ActionScript 2.0 :: GotoAndplay Frame In Scene 1 From A Movie Clip

Jan 25, 2005

I need to make it so when the movie clip that is in frame 1 of scene 1 is done it plays frame 2 of my scene 1. How do I do this , PLEASE HELP ME!!! Im making a cartoon where a characters mouth which is the movie clip which is moving and when it is done moving i want it to go to and plays frame 2 on scene one. Its to late to do everything on the timeline, and I cant just copy the movie clip, i could but I want to just be able to do this go to and play on scene one from the movie clip instead of doing all my work all over again.

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ActionScript 2.0 :: GotoAndplay A Frame In Scene 1 From A Movie Clip?

Jan 25, 2005

I need to make it so when the movie clip that is in frame 1 of scene 1 is done it plays frame 2 of my scene 1. How do I do this Im making a cartoon where a characters mouth which is the movie clip which is moving and when it is done moving i want it to go to and plays frame 2 on scene one. Its to late to do everything on the timeline, and I cant just copy the movie clip, i could but I want to just be able to do this go to and play on scene one from the movie clip instead of doing all my work all over again

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ActionScript 3.0 :: Button - GotoAndPlay(frame Label) For A Movie Clip With The Instance Name Content

Jun 12, 2011

I want to do something like gotoAndPlay(frame label) for a movie clip with the instance name content. I am using an array for my buttons placing multiple instances of the button mc on the stage. When I add content.gotoAndPlay I get an access of undefined property error. If I add it inside the parenthesis I get an expecting identifier before my frame label name error.

[Code]....

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IDE :: GotoAndPlay Button - Play Frames 5-10 On A Movie Clip Inside The Current Frame?

Nov 23, 2009

is there anyway to have a button play frames 5-10 on a movie clip inside the current frame, as well as skipping to...lets say...frame 10 of the scene?

i want to create a site where buttons go to different pages, but those pages have animations in and out.so if someone is in one page, and clicks a button to go to another, that page plays the "out" animation while the other page plays the "in" animation.

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ActionScript 2.0 :: GotoAndPlay - Link A Button In Main Timeline To A Label- Frame In A Movie Clip

May 18, 2010

I want to link a button in my main timeline to a label- frame in a movie clip. The movie clip is called "Adetail" and the label is "on01"... I type in the following script

[Code]...

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Professional :: Tell The Movie Clip To Go To  The Main Scene Frame 1?

Feb 8, 2012

I am working with an iMAC running 10.6.8.I have created a flash file with only the main scene, which has a List button and a Home button. The List button has 20 links as a scroll list, each link installs a movie clip from the library.The problem I am having is the List button works fine until I add the Home button, then the Home button works fine, but the List button only works on the frame that the action is on. Each button is on it's own layer, and runs the whole length of the show, which is 220 frames. I have a stop label at each place a movie clip is to play.
 
If I remove the Home button from the main scene and put it into each movie clip, how do I tell the movie clip to go to  the main scene frame 1?

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ActionScript 2.0 :: Control What Frame The Scene Is On From The Movie Clip?

Sep 8, 2009

I have a movie clip that plays within my scene.I have only 1 scene which has 2 frames.How do I control what frame the scene is on from the movie clip? is it:

Scene1 on (release) {
gotoAndStop(2);
}

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ActionScript 2.0 :: GotoAndPlay Random Frame On Different Scene

Jun 27, 2010

-How would I make it so when my clip gets to a certain frame, it will randomly gotoAndPlay a random frame on a different scene?
-All of the frames that I want it to randomly go to are labeled.

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ActionScript 2.0 :: GotoAndPlay To New Scene And Then Jump To Another Frame

Dec 14, 2009

I am making a small website out of flash and I have a photo gallery in a separate scene. I have five photo galleries and so I have five buttons that will lead to those five galleries.

The code of one of the five buttons is

on (release) {
_root.gotoAndPlay("Content_Photography");
}

Works great, but the first 10 frames of this new scene "Content_Photography" is an intro and then I would like that it would jump to the corresponding gallery that these galleries will be laid out on the timeline.

What would i put after _root.gotoAndPlay("Content_Photography");?

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ActionScript 2.0 :: GotoandPlay Scene Frame Label

Dec 14, 2010

I know that you are not supposed to target a frame number but here's the deal.I have 2 scenes (Scene 1 and Scene 2). Both scenes are currently the same and I will be customizing them at a later date.The scenes are made up of multiple MC's and I need to target a particular frame. I have named the frame and tried the following script to no avail. When it does work, it goes to the first frame of Scene 2 every time like it is just traveling along the timeline and jumping to Scene 2.[code]

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ActionScript 3.0 :: GotoAndPlay Frame In Main Scene

Feb 13, 2010

I have a mc INSIDE one of the layers in main scene, how to make it go to specified frame back on the main scene, when finished playing? Flash, cs4, as3.

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Professional :: Loading Sequence - GotoAndPlay Scene 2 - Frame 1

Apr 5, 2011

how to code a simple load sequence scene. This is how I had it set up in AS2 -I've got two scenes, "Scene 1" and "Scene 2". I've got a 10 frame shape tween in Scene 1. On the 9th frame, I assigned actionscript that will check to see if frame 40 of Scene 2 is loaded, and if it is, gotoAndPlay Scene 2, Frame 1. Then have action in frame 10 of Scene 1 that says to gotoAndPlay scene 1 frame 1 of the current scene. This way scene 1 loops until frame 40 of scene 2 is loaded, at that point, scene 2 frame 1 plays. 

How could I set this up in AS3? Here is what I tried - I've got two scenes, "Scene 1" and "Scene 2". I've got a MC that is a simple shape tween that loops in the "Scene 1". I'm trying to assign codein "Scene 1" that will check to see if frame 40 of Scene 2 is loaded. If it is, gotoAndplay Scene 2 frame 1. If frame 40 of Scene 2 is not loaded, continure to loop the MC unitil it is. Here is the code I've got for the MC in the "Scene 1"

[Code]....

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ActionScript 2.0 :: GotoAndPlay Next Scene In Movie On Pressing Enter

Apr 2, 2008

I put a movie stopped, I want that when I press (enter) the movie go to and play my next scene. How I can make that?

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ActionScript 2.0 :: Goto And Play Scene - _root.gotoandplay And Even Scene1.gotoandplay Won't Work?

Nov 9, 2007

For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;

[Code]...

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ActionScript 2.0 :: Basic Navigation GotoAndPlay "Scene Frame Number"

Dec 6, 2009

I'm working on a friends site - Lorenshaw.net using CS3 and all of the code for the buttons is pointing to the right scenes yet it goes to the wrong scenes. Does anyone know what the problem could be? I also have some stop actions at the end of each scene. For buttons I'm using On release, gotoAndPlay "Scene, frame number"

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ActionScript 2.0 :: Get Score Text Box To Gotoandplay Another Frame - Scene When It Hits A Certain Score?

Aug 10, 2004

Im designing my own game in flash, iv set up a score text box and it works fine. Except i just cant seem to get it to gotoandplay another frame,scene, when it hits a certain score??

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Set A GotoAndPlay Event On A Movie Clip?

May 12, 2010

Basically trying to set a gotoAndPlay event on a movie clip (onPress / onRelease)

I've tried laying an invisible button over the top of the movie clip which did work, but disabled the movie clip from playing on rollover.

I found the following code on a Adobe forum, but don't really understand it.

myMovieClip.onPress = function () {
trace ("onPress called");
};

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ActionScript 2.0 :: GotoAndPlay In Other Movie Clip

Nov 2, 2010

I have some sendAndLoad code which works good. Instead of outputting something to a text box I'd like to go to a different place in my movie. I've got quite a few embedded movie clips and the path is the following:

pages_all -> action sc copy 12 -> action content copy 13. Within the pages_all movie clip I'd like to go to frame number 13. How can I use the gotoAndPlay function to go to another movie clip.

I did try the following:

this._parent.gotoAndPlay(13)

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ActionScript 3.0 :: GotoAndPlay To Last Frame In Movie Does Not Work?

Oct 28, 2010

Why with AS3 when i create button with gotoAndPlay(2); in movie with 2 frames it does not work? Its because its last frame. What would be work around?

ActionScript Code:
stop();
movieClip_1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame);

[code]....

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IDE :: GotoAndPlay To A Special Frame When Movie Start

Apr 26, 2009

I have a problem when I try do to my flash movie starts at frame 20 when playing.

In the timeline, I have some stop() function at frame 5, 10, 15...
And at frame 1, I put this action gotoAndPlay(15) for starting the flash from frame 15 When I play on my PC (local), it's ok, but when i upload to internet and play, it stops at frame 5 (where i put the stop action)

make to flash movie start at the special frame.

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ActionScript 2.0 :: [FMX]: Using GotoAndPlay With An Empty Movie Clip?

Jan 15, 2003

[fmx]

related files: 7MB .FLA File
Okay...

At the _root I have an instance using an empty clip named mainPageEmptyClip. Inside of that, are various other movies.

Now, at the _root there is a menu which, when clicked, should access one of the layers within the empty clip's content.

The problem here is that I can't discern what the target would be to actually access the clip. The action worked fine before I implemented the empty clip, but now it won't work any longer.

I've tried using the target tool built into FlashMX, but it doesn't list any of the instances withing mainPageEmptyClip - that's as far as it goes. I've tried entering in what would seem to be the path, based on the instance names of subordinate movies, but it does me no good - I'm continually given the error of Target Not Found.

These are the two options I've tried....

_root.mainPageEmptyClip.gotoAndPlay(351);
_root.mainPageEmptyClip.webLayer.gotoAndPlay(156);

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ActionScript 2.0 :: GotoAndPlay In A Movie Clip Using Scenes?

Feb 14, 2005

in the end of a frame of a movie clip, can i have some kind of action script that makes that movie clip stop, and then play a frame in a scene?

this is what i have-

stop;
gotoAndPlay("Scene 2", 60)

it works, but instead of going to frame 60 of scene 2, it just goes to frame 60 of the movie clip that's still in scene 1.

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ActionScript 2.0 :: GotoAndPlay In A Buried Movie Clip

Dec 13, 2005

I've got a 'simple' problem with some actionscript and movie clips. I have a 1 frame movie with 2 Layers. On Layer 1 I have a movie clip called green1_mc. In this movie clip I have another called green2_mc. This animation is 120 frames long, with a stop(); on frame 59. On Layer 2 of the main timeline I have another movie clip called green_back. This is my button. I've put the following code on the clip.

[Code]...

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ActionScript 3.0 :: GotoAndPlay A Specific Frame Of Loaded Movie

Oct 28, 2009

I have a swf movie that loads to my main scene using a preload. I have a button found on the main scene. When that button is pressed I would like to use the GotoAndPlay command to play a specific frame in that movie. How do I do this. my swf is called inter_mc.swf. I created a function for the button but somehow Im thinking I need to designate the swf in the goto code. This isn't working but it is what I have so far.

[Code]...

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ActionScript 2.0 :: Key Press & GotoAndPlay - Skip The Movie And Go To Frame

Jan 4, 2004

I have a movie that plays as an introduction. If a user wants to skip the movie and go to frame 225 but continue playing the movie then I thought I would use this code:

[Code]...

what actually happens is the movie skips to frame 225 but then stops. Now if I leave the movie to play from the start it will get to 225 and continue playing... strange??? Yes... Here is the file:

[Code]...

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Professional :: GotoAndPlay Nested Movie Clip In Class?

Dec 26, 2010

I have a class controlling all my targets, I want to play a death scene for each target when they get shot. My targets involve several nested movie clips, I want to put the death scene on the second level of my targets nested clipsWhat code do I use to tell flash to go to the second level in my targets and play there?Here is my class code in it's entirety. I have highlighted the part thats currently playing my targets.

package {import flash.display.MovieClip;import flash.events.Event;import flash.events.MouseEvent;import flash.media.Sound;
public class SquaresClass extends MovieClip {function SquaresClass()

[code].....

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ActionScript 3.0 :: Send Movie Clip To Blur Instead Of GotoAndPlay?

Oct 19, 2009

How can I sent my movie clip to blur instead of gotoAndPlay?

Code:

shirt.gotoAndPlay(2);

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ActionScript 3.0 :: Movie Clip Doesn't Respond To GotoAndPlay()?

Aug 4, 2010

My movie clip doesn't respond to gotoAndPlay(1) command at all. Here is the situation: The Main.fla has a movie clip instance "Mov1" and the following AS3 code in the first timeframe:

function LoadSWF(Mov:Object, swf:String ):void {
fl_Loader = new Loader();
fl_Loader.load(new URLRequest(swf));[code]......

Once it's loaded it plays once (there is a stop(); at the end).So far so good but... the following code in the button script doesn't trigger any action at all:

Mov1.gotoAndPlay(1);

Any other code in that button works fine, so the button itself works ok.

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ActionScript 2.0 :: If Movieclip Leaves Movie Boundaries, GotoAndPlay New Frame?

Jun 4, 2010

I am using an older version of flash. This is technically a game question but it is in older flash.My MC is a movable char that can jump, fall, and land on platforms. I would like to program a way for if the char falls and doesn't meet ground (i.e. falls out of view entirely) for a new frame to play on the main timeline OR for a movie clip to load asking it to try again OR for the game to start over completely. Whichever method is easiest.

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ActionScript 2.0 :: Movieclip In Frame 1 Scene 1 To Finish Before Skipping To Frame 2 Scene 1

Dec 24, 2003

I want the movieclip in Frame 1 Scene 1 to finish before skipping to Frame 2 Scene 1 im using gotoAndStop("Scene 1", 2); at the end of the MC

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