ActionScript 2.0 :: Loading Image Into Clip Then GotoAndPlay?

Aug 3, 2005

I'm preloading an image into a flash movie using this code:
loadMovie("image1.jpg",1);
... and I want to add a simple piece of code that says:
"Once image/movie is loaded, gotoAndPlay(2);".
Is there any way I can do that?

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ActionScript 2.0 :: Loading An Image Into A Movie Clip

Aug 27, 2005

How? This is what I have now and it doesn't work:

_root.createEmptyMovieClip("testimage", 1); \ New Movie Clip
loadMovie(test.image1name, "testimage"); \ test.image1name = "image-4.jpg", the url of an image
testimage._width = 350; \ Properties for the Movie Clip

[Code]....

I'm tired and this is tiring me.

EDIT: When I traced "testimage._width", it returned 0. But when I traced "testimage._x", it returned 50 as it should.

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ActionScript 2.0 :: Loading An Image Into A Movie Clip?

Mar 13, 2008

I have only been doing flash for less than a week and I mostly do animations but I want to learn AS.

I have saved my pictures in a folder (i.e. /images/) and linked the file name to a mysql database (i.e. test.png) I can make a php file that makes the links to the images

[Code]....

So heres what I want to do,

1.) I am making a logo for my site and I want my pictures to show up in a movie clip (the newest picture first)

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ActionScript 3.0 :: Loading Image From Library In Existing Clip?

Nov 27, 2009

I have an existing MovieClip called mc1 on the Stage. That MovieClip has 2 keyframes, the first one has an image in it, and the second one is an empty keyframe.

After compiling, I want to load an image (image1) from the library into the the firstkeyframe, and replace the existing image.

I know I need to right click on the image in the library, export it, give it a class name, and I need to assign an url to it which would be 'image1' in this case.I was thinking of this, but I cannot get the url right, and I dont know how to refer to the firstkeyframe after I've loaded it..

var Imagecontainer:Loader = new Loader();
var image:URLRequest = new URLRequest('image1');
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ActionScript 3.0 :: Loading An External Image Into A Movie Clip?

Jan 25, 2010

I am having trouble loading an external image into a movie clip. I have doubled check my path and but still my code isn't working. I must be missing something fundamental but I can't see it.

ActionScript Code:
//create a container to hold the rooms images
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[code].....

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ActionScript 2.0 :: Duplicate Movie Clip And Dynamic Image Loading

Oct 21, 2009

Im trying to make a page where i duplicate a movie clip where i would load my images externally from a folder. Each duplicated movie clip should have a different image inside it. It doesn't seem to work. Here is the source code i made:

[Code]....

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Nov 5, 2009

I'm trying to get an external image in a movie clip symbol when the movie is opened and I'm having no joy. I can get it to work with a mouse over event...

on (rollOver) {
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However, I need it to load without pressing / rolling over anything.

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ActionScript 3.0 :: Flash Loading An Image In The Wrong Part Of The Movie Clip

Apr 9, 2012

I am having trouble loading an image where i really want. Here is the code that i am using:

[Code]...

The CELL movie clip it has 3 more movieclips inside, i want to load the image in a particular one inside the CELL movie clip... the previous code works, but seams that it is loading in the cell movie clip... The other 3 movieclips are A, B, C... i want to load the image in cell.c

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Set A GotoAndPlay Event On A Movie Clip?

May 12, 2010

Basically trying to set a gotoAndPlay event on a movie clip (onPress / onRelease)

I've tried laying an invisible button over the top of the movie clip which did work, but disabled the movie clip from playing on rollover.

I found the following code on a Adobe forum, but don't really understand it.

myMovieClip.onPress = function () {
trace ("onPress called");
};

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ActionScript 3.0 :: GotoAndPlay A Label Within A Clip?

Sep 4, 2009

I have a bunch of frame labels, and randomly choose one for the animation to bounce to. When all of this is on the main timeline it works fine, but I had to move it into a movieclip and I'm having trouble targeting those labels, it'll tell me the scene isn't found. How do I reference a frame label within a clip? Syntax?

Current non-working code:

ActionScript Code:
var frame:Number = randRange();
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ActionScript 2.0 :: GotoAndPlay In Other Movie Clip

Nov 2, 2010

I have some sendAndLoad code which works good. Instead of outputting something to a text box I'd like to go to a different place in my movie. I've got quite a few embedded movie clips and the path is the following:

pages_all -> action sc copy 12 -> action content copy 13. Within the pages_all movie clip I'd like to go to frame number 13. How can I use the gotoAndPlay function to go to another movie clip.

I did try the following:

this._parent.gotoAndPlay(13)

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ActionScript 2.0 :: [FMX]: Using GotoAndPlay With An Empty Movie Clip?

Jan 15, 2003

[fmx]

related files: 7MB .FLA File
Okay...

At the _root I have an instance using an empty clip named mainPageEmptyClip. Inside of that, are various other movies.

Now, at the _root there is a menu which, when clicked, should access one of the layers within the empty clip's content.

The problem here is that I can't discern what the target would be to actually access the clip. The action worked fine before I implemented the empty clip, but now it won't work any longer.

I've tried using the target tool built into FlashMX, but it doesn't list any of the instances withing mainPageEmptyClip - that's as far as it goes. I've tried entering in what would seem to be the path, based on the instance names of subordinate movies, but it does me no good - I'm continually given the error of Target Not Found.

These are the two options I've tried....

_root.mainPageEmptyClip.gotoAndPlay(351);
_root.mainPageEmptyClip.webLayer.gotoAndPlay(156);

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ActionScript 2.0 :: GotoAndPlay In A Movie Clip Using Scenes?

Feb 14, 2005

in the end of a frame of a movie clip, can i have some kind of action script that makes that movie clip stop, and then play a frame in a scene?

this is what i have-

stop;
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it works, but instead of going to frame 60 of scene 2, it just goes to frame 60 of the movie clip that's still in scene 1.

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ActionScript 2.0 :: GotoAndPlay In A Buried Movie Clip

Dec 13, 2005

I've got a 'simple' problem with some actionscript and movie clips. I have a 1 frame movie with 2 Layers. On Layer 1 I have a movie clip called green1_mc. In this movie clip I have another called green2_mc. This animation is 120 frames long, with a stop(); on frame 59. On Layer 2 of the main timeline I have another movie clip called green_back. This is my button. I've put the following code on the clip.

[Code]...

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I have a class controlling all my targets, I want to play a death scene for each target when they get shot. My targets involve several nested movie clips, I want to put the death scene on the second level of my targets nested clipsWhat code do I use to tell flash to go to the second level in my targets and play there?Here is my class code in it's entirety. I have highlighted the part thats currently playing my targets.

package {import flash.display.MovieClip;import flash.events.Event;import flash.events.MouseEvent;import flash.media.Sound;
public class SquaresClass extends MovieClip {function SquaresClass()

[code].....

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How can I sent my movie clip to blur instead of gotoAndPlay?

Code:

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ActionScript 3.0 :: Movie Clip Doesn't Respond To GotoAndPlay()?

Aug 4, 2010

My movie clip doesn't respond to gotoAndPlay(1) command at all. Here is the situation: The Main.fla has a movie clip instance "Mov1" and the following AS3 code in the first timeframe:

function LoadSWF(Mov:Object, swf:String ):void {
fl_Loader = new Loader();
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Once it's loaded it plays once (there is a stop(); at the end).So far so good but... the following code in the button script doesn't trigger any action at all:

Mov1.gotoAndPlay(1);

Any other code in that button works fine, so the button itself works ok.

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ActionScript 2.0 :: GotoAndplay Frame In Scene 1 From A Movie Clip

Jan 25, 2005

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ActionScript 2.0 :: GotoandPlay In Movieclip - Image To Fade In And Out

Nov 21, 2004

I'm using movie clips to make buttons because I want a image to fade in and out. When you click on it it should jump to a different frame but it does not happen. I'm not should if it's trying to go in to the frame in the movie clip or or not. How do I get that movie clip when I use the on release to gotoandplay on the main sence and not the movie clip? There was an image in the background but for size, I had to delete it to upload it. Not important but pointing it out for some reason.

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ActionScript 2.0 :: Using GotoAndPlay From Inside A Movie Clip To Go Back To The Main Timeline

Aug 12, 2009

I have a ten-frame Flash doc. Seven of these frames have movie clips. What I want to do is be able to have a user navigate to another frame in the main timeline by clicking a button at the end of each movieclip.

I'm using this code:

on(release){
gotoAndPlay("Scene 1",6);
}

[Code]....

And I"m not getting errors but it's not working when I launch the movie.

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Professional :: Loading Sequence - GotoAndPlay Scene 2 - Frame 1

Apr 5, 2011

how to code a simple load sequence scene. This is how I had it set up in AS2 -I've got two scenes, "Scene 1" and "Scene 2". I've got a 10 frame shape tween in Scene 1. On the 9th frame, I assigned actionscript that will check to see if frame 40 of Scene 2 is loaded, and if it is, gotoAndPlay Scene 2, Frame 1. Then have action in frame 10 of Scene 1 that says to gotoAndPlay scene 1 frame 1 of the current scene. This way scene 1 loops until frame 40 of scene 2 is loaded, at that point, scene 2 frame 1 plays. 

How could I set this up in AS3? Here is what I tried - I've got two scenes, "Scene 1" and "Scene 2". I've got a MC that is a simple shape tween that loops in the "Scene 1". I'm trying to assign codein "Scene 1" that will check to see if frame 40 of Scene 2 is loaded. If it is, gotoAndplay Scene 2 frame 1. If frame 40 of Scene 2 is not loaded, continure to loop the MC unitil it is. Here is the code I've got for the MC in the "Scene 1"

[Code]....

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I'm trying to create an effect, that, when the image and or text is loaded, a box slides up (via an gotoAndPlay function), so the image and or text becomes visible. Now, I can get it to load the image and text, but when I try to tell it to do the action when image and or text is loaded, it doesn't work.

[Code]...

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I want to do something like gotoAndPlay(frame label) for a movie clip with the instance name content. I am using an array for my buttons placing multiple instances of the button mc on the stage. When I add content.gotoAndPlay I get an access of undefined property error. If I add it inside the parenthesis I get an expecting identifier before my frame label name error.

[Code]....

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I want to link a button in my main timeline to a label- frame in a movie clip. The movie clip is called "Adetail" and the label is "on01"... I type in the following script

[Code]...

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ActionScript 2.0 :: Goto And Play Scene - _root.gotoandplay And Even Scene1.gotoandplay Won't Work?

Nov 9, 2007

For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;

[Code]...

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ActionScript 3.0 :: Movie Clip - If The Arrow Key Is Held Down, The "gotoAndPlay(9)" Stops The Animation From Playing?

Apr 18, 2009

I have a MC called Robot. It is animated with keyframes so that my robot appears to walk. There is an Action on frame 8 that says, "gotoAndPlay(1)".When the user pushes the arrow keys, I want to MC to move in the direction of the press arrow. I also want the MC to start playing at keyframe 9 so it plays the walking animation.

This all works but with one small problem. If the arrow key is held down, the "gotoAndPlay(9)" stops the animation from playing, instead showing only the graphic that is on the 9nth keyframe.

Code:
// initialize arrow variables
var leftArrow:Boolean = false;
var rightArrow:Boolean = false;[code]....

Is there a way to call a function once and play the MC frames until the arrow key is not pressed? I think the problem I am having is that if the key is held down, the EventListener keeps running and starting the MC in the same frame instead of allowing the MC to play as I want it to.

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