ActionScript 2.0 :: Random Frame On Load?
Sep 3, 2002Is there a way that when the flash movie starts it loads into a random frame everytime. As well as a button that would do the same thing.
View 12 RepliesIs there a way that when the flash movie starts it loads into a random frame everytime. As well as a button that would do the same thing.
View 12 RepliesI have a couple banners that randomly load everytime I play the SWF but I need
them to random load like every 3 seconds when the swf is playing
What do I have to add to my code to achieve that, here is what I have.
gotoAndPlay(Math.round(Math.random() * 5)+1);
i have an array containing the frame numbers and i would like to add an onload event so a random frame from this array would be played on load
View 7 RepliesNow I know this should be straightforward to do, but seen as it's early hours here, I need a fresh pair of eyes.
At the launch of my movie, I want to load in a random sound clip from an array - here's my code...
[Code]....
I'm pretty sure this isn't working because on the ENTER_FRAME command in the eventlistener
I have let's say 6 frames now, but will be adding more and want a different frame to load each time the browser is refreshed, randomly. I've done this in AS2, but need code for AS3.
View 5 RepliesI have let's say 6 frames now, but will be adding more and want a different frame to load each time the browser is refreshed, randomly. I've done this in AS2, but need code for AS3.
View 2 RepliesI want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
I have a question about loading external data. When I had all my actionscript export to frame one, it would slow down the preloader and not show up until it was far into the progress bar animation. So I moved everything to frame 2. The problem with that is now my menus which are populated from an xml file are not there when the site starts to play. How can I get my xml data to load on frame one, but leave the .as fils to load in frame 2?
View 6 RepliesI've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
im playing with the load random movie (but loading a random xml file instead) based on the wonderful tutorial from front page and was wondering whether anyone can show me the work around/upgrade to AS2 for this bit of script since im publishing to Flash 8 /AS2 and it doesnt work:
[Code]....
I want to make a button that makes you got to a random frame within a certain range (eg frame 41-50) when you press it. I have tried various codes but so far no luck. Im using AS 2
and the button is within a couple of movie clips, but you can still click it when you test
This is something I used to know how to do in the first versions of actionscript, but I've been away from flash for a few years and am utterly lost. What I want to do is to get the movie to display random images (from a selection) for random amounts of time (subject to minimum and maximum times).
View 2 RepliesHow I can make this script lo load mp3 files via an external xml file like music.xml and if is possible to load random
Code:
music = new Sound();
music.onSoundComplete = function() {
[code]....
I'm building a flash application where the user can play multiple 30 sec .flv movies (one at a time) in slowmotion by pressing or holding down the left and right arrows keys.The user can hold/press "keypress right" to move to the next (key)frame and "keypress left" to move to the previous (key)frame in the .flv files.I have tested embeeding one .flv movie to the stage and it's working fine.But since I will be using many flv's I want to load the .flv's dynamiclly (on button clicks) using netstream or FLVPlayer. Would it be possible to step beetween keyframes in the same way if the .flv's are loaded dynamiclly? Or, must I embeed each .flv file into separate swf's and then dynamiclly load the swf's to my main stage?
View 1 Repliesload an external jpg in frame 2 with a command in frame 1? Very important to my project to get at least a yes or no.
View 4 RepliesI have a tic-tac-toe game. Where the user would which spot they would want to put their X or O in and then they would go to a random question. That's where my problem starts. How do I get it to go to a random question?[code]This is what I tried using. It works, but it only goes to QuestionOne. I tried putting a comma to seperate the labels, but that just makes it play the whole movie.
View 2 Repliesi have 5 different movieclips in flash library (mc1 / mc2 / mc3 / mc4 / mc5).And i have a master movieclip (master).How to make randomly load one of movieclips onto master movie clip?
View 2 RepliesI'm making a slideshow that plays the different slides at random. I have a movieclip named products that will have a different image on each of the 19 frames, and a code on the main timeline that changes the frames of the movie clip. I'm having a little issue with this code. At first I used:
[Code]....
I'm using loadMovie() to load external swf's and then send the swf to a specific frame, depending on the button that is pressed.
Code:
on(release){
_root.mc_mainloader.loadMovie("Main.swf")
_root.mc_mainloader.gotoAndPlay("fadeup");
}
Unfortunately it ignores the second line, which appears to be because the movie hasn't loaded by time it gets to the next line. As a work-around I made an interval to check for the movieclip width to be more than 0 and then run a function that chooses the desired frame, but this is very unreliable. Is there a simple way to load the clip and wait until it is finished, then immediately choose a frame on load?
How do you make it so you can make a frame load on a frame?
View 5 RepliesI am using the below code on a button to load another movie, graphic.swf is there a way i can get it to load a particular frame, i.e frame 150 of graphic.swf rather then start at frame 0.
on (release) {
//load Movie Behavior
if(this == Number(this)){
loadMovieNum("graphic.swf",this);
[code]...
I have a movieclip to dynamically load swf's. Some of my swf's are slideshows and contain jpgs that are quite large. Therefore I do not want to wait till the end of a complete load to show the swf. Say, if i want to show picture 3 (at frame 3), i'd like to show it as soon as the frame is loaded. However, I also need to rezie the swf to fit my mc's fixed size. Resize only works after all bytes of the swf are loaded I believe.
View 1 RepliesI'm building a flash application where the user can play multiple 30 sec .flv movies (one at a time) in slowmotion by pressing or holding down the left and right arrows keys. The user can hold/press "keypress right" to move to the next frame and "keypress left" to move to the previous frame in the .flv files.
I have tested embeeding one .flv movie to the stage and it's working fine.
But since I will be using many flv's I want to load the .flv's dynamiclly (on button clicks) using netstream or FLVPlayer. Would it be possible to step beetween frames in the same way if the .flv's are loaded dynamiclly?
Or, must I embeed each .flv file into separate swf's and then dynamiclly load the swf's to my main stage?
i need to know how to get a random frame on range frames
for example
on press the button go to a random frames but on range :
from (frame 10 to frame 20 only)
how to do it ? ?
i'm just trying to do something really basic and I'm stumped.all i want to do is create a radom number onEnterFrameits to go at the end of a game i've made and the score will be radom at the end screenso far I have this below but it will not stop it just keeps going and going i've put stop(); in but that does not seem to work. I know its simple but I just can't see it.
this.onEnterFrame = function() {
display = Math.round (Math.random (10)*9)+1;
}
After clicking this button i go to a random frame from frame 1-5 .. something like that.If i ever click this button this goes me to a frame ranging from frame 1 up to frame 5LOl does this make sense.. .XD just answer me i'm going nuts lewl )How do i make a numerical stepper like thisSTR : 1/10AGI : 1/10LUK : 1/10 STATS AVAILABLE : 20I made the limit for each stats but it stills doesn't reduce the stats nor go to the limit of 20 instead they go like thisSTR : 10/10AGI : 10/10LUK : 10/10 STATS AVAILABLE : 20
View 2 RepliesHow do i make a button that goes to a random frame but only with the range of
20-50 frames
EDIT:so the 1-19 frames doesn't include in the randomness XD
I have a simple Flash movie with a series of still pics fading from one to the next.I want to use it in a web page masthead and I would like the movie to start on a random frame.Is there some simple AS3 code I could use in the first frame that directs the movie to immediately jump to a random starting point within the 220 frames contained in the movie?
View 6 RepliesI'm trying to start an animated loop from one of the defined frame labels. My code on frame 1 is:
[Code]...
Unfortunately, it's not working and the animation plays through normally. At the end I have a gotoAndPlay(2); command so it doesn't reread the code again.
I have the code below on my mc, i would like it to gotoandPlay a random frame instead of a specific frame, as I have it set up now. I would like it not to go to the same frame twice.
on (release) {
_root.circle_mc._visible = false;
//Movieclip GotoAndPlay Behavior
[Code].....