ActionScript 2.0 :: Loading An Image Into A Movie Clip?
Mar 13, 2008
I have only been doing flash for less than a week and I mostly do animations but I want to learn AS.
I have saved my pictures in a folder (i.e. /images/) and linked the file name to a mysql database (i.e. test.png) I can make a php file that makes the links to the images
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So heres what I want to do,
1.) I am making a logo for my site and I want my pictures to show up in a movie clip (the newest picture first)
2.) If a user clicks on that picture/movie clip it takes them to a specific page
3.) How would I set up controls so a user could switch through the latest six pictures.
_root.createEmptyMovieClip("testimage", 1); \ New Movie Clip loadMovie(test.image1name, "testimage"); \ test.image1name = "image-4.jpg", the url of an image testimage._width = 350; \ Properties for the Movie Clip
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I'm tired and this is tiring me.
EDIT: When I traced "testimage._width", it returned 0. But when I traced "testimage._x", it returned 50 as it should.
I am having trouble loading an external image into a movie clip. I have doubled check my path and but still my code isn't working. I must be missing something fundamental but I can't see it.
ActionScript Code: //create a container to hold the rooms images var roomContainer:MovieClip = new MovieClip();
I have a png clipart image dynamically loading into a movie clip. Is there a way in AS2 in which it would get the different color layers used in that clipart to display the color pickers related to those color layers. So that once i change the color in that color picker it would change it in the clipart as well. Basically i want flash to communicate with the png layers.
Im trying to make a page where i duplicate a movie clip where i would load my images externally from a folder. Each duplicated movie clip should have a different image inside it. It doesn't seem to work. Here is the source code i made:
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I am attempting to make an Infinite Slider Menu (in this case picture folio...)using duplicate movie clip and dynamic image loading. I'll worry about the cascading part later, i just need to make this work right now.
I'm trying to get an external image in a movie clip symbol when the movie is opened and I'm having no joy. I can get it to work with a mouse over event...
on (rollOver) { rootObject.activeMouse = true; mcImage.loadMovie( "image1.jpg" ); }
However, I need it to load without pressing / rolling over anything.
I am having trouble loading an image where i really want. Here is the code that i am using:
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The CELL movie clip it has 3 more movieclips inside, i want to load the image in a particular one inside the CELL movie clip... the previous code works, but seams that it is loading in the cell movie clip... The other 3 movieclips are A, B, C... i want to load the image in cell.c
I've been trying to load a movie clip from a movie clip that has been loaded. I am trying to provide a simple means to change the look / feel of the flash application by placing the graphics and controls into a second swf. Each different screen is represented by a different movie clip that is in the second swf. So I've got app.swf loading ui.swf. I want to load screen1_mc from ui.swf.
The app.swf is loaded by a master swf. There may be multiple copies of the app.swf that can be loaded by the master.swf and each app.swf could be configured differently. For each "unique" app.swf it is stored under a unique folder that is not known to me in advance. Since I don't know the unique folder in advance, I can't use import / export for runtime sharing. Is there any way to load the movie clips from the loaded movie clip? (Basically, I want to treat the ui.swf as an extension to the library.)
I'm working on a flash site and I'm having some trouble with the programming for it. I'm not so great at action script, so I'm hoping that my troubles are caused by my own stupidity and that some cool smart person will have an answer for me. So, I have a main menu flash file that functions like the one in this tutorial: http://www.kirupa.com/developer/mx/p...transition.htm I set it to load various swf files and it's works just fine. What I want to do is have it load a swf that functions exactly the same (buttons that load external clips with transitions) as the main swf- this is a sub page menu. So, in theory, the sub menu page should load the final content, and three swfs would be seen stacked ontop of each other.
I changed the instance names in the sub menu file to be different than that in the main menu file. This fixed the original problem of it loading the content clip into the clip that the sub menu should stay in. Now, It loads the sub menu just fine, but then it gets stuck and never loads the content. The sub menu buttons will not function at all. Independent of the main menu, the sub menu file works perfectly What can I do??? Does it have anything to do with the "_root"? I never understood the concept, so I'm having trouble with it.
I was wondering about the flexability of loading movies into a movie clip. Currently, I am well able to load one movie into a movie "loader" clip, but thought maybe there is a way to load additional movie clips into that same "loader" clip, as i am starting to accumulate several different graphics that i need to have be inside movie clips so that i can make them change colors on the same frame when needed.
i shot from the hip and tried this code, but didnt have any luck:
Is it possible to save a movie(whole or particular movie clip) as a image formate(.jpg or some other) by clicking a button which is available in the same movie, at a "Runtime" through "Flash 8 Actionscript 2".
I'm preloading an image into a flash movie using this code: loadMovie("image1.jpg",1); ... and I want to add a simple piece of code that says: "Once image/movie is loaded, gotoAndPlay(2);". Is there any way I can do that?
I have an existing MovieClip called mc1 on the Stage. That MovieClip has 2 keyframes, the first one has an image in it, and the second one is an empty keyframe.
After compiling, I want to load an image (image1) from the library into the the firstkeyframe, and replace the existing image.
I know I need to right click on the image in the library, export it, give it a class name, and I need to assign an url to it which would be 'image1' in this case.I was thinking of this, but I cannot get the url right, and I dont know how to refer to the firstkeyframe after I've loaded it..
var Imagecontainer:Loader = new Loader(); var image:URLRequest = new URLRequest('image1'); Imagecontainer.load(image); mc1.addChild(Imagecontainer);
I am trying to load a movie in a MC with playerLoader.loadMovie("lili_player.swf"); the clip that it is loading into is on the _root level. It is working fine when i test in from my machine in a browser, but as soon as I try to test it online it will not load.
I am trying to dynamically load "demon_mc" (from the library) into the "castle_mc" which already loaded from the library, but I want the "castle_mc" to be fully loaded and then the "demon_mc" starts loading.
let say:
The "castle_mc" consists of 15 frame and I want the "demon_mc" be loaded dynamiclly when "castle_mc" has reached frame 15.I used onClipEvent and then I wrote this condition if(currentFrame == totalFrames), but I guess my code it totally wrong.
This used to be so easy in AS1 and AS2, but since I haven't been using Flash in 2 years now. looks like time ran over me - and it looks like it'd take me a while before I figure this out in AS3. So, what I want to do is to call external swf into another movie clip and my stage is set like this.
In main timeline I have two layers:first is (center_mc) and contains movie clip "center_mc" which is positioned in the middle of stage and in the second layer (mbottom_mc) is movie clip "mbottom_mc" that will contain buttons as "menubtn01". So what I Want to do is when I click on this "menubtn01" to call external swf into THAT movie "center_mc". So to clear the external swf that "center_mc" is showing with the new.
I am trying to load a movie in a MC with playerLoader.loadMovie("lili_player.swf"); the clip that it is loading into is on the _root level. It is working fine when i test in from my machine in a browser, but as soon as I try to test it online it will not load. I am getting so pissed trying to figure this out. Does anyone know what is wrong??
I have a tilelist that is loaded using a xml document. The user clicks on one of the images and it is then displayed in a movie clip. the code to load the tile list and display the image is this:
Actionscript Code: var xmlLoader:URLLoader = new URLLoader(); var xmlData:XML; xmlLoader.addEventListener(Event.COMPLETE, LoadXML); xmlLoader.load(new
I am trying to finish creating a mouse based slider and want to dynamically create movieclip boxes inside one master movieclip. This is so I can slide the master MC left and right. Also, I want to add an image to each box. I'm getting closer but need some serious expert guidance. Right now, I can't figure out how to attach the image to the boxes.
All of the dynamic stuff happens in a for loop, and when each image is loaded, it fires the Event Listener to a function to attach it. But being outside that foor loop, the new function can't reference the objects.[code]...
In a movie clip, I have a function named addObject(string). Inside that function I am loading another movie clip (say, myObj1_mc) using attachMovie. After loading, I need to set the string passed to the text field inside the myObj1_mc. But it is not possible to do this immediately, because the movie clip will take some time to load after the attachMovie call. Means if we set this string in the next frame, it will be working. But in my case, I have to call addObject multiple times (from a single frame). In each time, different movie clips (say, myObj1_mc, myObj2_mc, etc.) are created dynamically and texts are set. So it would be better if I can wait until the movie clip (myObj1_mc) is loaded completely so that I can set the text, before the addObject function exit.
how can we wait, until a movie clip attached is completely functional.
Created a text move clip that I have added Motion Tween, It works when I Play. But when I test Movie clip it does not work. What is the action script code to have it start when the it is loded in test.SWF?
Last time I wanted to load an external clip I could do it like this on (release) {
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So now I want to achieve exactly the same thing in AS3, I have been looking at examples on the web but am getting all sorts of errors and basically don't know what I am doing. I also want to know how to navigate to .swf files in a file structure, as I have to build an old school fscommand file structure for a cd-rom.
Is there an event for when a movieClip loads that I can have other aspects of my flash movie react to? I would like to add an event listener for when movieClipOne loads that can trigger a different function in my actionscript (dim the rest of the stage).movieClipOne.addEventListener(Event.NAME, dimFunction);
I am making a survey which consists of 50 questions in which each question will play one movie clip and will ask the user to enter in a text box what they think about it. After that they click next and will go to the next clip
I want to display MovieClip "Loading" while loading an XML File, but something went wrong and MovieClip is displayed on the screen after the XML is loaded.the main idea is:when the Test object is added to the stage I call loadQuestions function
ActionScript Code: private function onAddedToStage(event:Event):void { event.target.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage); loadQuestions(); }
it should display movie clip "loading" and load xml:
ActionScript Code: public function loadQuestions() {
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This code doesn't work as it should, because while xml is being loaded there is no MovieClip on the screen(it appears after to load is completed) [URL]