ActionScript 2.0 :: Frame To Transform Into The Size Of The Next Picture
Oct 3, 2005
I want a frame to transform into the size of the next picture. It's hard to explain so here is an example. goto: [URL] and click on furniture for example. Check out the pictures and se how the black frame change size. Does anyone know a tutorial for this operation?
I have just been to a really nice website that has some really nice use of Flash on it.... I'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.
I'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.It must be some sort of actionscripting but how is it done?
I am trying to build a site that would give users the ability to upload a picture to a picture frame on my site. I would like AS3 to dynamically re-size, and upload the file from an upload bar under the frame.
Im using Color transform to change the stage background color.
However on the first pass it works, jumps to frame 3 and changes colour. Then I have a button which sends back to frame 2 and transforms colour to original.
On the second frame 3 does not change colour. The action script on frame 3 seems to only be executed once but it still manages to load the image from the url. So some of it is being executed.
I'm having trouble with loading in an external image that I can transform with the Senocular Transform Tool class. I have managed to load in the picture but the transform class doesn't seem want to grab it. Eventually I want to us the FileRef to upload the image but I just need to figure out how it works first. Here my code to load in the external image
[Code]...
The transform class can grab the other movieclips but it doesn't want to grab the new image loaded in from the code above.
i think i highlighted the relevant code. The pictures get loaded when movie starts i think.if i could just get a example of the code i might be able to figure the rest out heres code:
The radius of the sphere, 'rad'. You can change it if you wish especially if you use thumbnails of a different size than our thumbnails.
var rad:Number=380; The position of 'board'that will be defined later.'board' is the main container containing the sphere and the black background that reponds to mouse actions.
var posX:Number=stage.stageWidth/2; var posY:Number=stage.stageHeight/2;
The size of thumbnails. Change the values to reflect the size of your images.[code].....
I made a preloader for my single scene movie and although the preloader is about 16k, when placed into frame 1 of the movie and tested, the frame is shown to have about 256k, which is larger than the movie it's loading. I've gone through all the files and made sure that export in frame 1 is not checked and made sure the publish settings also are set to export in frame 1.
I want to create a website with a background that will auto-resize according to the stage size using AS3.But what i need to know before I do it is: What is the right resolution for the background picture?I want people with resolution starting from 1024x768 to view the website correctly and I also want people with 24'' monitors to view the background with good quality so I guess the image needs a high resolution. I started with 1936x1288 but when I resize the stage to fullscreen the bottom of the image gets cut off.
I want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:
on (release) { thisframe =+1 } [code]........
but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.
I make use of a bitmap picture, size 1920 x 1080, as my stage background. That image never moves ... well I may add mask to it later on, I'm not sure yet.
Nonetheless, since it is static, is it a good idea to cache it as bitmap? is it only for vector artworks?
Users can write a text, modify it (in type, color and size) and choose a picture (which is loaded through a XML-file) for an e-card, then send it to whomever they want. But when they have made the modifications, how do I save the card, and then store it in a database?
I'm trying to monitor the currentframe of a movie so that when it goes to a specific frame, its loads the corresponding a picture out of an array dynamically using XML.
I think I have most of that loading part sorted out, the issue i think comes when i am looping code on the movieclip. I'm trying to set it up in such a way that if the currentframe remains the same, that it does nothing...this is so that it does not repeatedly load the same image over and over if the frame does not change.
I only want an image to load if the current frame has changed. I realise an example is in order so i posted the .fla and the .xml files in a zip file.
I am building a web site and I have the main movie, which loads a picture gallery (another .swf file) using "loadMovie();" and then the problem comes in - my gallery movie has a preloader which after finishing is supposed to move on frame 2 of the gallery movie, but instead of that it moves to frame 2 of the main site...
This is the main movies button code loading the gallery: on(release) { gotoAndStop(5); Gallery_Sub.loadMovie("../Flash/murals.swf");
Here is my preloaders code on the frame 100: _level0.gotoAndPlay(2);
And at last my gallery movie's code on the preloader frame: stop(); percent = Math.floor(getBytesLoaded()/getBytesTotal()*100); if (percent == 100){ _level5.gotoAndPlay (2); }else{ _preloader.gotoAndPlay(percent); } I tried using loadMovieNum(); but somehow it didn't work as well.
Is it possible to create a flash that works as an active picture frame? That will receive picture name as a parameter and load it into the frame, also can specify some effects on the picture with parameters too. By doing this, we just create a flash at once and use it manytimes with different pictures. We can even let it load frame as a picture file, so we can change frame by some parameters too. It will be good with user who doesn't know flash. And we doesn't need to modify the flash file when they need to update the picture in the frame. It will reduce workload for everybody.
I'm planning to load images via URLLOADER onto the stage.....i want each image to be on a diffrent frame of the main timeline how do i tell each one which frame it belongs to?
Is it possible to create a flash that works as an active picture frame? That will receive picture name as a parameter and load it into the frame, also can specify some effects on the picture with parameters too. By doing this, we just create a flash at once and use it manytimes with different pictures. We can even let it load frame as a picture file, so we can change frame by some parameters too. It will be good with user who doesn't know flash. And we doesn't need to modify the flash file when they need to update the picture in the frame.
I am trying to make a frame around a picture that the user uploads using only 1 image repeating it and scaling it accordingly so that it is as big as it should be in reality arround that picture. My problem is that when I scale the result until some point all is well and than it smears somehow. I've been trying to fix this for 6 days now and I am desperate. I am posting the code that I use tho create the frame parts and a picture of the result after I scale it with scaleX and scaleY.
Code: public class frame_part extends MovieClip { public function frame_part(duplicationBitmap_org:Bitmap, neede_pcs_num_height:Number, order:String, rotation_num:int) { super();
[code]....
P.S. The image that I use for the frame is 400x500 px and is duplicated 208 times.
I recently used the loadMovie action to load a .swf file to a target in the movie which it was being called from. Then I tried calling a picture to another target in the movie, but it did not load the picture as intended. I read about it on my book, but it didn't seem to work. Is there anyways on calling a picture into a target in the movie without placing the picture inside an swf file?
i got five images, and five buttons, every image has a color, and lets say we start at the red one. When i click the the green button i want the green image to fade in.. i fugured out a way to do this on the timeline, but then i have to have a black box first fading in to remove the old picture and then start fading in the new picture..
I made a simple picture slideshow with a timer, prev/next buttons, pause/play buttons and jump buttons. Everything went good so far.Now i'm trying make every picture go to a URL when the picture is clicked but only the link on the first frame goes to the URL when clicked the other 5 buttons do nothing when click.(FYI: I made alpha 0% buttons in a layer above pictures)I tried two different codes but both have no effect.
as layer
Code: stop(); var nextImage:Timer = new Timer(3000); nextImage.addEventListener(TimerEvent.TIMER,playNext); nextImage.start();
I cannot find any information that if there is possible to change the frame size on flash. Is it possible to change the frame size of aspect ratio on flash?
Is it possible to set the frame count of a video manually in Flash BUilder 4? How is the frame length of a video determined in Flash Builder 4? I need to do this in order to trick video format converters into thinking that my video is actually x frames long instead of just 1 (my swf video is controlled completely through as3 code and thus resided on just the 1st frame). This way, the video format converters will be able to automatically (and correctly) convert my videos to another format (flv is desired). Another solution to this would be a converter that actually automatically converts based on video length rather than frame count, but I have already thoroughly searched for one and one doesn't seem to exist.
is some thing like i have a menu as the background, then if i click the picture, another menu rollover the background picture covering ard 40% of the background.any1 can lead the road for me >< me jus start learning AS3 ><
most 3d picture wall animations do this. how do i make the transformation in flash, either by hand or by action script or both?
e.g. initial image the transformed img (the entire image should take the form of trapezium) transformed image should not be like this- in this case, parts of the image is cut off in the black parts.