ActionScript 2.0 :: GotoandPlay In Movieclip - Image To Fade In And Out
Nov 21, 2004
I'm using movie clips to make buttons because I want a image to fade in and out. When you click on it it should jump to a different frame but it does not happen. I'm not should if it's trying to go in to the frame in the movie clip or or not. How do I get that movie clip when I use the on release to gotoandplay on the main sence and not the movie clip? There was an image in the background but for size, I had to delete it to upload it. Not important but pointing it out for some reason.
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Similar Posts:
Jan 19, 2010
What have I done wrong here? I need a movieClip to fade out, pause, then a new movieClip to fade in.
[Code]....
What I've tried to do is to set the target_MC alpha to 0 and fade out the current mc. Then when the fadeOut has completed to setTimeOut. After this the mcs will swapDepths and the target_MC should fade up to alpha = 0I've attached the flash and xml files. The images were too large.
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Mar 27, 2009
I'm making a simple game for my course and the menu system is gonna be playable in a sense.It is all in total 2D.What I want to happen is that when the character touches/enters this house movieclip, the text movieclip within it (instructions text that I want to fade in) will play on the relevant frame so that the alpha tween initates. So basically when the character enters the house the text fades in, and when he leaves it fades out.
At the moment all that happens is when he enters the house the text movieclip goes from 0% alpha to 100% alpha in two frames, so from blank to 100%, as if it's not registering the frames of the tween motion. Here's the code, what the hell is going wrong it's driving me mad! I've not put in the code for the keyboard function of moving the character/background as it's most likely irrelevant to the problem.
Code:
function hitFadeInstructions(evt:Event):void{
if(characterBoy_mc.hitTestObject(house_mc)){
house_mc.fadeTextWithin_mc.gotoAndPlay(2);
[code]....
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Aug 22, 2006
I have 5 buttons that need to, when clicked fade the image in the background out and fade a new picture in. each of these buttons has a specific image related to it. how can i achive this smooth transition in and out for all of the buttons?
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Feb 4, 2010
I have a tweened movie which plays on a loop. A click on the image area stops the movie and the image fades nicely from alpha 100 to alpha 0. A second click brings the image back immediately to alpha 100 and the clip continues. I would like the movie image to fade back in from alpha0 to alpha 100 before it re-starts; (the reverse of the fade out). At the moment the re-appearence of the image is a crude jump. So far my ill informed tinkering has not worked.
[Code]...
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Nov 19, 2003
I would like to create a flash movie that loops through 11 dynamic images continually with a fade-in, fade-out each image.
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Aug 5, 2009
What I'm trying to do is have an image fade in, pause for 6 seconds and then fade out.My 6 seconds is doing something, but it's not what I want it to do and I'm not sure why. Here's my code:
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;var myTween:Tween;[code]...
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Oct 13, 2008
I simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:
[Code]...
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Sep 9, 2009
I would like to make a fade in and fade out movieclip. However I want it so after it fades out, it will not loop and start over. In essence fade in and fade out and thats it.
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Jan 11, 2010
I need to produce an image gallery which when a thumbnail is pressed it loads a new image, fades out the previous image then fades in the new one.I have it fading in but I don't know how to fade the previous image out before.Here is my code so far:
import mx.transitions.Tween;import mx.transitions.easing.*;var imageLoader:MovieClipLoader = new MovieClipLoader() ;var imageListener:Object = new Object () ;imageLoader.addListener(imageListener); imageListener.onLoadInit = function()[code]....
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Feb 29, 2008
Ive been using flash for years (for animation) but ive only just started properly looking at actionscript.What Im doing is making a flash site, in which when you click a menu item the current page fades out, the new one fades in.Here is what I have:
Code:
var selectedPage = "home";
//attach home page
holder.attachMovie("home","selectedPage","1");[code]....
It works to the point of loading the home page, and then fading that out when i click a new item on the menu, but it doesnt seem to be loading a newpage in or fading back in.
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Jan 14, 2010
i have a set of images which i've converted to mcs and have given them all different instance names. The first image motion tweens to the right of the screen via actionscript and then the next one will motion tween from the bottom of the screen to the top and then the image after that will go to the right of the screen and next one goes to to the top, and so on. I have this actionscript for the first image,
[Code]...
I need the next image to start motion tweeing up to the top of the screen right when the first image starts fading out. Then when the second images starts fading out the next image is already motion tweening to the right of the screen and so on. Once every image has run through its tween everything repeats. Is there any way of doing this?
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Feb 19, 2008
Ive just completed the Kirupa XML Slideshow today and have it all working well. But i cant figure out how to fade out the previous image as the next image fades in.
[Code]....
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Sep 2, 2009
I have a single frame file that is a portfolio viewer. When I rollover a thumbnail an image shows up in my main_mc. This works fine, but am trying to get the image to fade in to make it a little nicer.I've spent countless hours already searching forums and testing code, but it doesn't work. I wonder if it's because I'm using only one frame?
Here's my code:
stop();
btn1.contentPath = "annual_1.jpg";
function portfolioLoader (image) {
main_mc.contentPath = image;
}
[code]....
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May 29, 2002
What I want to do is fade one image out while fading another image in. The script that I am using fades one image to alpha 0 then fades the next one in to alpha 100.The script that I am using is this.On first frame of main timeline
back._visible=false;
function goPage(whichWay){
slides.alphaChange=-5;[code]....
This script works fine but I want to modify it.
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Aug 3, 2005
I'm preloading an image into a flash movie using this code:
loadMovie("image1.jpg",1);
... and I want to add a simple piece of code that says:
"Once image/movie is loaded, gotoAndPlay(2);".
Is there any way I can do that?
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May 7, 2005
I'm trying to create an effect, that, when the image and or text is loaded, a box slides up (via an gotoAndPlay function), so the image and or text becomes visible. Now, I can get it to load the image and text, but when I try to tell it to do the action when image and or text is loaded, it doesn't work.
[Code]...
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Sep 27, 2009
im using as3 to make buttons, and basically when you click on something, all other tabs close, i can not get this to work....
invisible.addEventListener(MouseEvent.CLICK, fn_tab3_1); // invisible is the invisible button, mouse move in this area triggering this event//
function fn_tab3_1(event:MouseEvent){
[code]....
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Feb 22, 2009
I have a movieclip on the stage instance name: "man_mc"and another movieclip on the stage named: "tree_mc"At the end of the timeline in "man_mc" I want to call the"tree_mc" to gotoAndPlay('fall').I've tried tree_mc.gotoAndPlay('fall'); and a few others
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Aug 23, 2008
I have a video that starts after an introduction is played.it plays fine but my members are asking for a non autoplay video. So I'm trying to put a "start video" button or movieclip to start the video manually.
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Oct 9, 2009
Is there a simple gotoAndPlay code to tell a scene what scene to go upon completition?I know they automatically go to the next scene in the timeline, but I have multiple scenes that I want to play through and all link to the same scene. I want to do this without a stop(); and without the user having to click a button or movieclip...
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Jun 23, 2010
I want to have an animated button that go's to the next scene and plays. This is the code I have on the button inside the movie clip:
ActionScript Code:
on (rollOver) {
gotoAndPlay("rollover");
} on (rollOut) {
gotoAndPlay("rollout");
} on (release) {
gotoAndPlay("Scene 2", 1);
}
For some reason this doesn't work? Is the problem that the code on the button is within a movie clip?
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Apr 28, 2005
In the game there is a scene (called scene 1) in that scene there is a movieclip.. Inside that movieclip there is alot of frames, and on the last frame there shall be a gotoAndPlay script that makes you go to scene 2 that is outside the movieclip... I have tried with gotoAndPlay("Scene 2", 1); and stuff, but it doesn't work
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Apr 2, 2008
How do I trigger gotoAndPlay(1, "Scene 2") from within a MovieClip?
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Apr 28, 2005
In the game there is a scene (called scene 1) in that scene there is a movieclip.. Inside that movieclip there is alot of frames, and on the last frame there shall be a gotoAndPlay script that makes you go to scene 2 that is outside the movieclip... I have tried with gotoAndPlay("Scene 2", 1); and stuff, but it doesn't work
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Jul 21, 2011
I have three symbols. First is a Shield MovieClip, where in the first frame I have placed a stop(); Action and the second frame is where the animation starts..Second is a Ship and third is a PowerUp. Inside the Ship symbol, I placed the Shield MovieClip. I wanted to create a hitTest when the Ship hits the PowerUp, the Shield MovieClip inside of the Ship will start playing.
This is my code that doesn't work:
if(this.hitTest(_root.ship)) {
root.Ship.Shield.gotoAndPlay(2);
}
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Apr 1, 2010
How to jump to a frame (gotoAndPlay) on the ROOT (or any frame anywhere) right after a movie clip is done playing. This is AS3 on Flash CS4.
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Aug 3, 2004
I'm making a flash site but I'm having a little problem: I preload my site with this code:
Code:
bytes_loaded = Math.round(this.getBytesLoaded());
bytes_total = Math.round(this.getBytesTotal());
getPercent = bytes_loaded / bytes_total;
this.loadBar._width = getPercent * 200;
this.loadText = Math.round(getPercent * 100) + "%";
if(bytes_loaded == bytes_total) {
this.gotoAndPlay(3);
}
This code works perfectly when I test it, but if it goes to frame 3, the MC's on that frame won't start playing... ? If I just remove the frames with the preload bar (so frame 3 becomes frame 1), all works perfectly...
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Oct 12, 2010
I am trying to get a movieclip that is on the stage to play at a certain time. it isn't working (not getting errors) and I'm so lost. The odd thing is, it is not just not doing it, but doing something else: it is going to the frame and stopping.
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Jun 15, 2011
I have attempted with little (read as: none) success in having movieclip(s) play when triggered via Microphone activity/silence level. I would like to have the microphone act as a simple trigger that plays movieclip(A) depending on silence cut off level and loudness of microphone input.
If The mic user were to speak into the mic relatively loud, movieclip(A) would play.As soon as the mic level decreases; movieclip(A) would either play in reverse, or play another movieclip. (MOVIECLIP B) .The idea is to have an simple animated mouth open and close in time to microphone input.
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