ActionScript 3.0 :: GotoAndPlay MovieClip On Stage At Certain Time?
Oct 12, 2010
I am trying to get a movieclip that is on the stage to play at a certain time. it isn't working (not getting errors) and I'm so lost. The odd thing is, it is not just not doing it, but doing something else: it is going to the frame and stopping.
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Nov 2, 2010
I am trying to learn ActionScript 3. I have a MovieClip called Ship in the library and have made class of it called ship. The Ship movieClip glows from Frame 6 to indicate when it crashes into an asteroid.The myShipMovieClip child is controlled by arrow keys and asteroid approaches. The hitTest works but I cant get the ship to glow i.e. from the timeline go to the Ship MovieCli in the library and go to frame 6 to start it to glow. I have managed to do this in ActionScript 2 but have tried for the last few days to try and do it in AS3here is my code :
import flash.events.KeyboardEvent;
import flash.events.Event;
import flash.display.MovieClip;
[code].....
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Jun 26, 2009
I've got a movieclip animation which is added to the stage at the start of the .swf.Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage? Which methods look out for movieclips finishing?
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Jun 26, 2009
I've got a movieclip animation which is added to the stage at the start of the .swf. Its an introduction to the game, and the user is encouraged to click on the movieclip to start the animation.Once the animation is finished I'd like the movieclip to be removed from the stage.How do I go about doing this? Do I need to setup some sort of event handler which listens out if the movieclip has finished then start a function once its finished to remove it from the stage?
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Nov 12, 2011
There is a library component represented by Class A. But constructor of this class requires some parameters. When the component needs to be added dynamically, it's fine because of code :
var abc:A = new A(param1,param2)
But what if my movieclip is already present on the stage. I notice it gives out error, that the parameters are null.
Is their any way to insert constructor parameters for movieclips already on stage.
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Nov 21, 2010
I have made a simple animation using only the timeline. The animation is covered by a button "Knapp" (alpha 0) wich activates the actions. The whole thing works fine the first time. The last action says go to and play frame 2, wich has two actions: stop + go to and play frame 4. But this action does not work the second time. I tried to set the action to frame 3 instead of 2 and the same problem occured on another action on the timeline as well.
Here is the last action on my timeline:
Knapp.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_11);
function fl_ClickToGoToAndPlayFromFrame_11(event:MouseEvent):void{ gotoAndPlay(2);}
[Code]....
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Apr 26, 2010
I am trying to remove an FLVPlayback from stage at its completion and gotoAndPlay a mc from my library. Nothing seems to work. I am using CS4 and as 2.0.Here is the code im trying to use now to load and remove FLVPlayback
[Code]...
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Sep 27, 2009
im using as3 to make buttons, and basically when you click on something, all other tabs close, i can not get this to work....
invisible.addEventListener(MouseEvent.CLICK, fn_tab3_1); // invisible is the invisible button, mouse move in this area triggering this event//
function fn_tab3_1(event:MouseEvent){
[code]....
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Feb 22, 2009
I have a movieclip on the stage instance name: "man_mc"and another movieclip on the stage named: "tree_mc"At the end of the timeline in "man_mc" I want to call the"tree_mc" to gotoAndPlay('fall').I've tried tree_mc.gotoAndPlay('fall'); and a few others
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Aug 23, 2008
I have a video that starts after an introduction is played.it plays fine but my members are asking for a non autoplay video. So I'm trying to put a "start video" button or movieclip to start the video manually.
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Oct 9, 2009
Is there a simple gotoAndPlay code to tell a scene what scene to go upon completition?I know they automatically go to the next scene in the timeline, but I have multiple scenes that I want to play through and all link to the same scene. I want to do this without a stop(); and without the user having to click a button or movieclip...
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Jun 23, 2010
I want to have an animated button that go's to the next scene and plays. This is the code I have on the button inside the movie clip:
ActionScript Code:
on (rollOver) {
gotoAndPlay("rollover");
} on (rollOut) {
gotoAndPlay("rollout");
} on (release) {
gotoAndPlay("Scene 2", 1);
}
For some reason this doesn't work? Is the problem that the code on the button is within a movie clip?
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Apr 28, 2005
In the game there is a scene (called scene 1) in that scene there is a movieclip.. Inside that movieclip there is alot of frames, and on the last frame there shall be a gotoAndPlay script that makes you go to scene 2 that is outside the movieclip... I have tried with gotoAndPlay("Scene 2", 1); and stuff, but it doesn't work
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Apr 2, 2008
How do I trigger gotoAndPlay(1, "Scene 2") from within a MovieClip?
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Apr 28, 2005
In the game there is a scene (called scene 1) in that scene there is a movieclip.. Inside that movieclip there is alot of frames, and on the last frame there shall be a gotoAndPlay script that makes you go to scene 2 that is outside the movieclip... I have tried with gotoAndPlay("Scene 2", 1); and stuff, but it doesn't work
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Jul 21, 2011
I have three symbols. First is a Shield MovieClip, where in the first frame I have placed a stop(); Action and the second frame is where the animation starts..Second is a Ship and third is a PowerUp. Inside the Ship symbol, I placed the Shield MovieClip. I wanted to create a hitTest when the Ship hits the PowerUp, the Shield MovieClip inside of the Ship will start playing.
This is my code that doesn't work:
if(this.hitTest(_root.ship)) {
root.Ship.Shield.gotoAndPlay(2);
}
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Apr 1, 2010
How to jump to a frame (gotoAndPlay) on the ROOT (or any frame anywhere) right after a movie clip is done playing. This is AS3 on Flash CS4.
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Aug 3, 2004
I'm making a flash site but I'm having a little problem: I preload my site with this code:
Code:
bytes_loaded = Math.round(this.getBytesLoaded());
bytes_total = Math.round(this.getBytesTotal());
getPercent = bytes_loaded / bytes_total;
this.loadBar._width = getPercent * 200;
this.loadText = Math.round(getPercent * 100) + "%";
if(bytes_loaded == bytes_total) {
this.gotoAndPlay(3);
}
This code works perfectly when I test it, but if it goes to frame 3, the MC's on that frame won't start playing... ? If I just remove the frames with the preload bar (so frame 3 becomes frame 1), all works perfectly...
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Jun 15, 2011
I have attempted with little (read as: none) success in having movieclip(s) play when triggered via Microphone activity/silence level. I would like to have the microphone act as a simple trigger that plays movieclip(A) depending on silence cut off level and loudness of microphone input.
If The mic user were to speak into the mic relatively loud, movieclip(A) would play.As soon as the mic level decreases; movieclip(A) would either play in reverse, or play another movieclip. (MOVIECLIP B) .The idea is to have an simple animated mouth open and close in time to microphone input.
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Nov 21, 2004
I'm using movie clips to make buttons because I want a image to fade in and out. When you click on it it should jump to a different frame but it does not happen. I'm not should if it's trying to go in to the frame in the movie clip or or not. How do I get that movie clip when I use the on release to gotoandplay on the main sence and not the movie clip? There was an image in the background but for size, I had to delete it to upload it. Not important but pointing it out for some reason.
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Nov 9, 2007
For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;
[Code]...
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Aug 12, 2010
I have a frame with a movieclip in it (named "theclip" in the library and has the instance name of "guy"). The movieclip has two frames with stops on them. The second frame inside this movieclip has the label "guy2"
Now back in the basic frame i also have a button (outside the guy movieclip) that i'd like when i press it it jumps to the "guy2" frame of the "guy" movieclip.
Code:
on (release) {
gotoAndPlay("guy2");
}
what do i add to the script that makes it refer to the movieclip? Is there a line like the _root or _parent and so on?
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Jun 2, 2010
A method I've used many times on AS2, is not working in AS3. I'm using a gotoAndPlay command within an Event.ENTER_FRAME loop to go to a particular frame on the timeline that holds a movieclip containing a looping movieclip.
[Code]...
It successfully moves the timeline to the "goright" and "goleft" labels, but the problem I'm having is that it never gets past the first frame of the embedded movieclip - clearly because it is resetting the mc every time the onEnterFrameHandler is called.
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Mar 22, 2010
hi i am having trouble getting my buttons to work right in flash cs4. is it possible to have a button gotoandplay a frame inside a different movieclip? if so how?
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Jan 25, 2007
I have an animation inside a movieclip thats located on the main timeline. There is a stop on the first frame of the movieclip, and whenever I try to do the _root.MC.gotoAndPlay(2) it will play like one frame then stop.
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Mar 15, 2010
How do I make an event listener that will tell my movieclip to gotoAndPlay a different frame if x is < than 100?
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Jun 4, 2010
I am using an older version of flash. This is technically a game question but it is in older flash.My MC is a movable char that can jump, fall, and land on platforms. I would like to program a way for if the char falls and doesn't meet ground (i.e. falls out of view entirely) for a new frame to play on the main timeline OR for a movie clip to load asking it to try again OR for the game to start over completely. Whichever method is easiest.
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Sep 20, 2009
I just want to ask if is it possible to call a movieclip using the String Class together with it's instance name to use gotoAndPlay() method. I know how to use the instance name and the method but then what if I want to use a string together with the instance name and the gotoAndPlay.
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May 11, 2011
ive made a simple game for a uni project, when you get game over a movieclip comes up and inside the movie clip there is a button to restart the game. how to i code the button inside the movieclip to gotoAndPlay to frame 1 on the main timeline?
[Code]...
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Jul 11, 2011
How do you make a movieclip move horizontally from the start of the stage to 3/4 of the stage. Stage size is 700 px by 600 px i want just one row in the middle of the stage. i want that movieclip to disappear right after it reach the end of the 3/4 mark.
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