I'm making a slideshow that plays the different slides at random. I have a movieclip named products that will have a different image on each of the 19 frames, and a code on the main timeline that changes the frames of the movie clip. I'm having a little issue with this code. At first I used:
I want to make a button that makes you got to a random frame within a certain range (eg frame 41-50) when you press it. I have tried various codes but so far no luck. Im using AS 2 and the button is within a couple of movie clips, but you can still click it when you test
This is something I used to know how to do in the first versions of actionscript, but I've been away from flash for a few years and am utterly lost. What I want to do is to get the movie to display random images (from a selection) for random amounts of time (subject to minimum and maximum times).
I have a tic-tac-toe game. Where the user would which spot they would want to put their X or O in and then they would go to a random question. That's where my problem starts. How do I get it to go to a random question?[code]This is what I tried using. It works, but it only goes to QuestionOne. I tried putting a comma to seperate the labels, but that just makes it play the whole movie.
i have 5 different movieclips in flash library (mc1 / mc2 / mc3 / mc4 / mc5).And i have a master movieclip (master).How to make randomly load one of movieclips onto master movie clip?
i'm just trying to do something really basic and I'm stumped.all i want to do is create a radom number onEnterFrameits to go at the end of a game i've made and the score will be radom at the end screenso far I have this below but it will not stop it just keeps going and going i've put stop(); in but that does not seem to work. I know its simple but I just can't see it.
After clicking this button i go to a random frame from frame 1-5 .. something like that.If i ever click this button this goes me to a frame ranging from frame 1 up to frame 5LOl does this make sense.. .XD just answer me i'm going nuts lewl )How do i make a numerical stepper like thisSTR : 1/10AGI : 1/10LUK : 1/10 STATS AVAILABLE : 20I made the limit for each stats but it stills doesn't reduce the stats nor go to the limit of 20 instead they go like thisSTR : 10/10AGI : 10/10LUK : 10/10 STATS AVAILABLE : 20
I have a simple Flash movie with a series of still pics fading from one to the next.I want to use it in a web page masthead and I would like the movie to start on a random frame.Is there some simple AS3 code I could use in the first frame that directs the movie to immediately jump to a random starting point within the 220 frames contained in the movie?
I'm trying to start an animated loop from one of the defined frame labels. My code on frame 1 is:
[Code]...
Unfortunately, it's not working and the animation plays through normally. At the end I have a gotoAndPlay(2); command so it doesn't reread the code again.
I have the code below on my mc, i would like it to gotoandPlay a random frame instead of a specific frame, as I have it set up now. I would like it not to go to the same frame twice.
on (release) { _root.circle_mc._visible = false; //Movieclip GotoAndPlay Behavior
How can I pick random frame from movie clip, so that mc doesn't loop. Movie clip is a symbol. I made symbol defined it as mc, mc contains 4 frames, each frame contains some object.
i have this code that the dot makes random movements on the stage but the problem is that on the next frame i do not want it to appear, is that possible?
does anybody know the script for when i want a movieclip to goto and play a Random frame(not like: anyframe beetween 1 and 8, I mean: goto any of these Frames; 1, 4, 6, 9 ect...)
I've got a movie clip on the stage with lots of frames in the movie clip. When I click a button (also on the main stage) with the instance name 'next_btn', I want it to randomise the movie clip to a random frame. This is ActionScript 2.0 by the way! the project is due in a couple of days.
I got a simple slide show that has some images playing out and them jumping to playing from random frame labels until it gets to the next frame label and then plays another random one.
PHP Code:
function getRandomLabel():String{ var labels:Array = new Array("a","b","c");var index:Number = Math.floor(Math.random() * labels.length); return labels[index];}this.gotoAndPlay(getRandomLabel());
So my next question is I wouldn't like flash the play head to jump and play the same frame label two times in a row? I'm pretty sure that it has somthing to do with a conditional but I'm kind of stumped on where to start with all of it?
I am having trouble getting my flash to start on a random frame.I have looked at many code examples to generate random number then pick this frame based on the generated random number. My problem is that the frames will jump all over the place because (I think) my code is on frame 1 and is being executed over and over causing it to gotoAndPlay different frames in a loop. I just have 5 images that cycle on a timer in action script but would like the initial starting image not to always be image #1(located at frame #1)[code]
-How would I make it so when my clip gets to a certain frame, it will randomly gotoAndPlay a random frame on a different scene? -All of the frames that I want it to randomly go to are labeled.
I'm having some issues with AS3. I have a slide show as a header for a website all of my pictures are set in the timeline with transitions. What i'm trying to do is have my slideshow goto a random frame onload to ensure a new look to the wbsite on every visit. So here is what I have so far Array for specific random frames
I am currently working on a flash game and I only have one major problem left! I have a series of questions that are each their own movie clip in flash. I have 13 different questions and thus 13 different movie clips, one for each. The issue I am having is thisDuring the course of a game sometimes a question will repeat itself, and I dont want that. I have tried to make the question selection random and without repeat but have only succeeded with the random part at this point.This is my code for for frame 1:
function randFrame(cFrame){ goFrame = random(11)+2; if (goFrame == cFrame){
Some of which rely on results given after an action is performed.I've been using frames inside layers, each have their own 'answer', but if i have the first frame as a blank (to not show any results when the game starts) the blank frame gets pulled up as an answer.
Alright. I have been over every inch of the web to find something that works, and nothing seems to. So let me see if I can't explain this as best I can.
I have a simple flash movie with six images in the timeline. One image shows up for a few seconds, then fades into another image. These images are NOT embedded in a movie clip, they are just in the main timeline.
The frames where these images start are at 2, 110, 220, 330, 440 and 550.
When someone first browses to the website, I want the movie to start at one of those frame numbers and then continue to loop through the rest. So if the movie randomly begins at 330, it will then proceed normally to 440, 550 and restart at 2 and continue.
Obviously the code will go into frame 1, but every code I try, the movie will always start at 2 when the person first goes to the site. If the person selects another link on the website, and then goes BACK to the homepage, THEN the movie will pick one of those numbers, but not on the first visit.
Any idea why this is happening? I can only think because the movie hasn't loaded every frame yet.
I have an app I'm creating with Flash CS5.5 with 42 different short stories in it. It has 2 scenes. Scene 1 is the opening and contents menu to access the stories. Scene 2 contains the 42 stories.In scene one, I have a button that I want to be able to pick a random story so it would need to pick a random frame between 1 and 42 in scene 2. I have seen some code in here that will pick a random frame when you open the program, but I don't know how to tie it to a button or pick a random frame in another scene.
I've done is a few days of tutorials and stuff on the Internet. I'm knocking together a prototype for a University project. I have a radio button list, and once a button is selected and submit is pressed it takes the user to a certain frame. Each radio button represents a different condition, and for the distance condition I want it to take the user to one of two frames; one which shows the animation close up, and one which shows it far away. Before I attempted to have this button selection send the user to one of two frames, I had it working just sending them to the one. This is the code that I used: