ActionScript 2.0 :: Microphone Triggered To GotoAndPlay Movieclip?

Jun 15, 2011

I have attempted with little (read as: none) success in having movieclip(s) play when triggered via Microphone activity/silence level. I would like to have the microphone act as a simple trigger that plays movieclip(A) depending on silence cut off level and loudness of microphone input.

If The mic user were to speak into the mic relatively loud, movieclip(A) would play.As soon as the mic level decreases; movieclip(A) would either play in reverse, or play another movieclip. (MOVIECLIP B) .The idea is to have an simple animated mouth open and close in time to microphone input.

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ActionScript 2.0 :: Object Disappear After GotoAndPlay Is Triggered?

Dec 1, 2011

I'm not real sure what I'm doing wrong, but once the array is validated the movie should go to the next frame(3)--which it does however my objects disappear. The AS below is in the actions frame 2. The objects span from frame 2 to frame 3, so I'm not real sure why they'd disappear.

[Code]...

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Professional :: MouseEvent Triggered GotoAndPlay Missing Frames?

Mar 6, 2012

I am using a mouseEvent listener
 
iBubble1.addEventListener("click",doStuff);
 
to call a function that uses gotoAndPlay to send the playback head to a certain animation on the timeline.
 
function doStuff(evt:Event):void {
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}
 
Should be so simple. But the first frame of the "popped' animation, often the first 2, do not display. (when testing the compiled app, even the first 3-4 frames often do not display)Without the mouse event listener, using gotoAndPlay("popped"); to move the playback head to this animation from another spot in the timeline works just fine, so that's why I suspect the mouse event is involved in the bug.using

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Media Server :: Microphone Activity Level At -1 Even Though Microphone.getMicrophone() Is Called, Why?

Oct 7, 2009

I'm setting up an application where I need to record users' voice every so often during the course of the users' interaction with the application.  Recording is fine, and the quality is fine, but now my issue is understandng how Flash handles the microphone when it gets attached to a stream for publishing.Basically, the problem is that when I "publish" my stream, the voice gets cut off (clipped) at the beginning.  So, I initially thought this may have to do with buffer settings on the FMS server side, but it wasn't. Then I investigated client side stuff.  For some reason, my internal mic .activityLevel property is -1 even though I have called Microphone.getMicrophone().  According to Flash's documentation, this shouldn't be the case:
 
activityLevel    propertyactivityLevel:Number  [read-only]Language Version :     ActionScript 3.0Player Version :     Flash Player 9The amount of sound the microphone is detecting. Values range from 0 (no sound is detected) to 100 (very loud sound is detected). The value of this property can help you determine a good value to pass to the Microphone.setSilenceLevel() method.If the microphone is available but is not yet being used because Microphone.getMicrophone() has not been called, this property is set to -1.I am using a timer to investigate the microphone .activityLevel property every 50 milliseconds:
 
package
{
import fl.controls.Button;
import fl.controls.TextInput;[code].....

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ActionScript 3.0 :: If Statement : Trigger If The Function Is Triggered By A Specific Movieclip?

Jan 10, 2010

I have a bunch of event listeners that refer to different movieclips but trigger the same function.I have an if statement within this function that I need to trigger if the function is triggered by a specific movieclip.

ActionScript Code:
//movieclip stuff....
addChild(backgroundPoint);
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[code]....

I know I could just create two separate functions but the code within the function (not shown here) is fairly long and I dont like repeating code.

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like so;

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[Code].....

but it isn't fool proof because the MC is returned before the Loader finishes loading.

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ActionScript 3.0 :: MovieClip Movement Triggered By Socket Event - Screen Render?

May 11, 2009

I have a flash project that's implementing a simple two player game. I have added an enterFrame function to my main movie which listens for keyboard activity in order to move a cowboy gunslinger. Whenever the cowboy moves, I send a message over a socket to a server which dispatches the movement to the other connected client. This works pretty well, however, the movement messages tend to arrive in clumps which results in jumpy animation of my cowboy on my opponents screen and jumpy animation of his cowboy on my screen. To illustrate, i put a trace in my enterFrame function because I am imagining that this function will run roughly once each time my main movie renders the screen. I also put a trace statement in my function that responds to network traffic and moves the remote player's cowboy on my screen.

Here's the output:
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enter frame:4
enter frame:4
client movePlayer running
client movePlayer running
client movePlayer running
[Code] .....

As you can see, I'll get several messages in a row from the remote client which instruct me to move their cowboy ('client MovePlayer running') and they will all run in a row before the screen updates. I'm guessing I should be using something like updateAfterEvent but this method is only provided by Mouse, Timer, and Keyboard events.

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ActionScript 3.0 :: How To GotoAndPlay Another Movieclip

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im using as3 to make buttons, and basically when you click on something, all other tabs close, i can not get this to work....

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[code]....

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ActionScript Code:
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ActionScript 2.0 :: GotoAndPlay Inside A Movieclip

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Apr 2, 2008

How do I trigger gotoAndPlay(1, "Scene 2") from within a MovieClip?

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ActionScript 2.0 :: GotoAndPlay Inside A Movieclip?

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In the game there is a scene (called scene 1) in that scene there is a movieclip.. Inside that movieclip there is alot of frames, and on the last frame there shall be a gotoAndPlay script that makes you go to scene 2 that is outside the movieclip... I have tried with gotoAndPlay("Scene 2", 1); and stuff, but it doesn't work

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I'm making a flash site but I'm having a little problem: I preload my site with this code:
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I am trying to get a movieclip that is on the stage to play at a certain time. it isn't working (not getting errors) and I'm so lost. The odd thing is, it is not just not doing it, but doing something else: it is going to the frame and stopping.

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ActionScript 2.0 :: GotoandPlay In Movieclip - Image To Fade In And Out

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I'm using movie clips to make buttons because I want a image to fade in and out. When you click on it it should jump to a different frame but it does not happen. I'm not should if it's trying to go in to the frame in the movie clip or or not. How do I get that movie clip when I use the on release to gotoandplay on the main sence and not the movie clip? There was an image in the background but for size, I had to delete it to upload it. Not important but pointing it out for some reason.

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ActionScript 2.0 :: Goto And Play Scene - _root.gotoandplay And Even Scene1.gotoandplay Won't Work?

Nov 9, 2007

For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;

[Code]...

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Flash8 :: Button Outside A Movieclip To "gotoandplay" Inside The Movieclip?

Aug 12, 2010

I have a frame with a movieclip in it (named "theclip" in the library and has the instance name of "guy"). The movieclip has two frames with stops on them. The second frame inside this movieclip has the label "guy2"

Now back in the basic frame i also have a button (outside the guy movieclip) that i'd like when i press it it jumps to the "guy2" frame of the "guy" movieclip.

Code:
on (release) {
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ActionScript 3.0 :: OnEnterFrameHandler + GotoAndPlay To Control Embedded Movieclip

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A method I've used many times on AS2, is not working in AS3. I'm using a gotoAndPlay command within an Event.ENTER_FRAME loop to go to a particular frame on the timeline that holds a movieclip containing a looping movieclip.

[Code]...

It successfully moves the timeline to the "goright" and "goleft" labels, but the problem I'm having is that it never gets past the first frame of the embedded movieclip - clearly because it is resetting the mc every time the onEnterFrameHandler is called.

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Professional :: Possible To Have A Button Gotoandplay A Frame Inside A Different Movieclip?

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hi i am having trouble getting my buttons to work right in flash cs4. is it possible to have a button gotoandplay a frame inside a different movieclip? if so how?

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ActionScript 3.0 :: GotoAndplay From The Instance On Stage To MovieClip In Library?

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I am trying to learn ActionScript 3. I have a MovieClip called Ship in the library and have made class of it called ship. The Ship movieClip glows from Frame 6 to indicate when it crashes into an asteroid.The myShipMovieClip child is controlled by arrow keys and asteroid approaches. The hitTest works but I cant get the ship to glow i.e. from the timeline go to the Ship MovieCli in the library and go to frame 6 to start it to glow. I have managed to do this in ActionScript 2 but have tried for the last few days to try and do it in AS3here is my code :

import flash.events.KeyboardEvent;
import flash.events.Event;
import flash.display.MovieClip;

[code].....

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ActionScript 2.0 :: Animation Inside MovieClip - GotoAndPlay Never Works

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I have an animation inside a movieclip thats located on the main timeline. There is a stop on the first frame of the movieclip, and whenever I try to do the _root.MC.gotoAndPlay(2) it will play like one frame then stop.

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Actionscript 3.0 :: Make An Event Listener That Will Tell My Movieclip To GotoAndPlay A Different Frame ?

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How do I make an event listener that will tell my movieclip to gotoAndPlay a different frame if x is < than 100?

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ActionScript 2.0 :: If Movieclip Leaves Movie Boundaries, GotoAndPlay New Frame?

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Actionscript 3.0 :: Call A Movieclip Using The String Class Together With It's Instance Name To Use GotoAndPlay() Method

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I just want to ask if is it possible to call a movieclip using the String Class together with it's instance name to use gotoAndPlay() method. I know how to use the instance name and the method but then what if I want to use a string together with the instance name and the gotoAndPlay.

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ActionScript 3.0 :: Code The Button Inside The Movieclip To GotoAndPlay To Frame 1 On The Main Timeline?

May 11, 2011

ive made a simple game for a uni project, when you get game over a movieclip comes up and inside the movie clip there is a button to restart the game. how to i code the button inside the movieclip to gotoAndPlay to frame 1 on the main timeline?

[Code]...

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