ActionScript 2.0 :: GotoAndPlay Random Frame On Different Scene

Jun 27, 2010

-How would I make it so when my clip gets to a certain frame, it will randomly gotoAndPlay a random frame on a different scene?
-All of the frames that I want it to randomly go to are labeled.

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ActionScript 2.0 :: GotoAndPlay To New Scene And Then Jump To Another Frame

Dec 14, 2009

I am making a small website out of flash and I have a photo gallery in a separate scene. I have five photo galleries and so I have five buttons that will lead to those five galleries.

The code of one of the five buttons is

on (release) {
_root.gotoAndPlay("Content_Photography");
}

Works great, but the first 10 frames of this new scene "Content_Photography" is an intro and then I would like that it would jump to the corresponding gallery that these galleries will be laid out on the timeline.

What would i put after _root.gotoAndPlay("Content_Photography");?

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ActionScript 2.0 :: GotoandPlay Scene Frame Label

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I know that you are not supposed to target a frame number but here's the deal.I have 2 scenes (Scene 1 and Scene 2). Both scenes are currently the same and I will be customizing them at a later date.The scenes are made up of multiple MC's and I need to target a particular frame. I have named the frame and tried the following script to no avail. When it does work, it goes to the first frame of Scene 2 every time like it is just traveling along the timeline and jumping to Scene 2.[code]

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ActionScript 3.0 :: GotoAndPlay Frame In Main Scene

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Professional :: Loading Sequence - GotoAndPlay Scene 2 - Frame 1

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how to code a simple load sequence scene. This is how I had it set up in AS2 -I've got two scenes, "Scene 1" and "Scene 2". I've got a 10 frame shape tween in Scene 1. On the 9th frame, I assigned actionscript that will check to see if frame 40 of Scene 2 is loaded, and if it is, gotoAndPlay Scene 2, Frame 1. Then have action in frame 10 of Scene 1 that says to gotoAndPlay scene 1 frame 1 of the current scene. This way scene 1 loops until frame 40 of scene 2 is loaded, at that point, scene 2 frame 1 plays. 

How could I set this up in AS3? Here is what I tried - I've got two scenes, "Scene 1" and "Scene 2". I've got a MC that is a simple shape tween that loops in the "Scene 1". I'm trying to assign codein "Scene 1" that will check to see if frame 40 of Scene 2 is loaded. If it is, gotoAndplay Scene 2 frame 1. If frame 40 of Scene 2 is not loaded, continure to loop the MC unitil it is. Here is the code I've got for the MC in the "Scene 1"

[Code]....

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ActionScript 2.0 :: GotoAndplay A Frame In Scene 1 From A Movie Clip?

Jan 25, 2005

I need to make it so when the movie clip that is in frame 1 of scene 1 is done it plays frame 2 of my scene 1. How do I do this Im making a cartoon where a characters mouth which is the movie clip which is moving and when it is done moving i want it to go to and plays frame 2 on scene one. Its to late to do everything on the timeline, and I cant just copy the movie clip, i could but I want to just be able to do this go to and play on scene one from the movie clip instead of doing all my work all over again

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ActionScript 2.0 :: GotoAndplay Frame In Scene 1 From A Movie Clip

Jan 25, 2005

I need to make it so when the movie clip that is in frame 1 of scene 1 is done it plays frame 2 of my scene 1. How do I do this , PLEASE HELP ME!!! Im making a cartoon where a characters mouth which is the movie clip which is moving and when it is done moving i want it to go to and plays frame 2 on scene one. Its to late to do everything on the timeline, and I cant just copy the movie clip, i could but I want to just be able to do this go to and play on scene one from the movie clip instead of doing all my work all over again.

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ActionScript 3.0 :: GotoAndPlay Random Frame?

Feb 9, 2011

I want my movie, on loading, to start playing from a random frame. I know that in AS2 the code would be

Code:
gotoAndPlay (random (1825));

but I'm using AS3 and I can't figure out how to achieve the same thing here.

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I am having trouble getting my flash to start on a random frame.I have looked at many code examples to generate random number then pick this frame based on the generated random number. My problem is that the frames will jump all over the place because (I think) my code is on frame 1 and is being executed over and over causing it to gotoAndPlay different frames in a loop. I just have 5 images that cycle on a timer in action script but would like the initial starting image not to always be image #1(located at frame #1)[code]

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ActionScript 3.0 :: GotoAndPlay Random Frame Array?

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I'm having some issues with AS3. I have a slide show as a header for a website all of my pictures are set in the timeline with transitions. What i'm trying to do is have my slideshow goto a random frame onload to ensure a new look to the wbsite on every visit. So here is what I have so far Array for specific random frames

[Code]...

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ActionScript 2.0 :: Childs GotoAndPlay Random Frame?

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how can i make all mcs (a bunch of them) inside another mc, to gotoAndPlay in a random frame without having to adress each one of them by theyr instance names?

wild guess: a for loop?

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ActionScript 2.0 :: Goto And Play Scene - _root.gotoandplay And Even Scene1.gotoandplay Won't Work?

Nov 9, 2007

For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;

[Code]...

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ActionScript 3.0 :: Selecting A Random Frame In Another Scene?

Dec 28, 2011

I have an app I'm creating with Flash CS5.5 with 42 different short stories in it.  It has 2 scenes.  Scene 1 is the opening and contents menu to access the stories.  Scene 2 contains the 42 stories.In scene one, I have a button that I want to be able to pick a random story so it would need to pick a random frame between 1 and 42 in scene 2.  I have seen some code in here that will pick a random frame when you open the program, but I don't know how to tie it to a button or pick a random frame in another scene.

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ActionScript 2.0 :: Basic Navigation GotoAndPlay "Scene Frame Number"

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I'm working on a friends site - Lorenshaw.net using CS3 and all of the code for the buttons is pointing to the right scenes yet it goes to the wrong scenes. Does anyone know what the problem could be? I also have some stop actions at the end of each scene. For buttons I'm using On release, gotoAndPlay "Scene, frame number"

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ActionScript 2.0 :: Button - Play Random Scene Or Frame

Dec 16, 2009

I am trying to make a little animation, where when the button is pressed it would take you to a random scene or Keyframe on the animation.

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ActionScript 2.0 :: Get Score Text Box To Gotoandplay Another Frame - Scene When It Hits A Certain Score?

Aug 10, 2004

Im designing my own game in flash, iv set up a score text box and it works fine. Except i just cant seem to get it to gotoandplay another frame,scene, when it hits a certain score??

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ActionScript 2.0 :: Movieclip In Frame 1 Scene 1 To Finish Before Skipping To Frame 2 Scene 1

Dec 24, 2003

I want the movieclip in Frame 1 Scene 1 to finish before skipping to Frame 2 Scene 1 im using gotoAndStop("Scene 1", 2); at the end of the MC

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ActionScript 3.0 :: GotoAndPlay - Jumping From First Scene To Next One

Jun 28, 2010

I have made 2 scenes. I am trying to jump 1scene to next scene you can find source file from here
scene1 is LoderScreen
scene2 is GameScreen and frame label is "start"
I did this gotoAndPlay("start","GameScreen")
But it is showing error/
Original FLA file [URL]

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ActionScript 2.0 :: GotoAndPlay Next Scene Within MovieClip

Jun 23, 2010

I want to have an animated button that go's to the next scene and plays. This is the code I have on the button inside the movie clip:

ActionScript Code:
on (rollOver) {
gotoAndPlay("rollover");
} on (rollOut) {
gotoAndPlay("rollout");
} on (release) {
gotoAndPlay("Scene 2", 1);
}

For some reason this doesn't work? Is the problem that the code on the button is within a movie clip?

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ActionScript 3.0 :: ArgumentError: Error #2109: Frame Label Null Not Found In Scene Scene 1

Apr 1, 2010

ArgumentError: Error #2109: Frame label null not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at intro_fla::MainTimeline/intro_fla::frame606()[intro_fla.MainTimeline: :frame606:3]

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ActionScript 3.0 :: ArgumentError: Error #2109: Frame Label FrameThree Not Found In Scene Scene 1

May 21, 2010

I'm trying break down a large Flash project into smaller swf's using a Loader :
 
stop();
var reqA:URLRequest = new URLRequest("New_Inro.swf");var loaderA:Loader = new Loader();
function imageLoadedA(event:Event):void {    addChild(loaderA);}   loaderA.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoadedA);loaderA.load(reqA);
 
Some of these swf files are animations which have code that states :

MovieClip(parent).gotoAndStop("frameThree");

The first loader works but I cannot get that swf to move on to the next frame(frameThree) to load the next swf file
 
Instead I get this message
 
ArgumentError: Error #2109: Frame label frameThree not found in scene Scene 1.    at flash.display::MovieClip/gotoAndStop()    at New_Inro_fla::MainGuy_1/frame146()[New_Inro_fla.MainGuy_1::frame146:2 ]

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ActionScript 3.0 :: Error #2109: Frame Label <BUTTON INSTANCE NAME> Not Found In Scene <SCENE NAME>.

Sep 2, 2011

I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
  
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
 
- The funny thing is that the SWF works the way I want it to. You can view it here:  http://brookbrovaz.com
  
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.

[Code]...

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Actionscript 3.0 :: ArgumentError: Error #2109: Frame Label Instance121 Not Found In Scene Scene 1

Jun 22, 2010

the error is:

ArgumentError: Error #2109: Frame label instance121 not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at Untitled_fla::MainTimeline/goLabel()

this is my code:

stop();
function goLabel(e:MouseEvent):void
{

[code]....

i am using a movie clip button to open a swf with a loader. hope i m not missing any information/other coding....

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ActionScript 2.0 :: Error - Scene=Scene 1, Layer=balls, Frame=1:Line 15: Identifier Expected

Oct 10, 2005

I've created a class which simulates an action for example a ball bouncing about a screen thus I'd create it like so:

Code:
var Ball1:ball = new ball(x,y);

How would I go about adding this to a loop, in a sense of every frame add another ball till you reach the maximum balls
currently after looking in help, google and forums this is all I could find

Code:

var ["Ball"+currentball]:ball = new ball(x,y);

but this doesn't seem to work and just causes

"**Error** Scene=Scene 1, layer=balls, frame=1:Line 15: Identifier expected"

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ActionScript 3.0 :: ArgumentError: Error #2109: Frame Label Contact Not Found In Scene Scene 1

Mar 4, 2011

I have created a new Flash file using A3.It has a menu system which all works, I have included trace code that outputs button pressed.So the next step is when the right button is clicked it takes them to the next scene. Please note I have coded it in AS3. When I compile it returns no error however at run time when I click on the buttomit returns the following error:

Menu 1, button 1
ArgumentError: Error #2109: Frame label contact not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at menuformason_fla::MainTimeline/itemButtons()

[code]....

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ActionScript 2.0 :: Make A Button Use The Gotoandplay Action To Go To Another Scene?

Jun 1, 2006

how do you make a button use the gotoandplay action to go to another scene? Its scene 420 i need to get to

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ActionScript 2.0 :: GotoAndPlay Next Scene In Movie On Pressing Enter

Apr 2, 2008

I put a movie stopped, I want that when I press (enter) the movie go to and play my next scene. How I can make that?

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ActionScript 2.0 :: GotoAndPlay Scene After Tween Class Finish?

Jun 2, 2008

I have spent many hours trying to nut this one out.. I have an animated button which I am animating using a tween class. It works fine, my problem is this, I need to jump to another Scene after the animation has finished.

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Actionscript 2.0 :: Jump From One Scene To Another Scene's Specific Frame?

Nov 25, 2009

I am making an online portfolio and I have created the following scenes:homeaboutontactright now, I have three movie clips on the home screen that I have created into buttons.

on (press) {
go to Scene 2, frame 25 ?????????????????????
}

What I would like to do is after someone clicks on the button, it should then jump to another scene's specific frame number. So for example when you press the "about" button, the playhead goes to the "about" scene to 25th frame. Same thing for each button

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ActionScript 3.0 :: Error 2108 (scene Not Found) And 1069 (gotoAndPlay No Value)

Jan 8, 2011

I've just started self-learning Flash, so am not very familiar with it. I tried to do a game e-card and there were some problems which i couldn't find an answer for them after hours googling: I'm using Flash CS5 AS3. So I'm trying to create a button that would lead to another scene, i named it "ok button" (instance - "ok_btn") and the scenes are just "scene 1" , "scene 2"

[Code].....

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