ActionScript 2.0 :: GotoAndPlay In A Movie Clip Using Scenes?
Feb 14, 2005
in the end of a frame of a movie clip, can i have some kind of action script that makes that movie clip stop, and then play a frame in a scene?
this is what i have-
stop;
gotoAndPlay("Scene 2", 60)
it works, but instead of going to frame 60 of scene 2, it just goes to frame 60 of the movie clip that's still in scene 1.
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May 10, 2002
I'm writing a simple game with Flash and I need to change the scene from inside a movie clip instance. I know how to change scenes with a button, but I can't seem to get the scene to change when certain criteria are met. For example inside a movie clip object I have this:
if(_root.score > 100)
_root.gotoAndPlay("Congrats", 1)
but the scene doesn't change.
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May 12, 2010
Basically trying to set a gotoAndPlay event on a movie clip (onPress / onRelease)
I've tried laying an invisible button over the top of the movie clip which did work, but disabled the movie clip from playing on rollover.
I found the following code on a Adobe forum, but don't really understand it.
myMovieClip.onPress = function () {
trace ("onPress called");
};
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Nov 2, 2010
I have some sendAndLoad code which works good. Instead of outputting something to a text box I'd like to go to a different place in my movie. I've got quite a few embedded movie clips and the path is the following:
pages_all -> action sc copy 12 -> action content copy 13. Within the pages_all movie clip I'd like to go to frame number 13. How can I use the gotoAndPlay function to go to another movie clip.
I did try the following:
this._parent.gotoAndPlay(13)
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Apr 29, 2011
I'm having some problems controling my site. I have a movie clip and inside this movie clip I have an action script to take me to a diferent scene but the button isn't working
[Code]....
When using this code in the main timeline it works great but when I put the code inside a movie clip it won't work
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Jan 15, 2003
[fmx]
related files: 7MB .FLA File
Okay...
At the _root I have an instance using an empty clip named mainPageEmptyClip. Inside of that, are various other movies.
Now, at the _root there is a menu which, when clicked, should access one of the layers within the empty clip's content.
The problem here is that I can't discern what the target would be to actually access the clip. The action worked fine before I implemented the empty clip, but now it won't work any longer.
I've tried using the target tool built into FlashMX, but it doesn't list any of the instances withing mainPageEmptyClip - that's as far as it goes. I've tried entering in what would seem to be the path, based on the instance names of subordinate movies, but it does me no good - I'm continually given the error of Target Not Found.
These are the two options I've tried....
_root.mainPageEmptyClip.gotoAndPlay(351);
_root.mainPageEmptyClip.webLayer.gotoAndPlay(156);
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Dec 13, 2005
I've got a 'simple' problem with some actionscript and movie clips. I have a 1 frame movie with 2 Layers. On Layer 1 I have a movie clip called green1_mc. In this movie clip I have another called green2_mc. This animation is 120 frames long, with a stop(); on frame 59. On Layer 2 of the main timeline I have another movie clip called green_back. This is my button. I've put the following code on the clip.
[Code]...
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Dec 26, 2010
I have a class controlling all my targets, I want to play a death scene for each target when they get shot. My targets involve several nested movie clips, I want to put the death scene on the second level of my targets nested clipsWhat code do I use to tell flash to go to the second level in my targets and play there?Here is my class code in it's entirety. I have highlighted the part thats currently playing my targets.
package {import flash.display.MovieClip;import flash.events.Event;import flash.events.MouseEvent;import flash.media.Sound;
public class SquaresClass extends MovieClip {function SquaresClass()
[code].....
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Jan 25, 2005
I need to make it so when the movie clip that is in frame 1 of scene 1 is done it plays frame 2 of my scene 1. How do I do this Im making a cartoon where a characters mouth which is the movie clip which is moving and when it is done moving i want it to go to and plays frame 2 on scene one. Its to late to do everything on the timeline, and I cant just copy the movie clip, i could but I want to just be able to do this go to and play on scene one from the movie clip instead of doing all my work all over again
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Oct 19, 2009
How can I sent my movie clip to blur instead of gotoAndPlay?
Code:
shirt.gotoAndPlay(2);
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Aug 4, 2010
My movie clip doesn't respond to gotoAndPlay(1) command at all. Here is the situation: The Main.fla has a movie clip instance "Mov1" and the following AS3 code in the first timeframe:
function LoadSWF(Mov:Object, swf:String ):void {
fl_Loader = new Loader();
fl_Loader.load(new URLRequest(swf));[code]......
Once it's loaded it plays once (there is a stop(); at the end).So far so good but... the following code in the button script doesn't trigger any action at all:
Mov1.gotoAndPlay(1);
Any other code in that button works fine, so the button itself works ok.
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Jan 25, 2005
I need to make it so when the movie clip that is in frame 1 of scene 1 is done it plays frame 2 of my scene 1. How do I do this , PLEASE HELP ME!!! Im making a cartoon where a characters mouth which is the movie clip which is moving and when it is done moving i want it to go to and plays frame 2 on scene one. Its to late to do everything on the timeline, and I cant just copy the movie clip, i could but I want to just be able to do this go to and play on scene one from the movie clip instead of doing all my work all over again.
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Jul 3, 2009
whenever I set my sound to stream and continue to make a movie with multiple scenes. The audio and video get disgustingly out of sync sometimes even off by 30 seconds. I just started an animation its only 10 seconds long with two scenes and the AV is already off by about 5 seconds. Ive worked around this by avoiding scenes altogether but i really don't want to have another 5000 frame scene. I discovered this problem in Flash MX and Im quite annoyed that it still has't been fixed 3 years later!
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Aug 12, 2009
I have a ten-frame Flash doc. Seven of these frames have movie clips. What I want to do is be able to have a user navigate to another frame in the main timeline by clicking a button at the end of each movieclip.
I'm using this code:
on(release){
gotoAndPlay("Scene 1",6);
}
[Code]....
And I"m not getting errors but it's not working when I launch the movie.
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Jun 12, 2011
I want to do something like gotoAndPlay(frame label) for a movie clip with the instance name content. I am using an array for my buttons placing multiple instances of the button mc on the stage. When I add content.gotoAndPlay I get an access of undefined property error. If I add it inside the parenthesis I get an expecting identifier before my frame label name error.
[Code]....
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Nov 23, 2009
is there anyway to have a button play frames 5-10 on a movie clip inside the current frame, as well as skipping to...lets say...frame 10 of the scene?
i want to create a site where buttons go to different pages, but those pages have animations in and out.so if someone is in one page, and clicks a button to go to another, that page plays the "out" animation while the other page plays the "in" animation.
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May 18, 2010
I want to link a button in my main timeline to a label- frame in a movie clip. The movie clip is called "Adetail" and the label is "on01"... I type in the following script
[Code]...
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Nov 7, 2009
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
[Code]...
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Apr 18, 2009
I have a MC called Robot. It is animated with keyframes so that my robot appears to walk. There is an Action on frame 8 that says, "gotoAndPlay(1)".When the user pushes the arrow keys, I want to MC to move in the direction of the press arrow. I also want the MC to start playing at keyframe 9 so it plays the walking animation.
This all works but with one small problem. If the arrow key is held down, the "gotoAndPlay(9)" stops the animation from playing, instead showing only the graphic that is on the 9nth keyframe.
Code:
// initialize arrow variables
var leftArrow:Boolean = false;
var rightArrow:Boolean = false;[code]....
Is there a way to call a function once and play the MC frames until the arrow key is not pressed? I think the problem I am having is that if the key is held down, the EventListener keeps running and starting the MC in the same frame instead of allowing the MC to play as I want it to.
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Jun 2, 2010
I am working with a project that has many scenes. Each scene has a movie clip attached to it. The first scene is simple...just a couple of buttons and that is it. My worry is that when I add all of the videos that correspond with each button and publish the SWF will be a huge file. THE QUESTION: Does flash load ALL scenes of a movie or does it load the first scene and then load the other scenes when the user needs to view them?
My ultimate goal is to just have the first scene load and then when the user clicks on the buttons contained within that scene that only upon release does the corresponding scene load. Maybe I am doing this completely wrong and should look at doing it another way.
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Mar 25, 2002
This is just a tad difficult to explain but here goes. You start out in the intro scene and it plays a movieclip (the intro) and below it is another clip that is a loading bar and percentage. Now on the main timeline it is checking to see if the percentage is 100 or greater. When it does it goes to the main movie. This all works fine. It's when you get to the main movie that it messes up. All the buttons and a/s work fine but 3. Its sorta hard to explain... Um ok here is the a/s that is on each button unless they dont open another menu.
[Code]...
Now I probably could use a for statement for the first bunch but that's not the point of this explanation now is it. Normally the movie is in frame 1 but when you click a button that opens a new menu it goes to frame 2 and makes sure all menus already open get closed. Hence the reversal of any open m/c's. Then if none are open it opens the new menu using the "per" value from the button. Now for the problem. When I click any one of the 3 buttons it sends the whole m/c back to the intro scene. Why? Any how do I fix it? If you need anymore info I'll be glad to post it.
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Sep 4, 2009
I have a bunch of frame labels, and randomly choose one for the animation to bounce to. When all of this is on the main timeline it works fine, but I had to move it into a movieclip and I'm having trouble targeting those labels, it'll tell me the scene isn't found. How do I reference a frame label within a clip? Syntax?
Current non-working code:
ActionScript Code:
var frame:Number = randRange();
var strFrame:String = String("frame"+frame);
gotoAndPlay(strFrame, "main");
I need to access a clip named holder_mc on the main timeline, and a frame label within holder_mc.
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Aug 3, 2005
I'm preloading an image into a flash movie using this code:
loadMovie("image1.jpg",1);
... and I want to add a simple piece of code that says:
"Once image/movie is loaded, gotoAndPlay(2);".
Is there any way I can do that?
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Nov 5, 2009
I made a movie that has two scenes. It is an intro for a website. I want Scene 1 to play through once, stop for a few seconds, and then transition into Scene 2. Scene 1 is like a cute little "loading" sequence that takes only about 2 seconds to run. I would like Scene 1 to then make a slow-er, smooth transition into Scene 2. I would then like the movie to stay on Scene 2 and continue looping only Scene 2 until the user presses the "Click to Enter" button.
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Dec 18, 2010
If i have created an animation in 'scene 1' on flas, and i really want this animation to be in a movie clip, is there any way i can transport the contents of scene 1 to a movie clip held within scene 1? (the animation only has one layer)
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May 5, 2003
I added the snow effect to one of my movies, it plays from the time you add the action script, to the end of the movie. I only want it to play in certain scenes, is there any way to do that? [URL]
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Sep 2, 2009
However, I have a main movie and in there I open the multiple scenes. If I use the preloader alone with the scenes it works, but when I want to load the preloader that should open the scenes inside the main movie it doesn't do anything.
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
l.load(new URLRequest("magazine.swf"));
function loop(e:ProgressEvent):void{
[Code] .....
In the old situation I use a button goto frame - and on the frame there is actionscript that says:
stop();
loadMovie("magazine.swf", 'placeholder');
have changed that to
stop();
loadMovie("preloader.swf", 'placeholder');
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Nov 4, 2009
I have multiple scenes. In each scene I load lot of movie clips.I move from one scene to another scene and may come back to the already visited scene.
1. From one scene if I move to some other scene will it flush or unload the scene with the movie clips or they will be still floating in the memory? If it is going to be in the memory with the loaded movies how can I unload them when I move from Scene to Scene?
2. Can I reuse a loaded movie in one scene, in another scene? Basically can I share the same loaded movie in multiple scenes?
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Aug 5, 2006
I am a novice actionscripter having trouble linking my combo box to the relevent scenes in the same movie, I am using Flash 6 and the script I am using is;
[Code]....
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May 9, 2010
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
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