to monitor the currentframe of a movie so that when it goes to a specific frame, its loads the corresponding a picture out of an array dynamically using XML.
I think I have most of that loading part sorted out, the issue i think comes when i am looping code on the movieclip. I'm trying to set it up in such a way that if the currentframe remains the same, that it does nothing...this is so that it does not repeatedly load the same image over and over if the frame does not change.
I only want an image to load if the current frame has changed. I realise an example is in order so i posted the .fla and the .xml files in a zip file.
I'm editing a web page to access it only after login, so now it's a php page with an inital <?php session_start(); ?> and in the body of the page I test the value of a session variable.All works fine but in the header there is flash animation that don't load background picture.In the old version of the page this picture was loaded fine but not now.
When I rollover my thumbnails I want it to load the corresponding version of a bigger picture, which is stored in the name property of each thumbnail. This works but the problem is i also want to, when clicked, goto a URL adress. But now the name property already have the path to the big version so I cant put the URL-path there. So how do I make each thumbnail find the "big version" and the url-path?
Code: //thumbnail picture thumb_Loader.load(new URLRequest(xmlList[i].attribute("thumb"))); //thumbnail BIG picture thumb_Loader.name=xmlList[i].attribute("source");