ActionScript 2.0 :: Object Disappear After GotoAndPlay Is Triggered?
Dec 1, 2011
I'm not real sure what I'm doing wrong, but once the array is validated the movie should go to the next frame(3)--which it does however my objects disappear. The AS below is in the actions frame 2. The objects span from frame 2 to frame 3, so I'm not real sure why they'd disappear.
I have a project that has 6 movie clips across the stage that are triggered by mouse click. The trouble I'm having is getting them each to dissapear when the next movie clip is triggered. You can click out w/ an "x" box but I want them to dissapear when the next mc is triggered also.
Code: var mc:handfade; hand_mc.addEventListener(MouseEvent.CLICK, handPage); function handPage(e:MouseEvent):void
I have attempted with little (read as: none) success in having movieclip(s) play when triggered via Microphone activity/silence level. I would like to have the microphone act as a simple trigger that plays movieclip(A) depending on silence cut off level and loudness of microphone input.
If The mic user were to speak into the mic relatively loud, movieclip(A) would play.As soon as the mic level decreases; movieclip(A) would either play in reverse, or play another movieclip. (MOVIECLIP B) .The idea is to have an simple animated mouth open and close in time to microphone input.
to call a function that uses gotoAndPlay to send the playback head to a certain animation on the timeline.
function doStuff(evt:Event):void { gotoAndPlay("popped"); }
Should be so simple. But the first frame of the "popped' animation, often the first 2, do not display. (when testing the compiled app, even the first 3-4 frames often do not display)Without the mouse event listener, using gotoAndPlay("popped"); to move the playback head to this animation from another spot in the timeline works just fine, so that's why I suspect the mouse event is involved in the bug.using
trace(currentFrame);
in the function after gotoAndPlay, does trace the correct first frame number of the animation, but this frame is not displayed, the animation just starts with the 2nd frame, or 3rd..or sometimes 4th.
i am trying to have a change in a property of an object, when this object `touches` the area of another object. Let s say, i have a car; when the car arrives on a ball(bcs i have a path), i want that ball to change the alpha transp. I don t want to use the mouse...so I cant use the Mouse Event listener....
I am a learner. I am using one object which animates from a corner and comes to the middle of the stage (Using Motion Tween for animation). What I need is when it comes to the middle of the stage it should disappear from the stage. How it is possible?
I could use some help on a bit of code for a shooter game I'm working on. I have enemy objects that appear on screen or move around on screen and I need help with code so that when you click on the object is disappears from the screen.
So, here is what I'm trying to do. I have a page full of characters for a project I'm working on now, and I want to add some interactivity to the page by making each of the characters clickable and having a description of the character pop up that you can then close. I have included 3 images of what I'd ideally like tohappen.Picture 1: The page in just a normal state, nothing happening.Picture 2: On rollover, I would like the character to pop out and enlarge.I know how to make it enlarge on rollover, but I don't understand how you would make it come to the front above other layers. with understanding how to do.
Picture 3: I want a description like this to pop up when you click on the character. I have a layer at 50% opacity to fade the background out as well. I need to know how to:1. Make this image show up when you click on the respective character.2. Make this image disappear when you click on the red X button at the top right
I have a rectangle drawn on the screen. I exported the center of the rectangle for action script. I have an instance of the center exported rectangle overlaying my main rectangle. I do this so that I can change the back color with actionscript. I have the blending property of the overlaying rectangle set to overlay so that borders of my original rectangle are visible.
My problem is when I scale the flash window the borders of my rectangle sometimes dissappear.
I have a grid of objects that have been added to the stage dynamically, the objects are either of a Class Red or Class Blue, how do I perform a hit test on the Classes? I want the Blue object to disappear once it hits a Red one.
I want the cursor to disappear when it rolls over an object, then reappear when it rolls off. It works when I run it in Flash, it works when I view the html in Internet Explorer, it DOESN'T work in Netscape. The cursor disappears and doesn't come back till you move it out of the navigator window. Here's the code:
on (rollOver) { loadMovie("movie.swf", place); mouse.hide(); } on (rollOut) { loadMovie("blank_movie.swf", place); mouse.show(); }
I am trying to implement the following control on a movieclip object. When the mouse pointer is over the object and if the left mouse button is clicked and stays clicked then a mask that overlaps the movieclip object is starting to disappear. I tried the MouseEvent.DOWN, etc but I did not succeed to implement this functionality. Probably i miss something. Can I achieve this through standard mouse events types or do i have to implement it another way? Also is it possible instead to fade out the mask by reducing the alpha attribute, to actually make disappear the pixel(s) that under the mouse pointer ?
I'm currently working on a game that has multiple 'scenes' located on each frame. In one scene, if you click on an object it disappears. I did this using the visible = false method. However, anytime you return the scene after, the object is visible again. How would I write the code so that it stays invisible permanently when you click it, regardless of whether or not you leave and later return to the scene?
I'm using Flash and AS3 to write an app for iOS and for Android and I'm saving XML-data using shared objects. Now it struck me that when I supply an update to the app store and the user updates the app, will the shared objects remain intact or will they be replaced? I'd very much like them to remain as they were.
I've just finished using this bit of simple code to get an object to move around randomly. What I want to do is try and get it to disapear or move off the stage after say a minute (with a countdown clock in the corner starting from a minute and counting down).
I'm doing a game like whack a mole but I'll do it as easy as I can. I'll use only mouse to click on the object, then get 1 point. And I want the object/figure show up by random and then disappear like whack a mole. I could make it shows up and then disappear but my problem is I can't stop it and I don't know what function I should use for counting point when I click on the object.
a) A full moon is there on the screen in which Name and Password field is there. b)The movement the user types his name and password and after pressing enter the moon should fade for some other animation.
Is action script needed for this?.
Am just a sort of general flash animator I don't know how to do things differently.
The animation further should continue where a steel door should open, two velvet ropes should be pulled aside which will make the bookcase wall swivels around to reveal the next animation
how to achieve point a and b.I will try pondering the rest on opening the steel door and pulling the velvet ropes that swivels the bookcase and goes to reveal another animation....
For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;
When I drag a movieclip called ball2 on another movieclip called een_mc it moves to another frame called twee.The code I use works but the output panel responds with:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at gotoTest_fla::MainTimeline/checkRaken() Here is the code:
I'm a Flash newbie and I'm trying to get some keyboard action going. I've followed some tutorials, but nothing seems to work. To test it I created a brand new fla file and added the following code in the first frame:
[Code]...
The first trace ("Add listener") shows up in the debug output, but no matter which keys I press I can't get the function to be called. Am I doing it wrong?
NetStatusEvent has only one type of event: NetStatusEvent.NET_STATUS; but it comes with many codes for various cases.
Here they are, listed.
However, a lot of them are not triggered for me. I know some are FMS specific but I'm talking about "NetStream.Play.Stop", "NetStream.Pause.Notify" or "NetStream.Unpause.Notify".
Is there a case when they shouldn't be triggered, even though I'm calling NetStream's control functions (which take effect), or a known issue around this matter?
I am making component with text field in it and I want to call some function on the onChanged event that trigger another function.
In case I define onChanged event on the following way everything is ok my_TextField.onChanged = function () {.....} but if I use listenerObject, function inside another function is not triggered.
I am trying to extract the last part (after the last .) of what trace(evtObj.target) shows, but when i try to use the code bellow to do it i get some of the info i get for the traces EventOb=_level0.RightSide.instance435.Ath (or whatever it is that triggered the event) Legth=Undefined
i get Undefined for all the string commands i have tied
example for evtObj.target with _level0.RightSide.instance435.Ath i want to get just Ath
I have a file where user chooses xy cordinates which display in text box.... which is workin, but I want to have it only appear inside a box area? ie choose once only inside box area - once outside i want the mouse to behave as normal (no new pointer no xy tracking) not sure what if statement would work ?
onClipEvent (mouseDown) { duplicateMovieClip("../cue", "cue" add n, n); setProperty("../cue" add n, _x, getProperty("_level0",_xmouse));
I created a simple animation that needs to have a button on one segment of the animation. I created a button with a action of getURL in AS3, the problem I am having is that every time the animation loops from the first frame it triggers the button and the new page I requested pops up.