ActionScript 3.0 :: Load Random Sounds On Enter Frame?
Aug 5, 2010
Now I know this should be straightforward to do, but seen as it's early hours here, I need a fresh pair of eyes.
At the launch of my movie, I want to load in a random sound clip from an array - here's my code...
[Code]....
I'm pretty sure this isn't working because on the ENTER_FRAME command in the eventlistener
View 1 Replies
Similar Posts:
Nov 5, 2009
i'm just trying to do something really basic and I'm stumped.all i want to do is create a radom number onEnterFrameits to go at the end of a game i've made and the score will be radom at the end screenso far I have this below but it will not stop it just keeps going and going i've put stop(); in but that does not seem to work. I know its simple but I just can't see it.
this.onEnterFrame = function() {
display = Math.round (Math.random (10)*9)+1;
}
View 1 Replies
Sep 6, 2009
I want to click on a button, go to a frame, and when I enter the frame , I want a movie to load. But I don't think the code below is correct.
on (release) { gotoAndStop("loadswf");}
this.onEnterFrame = function(){
loadMovie("movies/ProgExcellLeadScreenup.swf", "loadmeetscreen_mc");
}
View 4 Replies
May 8, 2005
iam loading in jpg's thru xml -- now when they load in they are fading in so i have this
holder_mc is my movieClip they are loaded into
[CODE]...
View 1 Replies
Feb 19, 2012
A background music looping in the back, that starts with the opening of the swf and never stops. I think I achieved that with this bit of code :import flash.media.Sound;
import flash.net.URLRequest;
import flash.media.SoundChannel;
bg music[code].....
Finally I need to jump from frame to frame randomly to play various animations. For example :Project starts, background music starts playing, we hear random sounds played one after the other, while some animations can be seen on screen, playing in a random order.
View 9 Replies
Feb 3, 2010
I would like to have a sound file play when the playhead reaches a frame and then stop when the playhead moves to another frame.
This is the code I currrently have in the frame to play my sound (sound_1) - works fine, no problems.[code]...
View 4 Replies
Sep 3, 2002
Is there a way that when the flash movie starts it loads into a random frame everytime. As well as a button that would do the same thing.
View 12 Replies
Apr 17, 2009
I have a couple banners that randomly load everytime I play the SWF but I need
them to random load like every 3 seconds when the swf is playing
What do I have to add to my code to achieve that, here is what I have.
gotoAndPlay(Math.round(Math.random() * 5)+1);
View 8 Replies
Dec 2, 2010
i have an array containing the frame numbers and i would like to add an onload event so a random frame from this array would be played on load
View 7 Replies
Apr 27, 2010
I have let's say 6 frames now, but will be adding more and want a different frame to load each time the browser is refreshed, randomly. I've done this in AS2, but need code for AS3.
View 5 Replies
Apr 27, 2010
I have let's say 6 frames now, but will be adding more and want a different frame to load each time the browser is refreshed, randomly. I've done this in AS2, but need code for AS3.
View 2 Replies
Jun 11, 2006
is there an action script code that enables the timeline to automatically enter a frame label on entering a certain frame.
View 1 Replies
Oct 26, 2010
Why won't this ENTER_FRAME event stop firing when I call view_stats_exit before going to view_start? public function view_start [code]
View 1 Replies
Dec 14, 2011
I have a series of MCs in my root timeline. On each frame in the root, I am simply running 'stop();' to allow the MC within the frame to play through all the way. Once the timeline within the MC reaches the last frame, I have the following AS to go back to the root and play the next frame (each frame is labelled):
[Code]....
View 1 Replies
Jul 15, 2003
how do u make something in flash, a file without frames or tweens, have it randomly loop sounds that are in its library? is this possibel?
View 6 Replies
Jan 20, 2009
im currently trying to make a game for a college project, im using flash professional 8,
the game rquires a random sound to be played on a button click, but i have no idea how to do that? all my sounds have instant and libary names of sound_1, sound_2 ect and i currently have this actionscript in place on the button, the button is called play_sounds.
play_sounds.on(mouseDown) = function(){
var randNum = Math.ceil(Math.random() * 10);
var mySound = new Sound();
[code]....
View 3 Replies
Feb 10, 2012
I am definitely horrible at ActionScript'ing. So it's taking me a while to get anywhere.
I want to use a button to trigger random sounds (.wav & .mp3) from a folder. And is it possible to do this wihout taking into account the number of sounds in the folder (since there will be many and no set number). And is it possible to this without caking the file names into consideration?
View 4 Replies
Dec 21, 2010
What's I'm looking at doing is making a button that plays 1-20 different sounds at random each time the button is clicked (hit), and also have an image swap when that happens. A different sound and different image (the same 1 image per sound, not random images, just sounds "image1 goes with sound1").
View 1 Replies
Apr 30, 2008
I'm making a game and need to know how to make enemies enter the stage from random directions, and then move around the screen randomly aswell.
View 1 Replies
Jun 30, 2011
So I've been messing around with some code to see if I can get a button to play a random sound from an array by using a function. However, I keep getting the error
TypeError: Error #1007: Instantiation attempted on a non-constructor.
at Untitled_fla::MainTimeline/ClickHandler()
Here's my code:
Code:
//-----------------------------------------------------------------
import flash.media.Sound;
import flash.media.SoundChannel;
[Code]....
Random number is of course a random number no higher than the array length.
However, Chosen sound is always "null". Should I worry here?
View 4 Replies
Aug 29, 2005
I am using flash mx 2004 and i have made a scene 10 by 10 pixels with 100 * 1 pixel by 1 pixel square movie clips (MC name: pixel) placed next to each other, understand? I hope so .Basically i would like them to change colour etc when a user presses enter.under properties there is a bit called Color then there is a drop down box and in here there is a bit called advanced.If you fiddle around with these setting you can alter the color, brightness, etc of an MC.Can actionscript alter these so when a user presses enter each induvidual pixels properties changes to something random?
View 4 Replies
May 24, 2011
I am currently working on an assignment that requires me to add sound to a mobile game. This is fairly straightforward in many ways but I wondered if there was any way that I could add multiple sounds to a single movie clip or action?
What I really want to do is to have say three or four different sounds for the sound of a spaceship exploding in the game to create variety and stop the gamer getting bored of the same sound every time they hit a spaceship.
View 9 Replies
May 12, 2009
If I have an input text field on frame 1 and I enter text in it then I have a button that say sends me to frame 2. On frame 2 I have a button which sends me back to frame 1. Why when I got back to frame 1 is my text not shown?Why does an input text field go blank when leaving the frame? How can I make it so when i enter text on frame 1 and then go to frame 2 and then back to frame 1 the text i entered is still there?
View 7 Replies
Oct 14, 2009
what I'm trying to do: I have an animation thats 173 frames long - an intro to a html based website. This swf file is embedded in the index.html, and is to load my "main-html", when the animation is complete.To try and do this iv'e tried with the following code in a blank keyframe in my as3 code layer on the last frame of the animation: [code]Upon completed animation it just goes into a frantic loop which seems to be trying to connect to my "main.html", but never have a chance to completely connect before it tires again.I have used similar code for my buttons, inside the page itself, which works just fine.
View 3 Replies
Jul 13, 2010
So I've about hundred of map tiles and each title has some object which does some stuff. And one of things it should do is to update text (a time after which you need to do something) in text field. How should i do it better - with enter frame event and on each enter frame update it or set up a timer object which on each second would update the text in text field?
View 4 Replies
Aug 28, 2006
Does anybody know how you stop your FLV from playing/loading when you move to another frame within your SWF?
[URL] :Click on director then photographer after the .flv started, and you still here the .flv in the background.
the .fla: [URL]
View 2 Replies
Dec 29, 2006
I have external swfs that loads in a container on a main swf. When I press a button on the main swf, I would like to load a specific frame from an external swf.Here is what I have so far:
[code]...
View 2 Replies
Mar 16, 2009
I am trying to play a simple movie clip when the playhead gets to a frame label called "home". The moveclip is called "playRollClick". I am trying to write this in as3.
The code below is what I've come up with so far, but it doesn't seem to work.
addEventListener(Event.ENTER_FRAME,playRollClick);
function playRollClick(event:Event) {
rollClick_mc.play();
}
View 1 Replies
Jun 19, 2010
I have an mp3 file in my library called GameSong1. The linkage class is GameSong1 and I unchecked export in first frame. I also have a preloader, the basic bytesLoaded / bytesTotal thing but is the song included in the file size? I have the song in my first frame and set to stream but I can't figure out how to use it. I want to access the song from a class that calls
View 1 Replies
Oct 25, 2008
I made a thread about this over on ultrashock and nobody seemed to know the answer, so maybe Kirupa knows! It's like this, I've got a music file in the library of my flash, and I want to play it using ActionScript. So far so good, so I go into properties of the music file and check for it to export for actionscript, and export it to frame 1. But what I've noticed is that then the music file loads BEFORE the preloader, so the preloader doesn't show up in this relatively small flash until it's at the very end. Before that it just seems like the flash isn't working cause nothing shows up. But if I uncheck ""export to frame 1", the sound won't play at all! So what I'm wondering is how I export the sound to actionscript AFTER the preloader
[Code]...
View 6 Replies