ActionScript 3.0 :: Picture Not Loading On URLRequest?
Jan 20, 2011
I am creating a custom class called Image. When called from a SWF it constructs the box and text as it is supposed to, but I also need to call an image into the object but that isn't happening.
I have just been to a really nice website that has some really nice use of Flash on it.... I'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.
I'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.It must be some sort of actionscripting but how is it done?
PHP Code: var mySoundReq:URLRequest= new URLRequest("samplesound.mp3"); var mySound:Sound = new Sound(); mySound.load(mySoundReq);
How does the urlrequest know where that .mp3 file is located, and how do i tell as3 where it is? and another thing: when i put this on the web, how do i locate the file then?
I want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:
on (release) { thisframe =+1 } [code]........
but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.
I am building a simple swf that will load in variables from an asp page using a URLloader and URLRequest. The asp page loads in the current values from a SQL database but these values will change every second. My swf loops every 6 frames and loads the data. How much load this puts on the server? And when the server is busy might this cause a problem with the variables I am reading in?
Does AS3 run all actions on frame 1 before going to frame 2 etc? I don't know if this is the best way but my last variable in the ASP page is called Loaded and I test for it before moving on. My major concern is the load I am putting on the website but is this small? In firefox the status box constantly flickers transferring data from ... and waiting .. but in other browsers you can't see the activity.
In my movie i have a link button with following, simple, function creating a link:
[Code]...
lately i've associated a class file (.as) to my movie and immediately after, when publishing the movie i got the following error message: 1046: Type was not found or was not a compile-time constant: URLRequest. as well as a couple of other related error messages: 1180: Call to a possibly undefined method URLRequest. 1180: Call to a possibly undefined method navigateToURL. when i remove the link to the class file, the problem goes away. also, i have checked the class file for mentioning of "URLRequest" and nothing is there.
I'm using a bulk image loader from FlashAndMath. The code has you send a list of images to load and it simultaneously attempts to load all at once, adding each load req to a list.
My problem is that when one doesn't load and throws an error, I don't know which load request failed. Are there built-in ways to get it to report what image it was trying to load, or at least which of the load requests threw the error? I tried doing an event.contentTarget.content.name and it reports an instance #, but not the name I tried assigning when I called the URLRequest.
I want to make an application that loads some images with a Loader by making URLRequests to a local folder. Can I build the application and include somehow this folder so when I send it from a server to a client the URLRequests operate normally on clients side? Also if this is possible, the folder may be not viewable/accessible by the client but only from the Flash application that comes with it? So for example, this piece of code that runs nicely, locally, to my machine, if i send it to a client will continue to run to its machine. Can somehow send the folder and the SWF as one object?
private function clothesOn( outfit:String ) { var clothier:Loader = new Loader(); var item:String = "clothes/" + outfit + ".gif"; var getItem:URLRequest = new URLRequest( item ); clothier.load( getItem ); this.addChild( clothier ); }
I used to work with CS3, but now I have CS4. I want to load jpg picture in movieclip. But it doesn't works. I have tried to load *.swf and it's works. This is my code: _root.createEmptyMovieClip("a",1); loadMovie("small.jpg",_root.a); there are no changes on stage. I have Vista and this all happens in my documents
I'm trying to learn how to load multiple images from an XML file, I have the XML file done with the image names and X,Y each one should be loaded on the screen, but I'm totally lost on the AS3 file.Here is the XML code: XML
The XML gallery I have has a pop-up window that appears after selecting a thumbnail. What I'm trying to accomplish is for the first picture in the gallery to load into the pop-up window, which is now always shown on the stage. I was able to make it so that the pop-up is always visible, but one thing I couldn't figure out is how to make it so that the first picture in the gallery loads into the pop-up box WITHOUT the user selecting the thumbnail first?I think it has to do with this code:
Code: portfolio_xml.onLoad = function(success) { if (success) { var gallery = this.firstChild.childNodes[index]; galleryInfo.text = this.firstChild.childNodes[index].attributes.title;
I am building a web site and I have the main movie, which loads a picture gallery (another .swf file) using "loadMovie();" and then the problem comes in - my gallery movie has a preloader which after finishing is supposed to move on frame 2 of the gallery movie, but instead of that it moves to frame 2 of the main site...
This is the main movies button code loading the gallery: on(release) { gotoAndStop(5); Gallery_Sub.loadMovie("../Flash/murals.swf");
Here is my preloaders code on the frame 100: _level0.gotoAndPlay(2);
And at last my gallery movie's code on the preloader frame: stop(); percent = Math.floor(getBytesLoaded()/getBytesTotal()*100); if (percent == 100){ _level5.gotoAndPlay (2); }else{ _preloader.gotoAndPlay(percent); } I tried using loadMovieNum(); but somehow it didn't work as well.
I just trying to learn basic flash programming skills, now I got a program that load an image from my local machine, and show it with uiloader component, code is something like: var myImage:String = "picture.png" var request:URLRequest = new URLRequest(myImage); uiLoader.load(request); It's working fine, but when dynamically change the picture, I notice a flicker while loading, there is any way to avoid this flicker? i mean, like double-buffering or so.
I'm using this code to load a .jpg into a movieclip with the instance name picholderCode:_root.picholder.loadMovie("pic.jpg");How do I get getBytesTotal() or getBytesLoaded() to work with this picture? I've tried to get the total and loaded this way:
Code: _root.picholder.getBytesLoaded() But it doesn't seem to work
I've loaded data from an XML file and put it in an array that contains everything. I'm trying to get the drawing API to draw some shapes dynamically on the stage using this information. They drew fine before when I was using hard-coded test values, but now that it's dynamic it doesn't work, and I think that's because the shapes are trying to draw before they get their values to draw with. Is there any kind of like "on(something)" I can use to ensure everything's fully loaded before I begin drawing? (The XML file's already in an "onLoad" function.)
Secondly, I'm trying to adapt the dynamic XML image gallery Kirupa tutorial found HERE to work when a button is pressed, and have the images load into a container created with the drawing API. Does anybody have any tips on how this could be accomplished? For reference, here's the code I'm using to create the boxes to house the images (each box consists of a nested preloader bar, and the actual container for holding the loaded image):
I got suck on my little project of a pictures... I am trying to preload a picture. Since they are quite big, i want the user to know that it is loading.I am able to load a xml and calculate the totalbytes and bytesloaded, but cant with the JPG that i am trying to load.
I'm creating a picture viewer that dynamically loads the images from my site, and I'd like to be able to have flash determine how many images are in the folder when it runs. I know I could do this with an xml file, but I have a hunch that there's an easier way to script it.
I made a website that does it alright on the internet on my PC, and I haven't heard any complaints from my client either, but a few hours ago I visited a friend and on his PC the website didn't work exactly as it should. So I wanted to ask all who reads this, to please have a look at this and tell me if you have the same problem or not.
The website is here
When you're on the opening page you have to press the 1st button under the pics (the word = the link), then a centered flash pop-up appears with in the upper banner the buttons of the 4 different pages. In the Arabic "gate" there should always be a text scroller.
The problems were the following:
- - On some of the pages the text scroller didn't appear, or the scroller appeared but where the text should have been there was the word 'undefined'
- - On the "wat" page, there should be a horizontal picture slider behind that Arabic gate. On the PC of my friend only a few pictures appeared, making the gaps between the pics that were shown gigantic and with variable sizes (normally, with all the pics shown, the spaces between the pics are all the same width)
I recently used the loadMovie action to load a .swf file to a target in the movie which it was being called from. Then I tried calling a picture to another target in the movie, but it did not load the picture as intended. I read about it on my book, but it didn't seem to work. Is there anyways on calling a picture into a target in the movie without placing the picture inside an swf file?
I am trying to build a site that would give users the ability to upload a picture to a picture frame on my site. I would like AS3 to dynamically re-size, and upload the file from an upload bar under the frame.
i got five images, and five buttons, every image has a color, and lets say we start at the red one. When i click the the green button i want the green image to fade in.. i fugured out a way to do this on the timeline, but then i have to have a black box first fading in to remove the old picture and then start fading in the new picture..
I made a simple picture slideshow with a timer, prev/next buttons, pause/play buttons and jump buttons. Everything went good so far.Now i'm trying make every picture go to a URL when the picture is clicked but only the link on the first frame goes to the URL when clicked the other 5 buttons do nothing when click.(FYI: I made alpha 0% buttons in a layer above pictures)I tried two different codes but both have no effect.
as layer
Code: stop(); var nextImage:Timer = new Timer(3000); nextImage.addEventListener(TimerEvent.TIMER,playNext); nextImage.start();
is some thing like i have a menu as the background, then if i click the picture, another menu rollover the background picture covering ard 40% of the background.any1 can lead the road for me >< me jus start learning AS3 ><