ActionScript 2.0 :: Loading A SWF - Load A Picture In The Same Kind Of Way?
Feb 28, 2005I know to load an swf, its like: loadMovie(yadayada); But is there a way similar to the way above but it loads a picture instead?
View 2 RepliesI know to load an swf, its like: loadMovie(yadayada); But is there a way similar to the way above but it loads a picture instead?
View 2 RepliesI know to load an swf, its like:loadMovie But is there a way similar to the way above but it loads a picture instead?
View 2 RepliesI have just been to a really nice website that has some really nice use of Flash on it.... I'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.
View 3 RepliesI'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.It must be some sort of actionscripting but how is it done?
View 3 RepliesI want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:
on (release) {
thisframe =+1
}
[code]........
but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.
The desired affect is simple: I have a single button... with each click I want it to load text into a dynamic text field and load a corresponding picture or movieclip.There are only three unique text/image combinations- after its displayed the third, with the next click I want it to just start over. All the text functions perfectly with each click.
The problem is:I use "createEmptyMovieClip" then use the resulting clip as a loader clip.. With the first click I want a movieclip from the library to load, so I use the "attachMovie" method- it displays the first library fine.With the next click I want to load an external swf- so I call the "loadMovie" method of the loaderclip... The external swf loads just fine replacing the first library clip.The third clip is where I have problems... now I want to load another library item into the loaderclip... so I tried using the attachMovie method again but the external swf remains static... then with the next click, I discover the first library item no longer loads and the external swf remains still playing- it's like once it's been loaded into the loaderclip it cant be moved...
So I tried adding the "unloadMovie" method in the code for the third click.. it successfully removed the swf... but the next line of code immediately after the unload statement, doesn't work. The line calls the attachMovie method for the loaderclip... but the library item doesnt load... Oddly enough, with the next click, the first library item now does load as if everything's fine... It seems like you cant use the unloadMovie and attachMovie on the same executing code? if that makes any sense... the basic idea was that if I couldnt get the attachmovie method to replace the loaded external swf, then I would use the unload method to remove it, then have code immediately after, to then execute the attachMovie method... but it still doesnt load the library clip. and I know it's not a type-o, because when I comment out the loadMovie and unloadMovie statements, it loads both the library items perfectly ? The code is below
var increment:Number = 1;
var verbiage1:String = "Hello World1";
var verbiage2:String = "Hello World2";[code].............
Can't understand why: loadMovie("pict/my_picture.jpg",movieClip); the path seems to be correct, but Flash canīt load the picture. It works locally, although, but not on the server.
View 1 RepliesI used to work with CS3, but now I have CS4. I want to load jpg picture in movieclip. But it doesn't works. I have tried to load *.swf and it's works. This is my code:
_root.createEmptyMovieClip("a",1);
loadMovie("small.jpg",_root.a);
there are no changes on stage.
I have Vista and this all happens in my documents
I'm trying to learn how to load multiple images from an XML file, I have the XML file done with the image names and X,Y each one should be loaded on the screen, but I'm totally lost on the AS3 file.Here is the XML code: XML
ActionScript Code:
package
{
import flash.display.Sprite;[code].....
The XML gallery I have has a pop-up window that appears after selecting a thumbnail. What I'm trying to accomplish is for the first picture in the gallery to load into the pop-up window, which is now always shown on the stage. I was able to make it so that the pop-up is always visible, but one thing I couldn't figure out is how to make it so that the first picture in the gallery loads into the pop-up box WITHOUT the user selecting the thumbnail first?I think it has to do with this code:
Code:
portfolio_xml.onLoad = function(success) {
if (success) {
var gallery = this.firstChild.childNodes[index];
galleryInfo.text = this.firstChild.childNodes[index].attributes.title;
[code]....
I am creating a custom class called Image. When called from a SWF it constructs the box and text as it is supposed to, but I also need to call an image into the object but that isn't happening.
[Code]...
I have a nested blank clip (_root.banner.holder.picture) and want to load a picture into it, using the following code in the _root.No matter what I do, I can't get it to work
Code:
_root.myobject = "picture1";
loadpic = _root.myobject+".jpg";
[code].....
I use Loader to load two picture,such as 1.jpg and 2.jpg,like follows:
_p1=new Pic("1.jpg");_p2=new Pic("2.jpg");
Then I add the two picture into a Sprite,like follows:
Sprite _g=new Sprite();
_g.addChild(_p1);
_g.addChild(_p2);
Then I draw a circle as _g mask,such as _c
_g.mask=_c;
I want to realize following effect.First appear 2.jpg,and during the mask _c radius is from 0 to 300,the picture 1.jpg is appearing synchronously in mask _c.
I'm editing a web page to access it only after login, so now it's a php page with an inital <?php session_start(); ?> and in the body of the page I test the value of a session variable.All works fine but in the header there is flash animation that don't load background picture.In the old version of the page this picture was loaded fine but not now.The address of old version of the page is this and new versione is this this.
View 1 RepliesI'm creating a picture gallery in actionscript 2. In order for people to easily create/modify galleries, I have actionscript read in file information through XML. However I have one problem I can't get around. I'm having trouble loading the picture into a movieclip, then being able to change the properties of that movieclip (change _x, _y, and _alpha). Here is what I have so far
[Code]....
I'm new to flex, i'm used to flash (CS5 & as3) I'm trying to load a picture in my swf file to add a DisplacementMapFilter then.
[Code]...
i'd seem some of the flash webpage, when enter into gallery or other photo area, the picture was loading into swf then.
View 9 Repliesi was trying to load a picture in to a loader :
ActionScript Code:
var url:String = e.currentTarget.link;
var request:URLRequest = new URLRequest(url);
[Code]....
and the only error was : SecurityError: Error #2000: No active security context.
i found the problem !: this error occurred if the xml link is wrong or if the picture is not on called link.
The question is: this is a cs5 bag or i miss something ?
I'm trying to monitor the currentframe of a movie so that when it goes to a specific frame, its loads the corresponding a picture out of an array dynamically using XML.
I think I have most of that loading part sorted out, the issue i think comes when i am looping code on the movieclip. I'm trying to set it up in such a way that if the currentframe remains the same, that it does nothing...this is so that it does not repeatedly load the same image over and over if the frame does not change.
I only want an image to load if the current frame has changed. I realise an example is in order so i posted the .fla and the .xml files in a zip file.
I'm trying to fix this for such a long time. I've used the scotty gallery but want to open the clicked thumnail in a new movie. [code]...
View 1 RepliesCode:
this.createEmptyMovieClip("mc", 10);
mc.loadMovie("http://www.winbakfarm.com/images/winbak_header_halloween.jpg");
trace(mc._width+newline+mc._height);
why doesn't load width and height of the picture?
I'm editing a web page to access it only after login, so now it's a php page with an inital <?php session_start(); ?> and in the body of the page I test the value of a session variable.All works fine but in the header there is flash animation that don't load background picture.In the old version of the page this picture was loaded fine but not now.
View 1 RepliesI am building a web site and I have the main movie, which loads a picture gallery (another .swf file) using "loadMovie();" and then the problem comes in - my gallery movie has a preloader which after finishing is supposed to move on frame 2 of the gallery movie, but instead of that it moves to frame 2 of the main site...
This is the main movies button code loading the gallery:
on(release) {
gotoAndStop(5);
Gallery_Sub.loadMovie("../Flash/murals.swf");
Here is my preloaders code on the frame 100:
_level0.gotoAndPlay(2);
And at last my gallery movie's code on the preloader frame:
stop();
percent = Math.floor(getBytesLoaded()/getBytesTotal()*100);
if (percent == 100){
_level5.gotoAndPlay (2);
}else{
_preloader.gotoAndPlay(percent);
}
I tried using loadMovieNum(); but somehow it didn't work as well.
I just trying to learn basic flash programming skills, now I got a program that load an image from my local machine, and show it with uiloader component, code is something like:
var myImage:String = "picture.png"
var request:URLRequest = new URLRequest(myImage);
uiLoader.load(request);
It's working fine, but when dynamically change the picture, I notice a flicker while loading, there is any way to avoid this flicker? i mean, like double-buffering or so.
Today I have a problem with loading pictures from a server that is not under my control. So I cannot use a policy file.
The Loader works fine actually.
Problems arise when I convert that loader.content into a Bitmap.
ActionScript Code:
var link = "http://mystatus.skype.com/smallclassic/martin.kruusement";
var bmp:Bitmap;
var loader = new Loader();
[Code].....
I'm using this code to load a .jpg into a movieclip with the instance name picholderCode:_root.picholder.loadMovie("pic.jpg");How do I get getBytesTotal() or getBytesLoaded() to work with this picture? I've tried to get the total and loaded this way:
Code:
_root.picholder.getBytesLoaded()
But it doesn't seem to work
[code]....
I've loaded data from an XML file and put it in an array that contains everything. I'm trying to get the drawing API to draw some shapes dynamically on the stage using this information. They drew fine before when I was using hard-coded test values, but now that it's dynamic it doesn't work, and I think that's because the shapes are trying to draw before they get their values to draw with. Is there any kind of like "on(something)" I can use to ensure everything's fully loaded before I begin drawing? (The XML file's already in an "onLoad" function.)
Secondly, I'm trying to adapt the dynamic XML image gallery Kirupa tutorial found HERE to work when a button is pressed, and have the images load into a container created with the drawing API. Does anybody have any tips on how this could be accomplished? For reference, here's the code I'm using to create the boxes to house the images (each box consists of a nested preloader bar, and the actual container for holding the loaded image):
Code:
//main box
_root.createEmptyMovieClip("pictureBox_mc", tempClip_mc.getNextHighestDepth() + 5);
[code]....
I got suck on my little project of a pictures... I am trying to preload a picture. Since they are quite big, i want the user to know that it is loading.I am able to load a xml and calculate the totalbytes and bytesloaded, but cant with the JPG that i am trying to load.
View 2 RepliesI get a ActionScript class for loading the content:
public class LoaderContainer extends Sprite {
public function LoaderExample() {
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
addChild(loader);
[Code]...
When I rollover my thumbnails I want it to load the corresponding version of a bigger picture, which is stored in the name property of each thumbnail. This works but the problem is i also want to, when clicked, goto a URL adress. But now the name property already have the path to the big version so I cant put the URL-path there. So how do I make each thumbnail find the "big version" and the url-path?
Code:
//thumbnail picture
thumb_Loader.load(new URLRequest(xmlList[i].attribute("thumb")));
//thumbnail BIG picture
thumb_Loader.name=xmlList[i].attribute("source");