I created a simple animation that needs to have a button on one segment of the animation. I created a button with a action of getURL in AS3, the problem I am having is that every time the animation loops from the first frame it triggers the button and the new page I requested pops up.
i havent tried to do this yet but im gonna be getting to it this week so i thought i might get some input on my task. What I would like to do is when my buttons are pressed i want a animation to be triggered... im thinking of using actionscript. gotoAndPlay();? im not sure. its been the gotoAndPlay /gotoAndStop that are confusing me.... If anyone could maybe give me the code i would use or maybe a link to a tutorial on it for FLASH MX!
I have a very simple animation of a butterfly I would like to delay the animation from running again once the butterfly flies off the stage area. and then have it start about 5 minutes later.
I am making animation button by movie clip, which has up, over, out and down state animations.
Using addEventlister and adding mouseEvent.ROLL_OVER, ROLL_OUT and Click.
It works almost OK but when I put and stop mouse at around corner of the hit area of this button, animation starts loops playing between over and out state.
my file works fine in the first loop but after the first loop the more it loops the more stuff stops working. and eventually after like 3 loops the animation stops the graphic is changing at different times and its all all over the place.i'm not sure why this happens i've had many theories. i'm not removing event listeners, maybe the text should be told to change upon the end of the exiting tween event.but i tried to do all of that and it still didn't work.
I've just created my first flash animation. It's about 10 seconds. The only problem is that it loops continuously. In the "using Flash for the first time" lesson by Jen deHaan (great lesson1), she mentions that you can drop this code in "stop();" and she also recommends to add all such code to a single frame to make it easy to find. However, she does not mention how to add code to a frame.
Likewise, the Help file only discusses stopping the loop for specific "graphics instances," not for an entire scene or movie. I'm sure it's simple. I just can't find it.
I am trying to make a basic animation that loops indefinitely. My brother, who is a Flash genius (but uses CS3) has suggested I put a gotoAndPlay(1) action after the last frame. This doesn't work.
i have a menu and links to internal pages like "index.html", "contacts.html" and so on.Before load those pages i need to end animation with objects desappearing.I found this code tell me if it's right because it doesn't work. i get this error message.
"ReferenceError: Error #1065: Undefined Url Variable" or something like that (i'm translating it from italian)
i have 6 links i applied code to one link only but i should apply it to all of them.
On parent timeline i have an animation and at the end of it i put this code:
it'd then goto Frame 3, but, the problem is even after clearing, the frame animation still loops every 2 seconds, regardless whether i'm using setTimeout or setInterval. Do you might know of any other way where what I need is, after 2 seconds in Frame 2, it'd then move to Frame 3, which I don't want it to go anywhere yet.
I am a Noob to ActionScripting and am having problems getting some movieclips to link to different URLs on release. I am able to get them to animate, and I am able to get them to link to an html page in the same folder, but I can�t get both functionalities to work at the same time and it is driving me crazy!! I've tried putting the actionscript in the instance object, in the action layer, and other things and nothing seems to work!?I believe that the actionscripting needs to be done in the "baners" movieclip, but it could also be the "Symbol 3" movieclip
Here is also a link to the . See, if you mouse over the first two clips, they animate, but they do not go to the HTML page if you click on them. The third clip will go to the page success1.html in the same folder if you click on it, but it does not animate on mouse over.I'm using Flash CS3 as my editor and I'm using ActionScript 2.0 for the scripting
I am new to Flash/Actionscript and am having problems getting some movieclips to link to different URLs on release. I am able to get them to animate, and I am able to get them to link to an html page in the same folder, but I can't get both functionalities to work at the same time. I've tried putting the actionscript in the instance object, in the action layer, and other things and nothing seems to work!?
Here is the link to the source file: [URL] believe that the actionscripting needs to be done in the "banners" movieclip, but it could also be the "Symbol 3" movieclip. Here is also a link to the .swf [URL]. See, if you mouse over the first two clips, they animate, but they do not go to the HTML page if you click on them [URL]. The third clip will go to the page success1.html in the same folder if you click on it, but it does not animate on mouse over.
I'm building a website using actionscript 3 with an animated intro and it has 8 movie clip buttons called Tab1, Tab2,etc. which when clicked navigate to different URL's. I would like play an exit animation (frame 300) on my main time line when a button is click and then goto the url page.
I have a movie clip I am using as a button (instance name btn1) and I added an event listener to it (using the following line): btn1.addEventListener(MouseEvent.MOUSE_OVER, animate1); the function "animate1" triggers some small animation when the mouse is over the movieclip. my problem is that the animation is triggered both on mouse over and mouse out events.
On my main timeline I have a movieclip with an instance called "eye". What I would like to happen if for a random number to be generated and assigned to "blink". If blink = 20 then I want to play "eye"s animation. This is the code I have so far:
I've told the eye animation to stop() in the first frame to stop it from animating before being told. I know this won't work yet, I haven't worked out how to put this code in a loop to keep generating a new value for blink, and test if it is 20.
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
I'm a Flash newbie and I'm trying to get some keyboard action going. I've followed some tutorials, but nothing seems to work. To test it I created a brand new fla file and added the following code in the first frame:
[Code]...
The first trace ("Add listener") shows up in the debug output, but no matter which keys I press I can't get the function to be called. Am I doing it wrong?
NetStatusEvent has only one type of event: NetStatusEvent.NET_STATUS; but it comes with many codes for various cases.
Here they are, listed.
However, a lot of them are not triggered for me. I know some are FMS specific but I'm talking about "NetStream.Play.Stop", "NetStream.Pause.Notify" or "NetStream.Unpause.Notify".
Is there a case when they shouldn't be triggered, even though I'm calling NetStream's control functions (which take effect), or a known issue around this matter?
I am making component with text field in it and I want to call some function on the onChanged event that trigger another function.
In case I define onChanged event on the following way everything is ok my_TextField.onChanged = function () {.....} but if I use listenerObject, function inside another function is not triggered.
I am trying to extract the last part (after the last .) of what trace(evtObj.target) shows, but when i try to use the code bellow to do it i get some of the info i get for the traces EventOb=_level0.RightSide.instance435.Ath (or whatever it is that triggered the event) Legth=Undefined
i get Undefined for all the string commands i have tied
example for evtObj.target with _level0.RightSide.instance435.Ath i want to get just Ath
I have a project that has 6 movie clips across the stage that are triggered by mouse click. The trouble I'm having is getting them each to dissapear when the next movie clip is triggered. You can click out w/ an "x" box but I want them to dissapear when the next mc is triggered also.
Code: var mc:handfade; hand_mc.addEventListener(MouseEvent.CLICK, handPage); function handPage(e:MouseEvent):void
I have a file where user chooses xy cordinates which display in text box.... which is workin, but I want to have it only appear inside a box area? ie choose once only inside box area - once outside i want the mouse to behave as normal (no new pointer no xy tracking) not sure what if statement would work ?
onClipEvent (mouseDown) { duplicateMovieClip("../cue", "cue" add n, n); setProperty("../cue" add n, _x, getProperty("_level0",_xmouse));
I created a button that looks up the coordinates of the device. There is no errors in the code but for some reason which is eluding me, the event is not being triggered.
Here is my code:
protected function lblCheckIn_clickHandler(event:MouseEvent):void { if (Geolocation.isSupported)
I made this simple movieclip with over and out states. However my function does not work. When moving over the movieclip the mouse out event is called immediately. I don't know why this is happening.
ActionScript Code: home.buttonMode = true; function onOver (e:MouseEvent):void {
What I am wanting to do is move multiple MCs when a MC (acting as a button) is released, the following is the code that i have tried but it doesn't want to work:
I'm a beginner in AS and is trying to build my website entirely on AS2.0. Here's an effect ( I call it "appear effect" ) I wanna create with the tween class:
[Code]...
I would like to have this effect triggered whenever a button needs to appear. In total, I have about 10 btns. I believe I have to store it inside a function. Tat's all I know, can someone pls kindly guide me thru this?
Im going to repost this question but simplify it, I read this post afterwards and it even confused me... have 3 movie clips that are being used like a button, they appear in the middle of the screen, when clicked on the 3 movies move to the left of the screen.the top movie clip is at x: 30 y: 180the middle movie clip is at x: 30 y:345the bottom clip is at x: 30 y: 510if you click on the middle clip, it moves to the postion of the top clip,the top click then movies to the bottom, and the bottom moves to the middleif you click on the bottom clip, it moves to the top, the middle clip moves to the bottom, and the top clip moves to the middle.basicly the 3 clips cycle positions, depending on what clip the user clicks on, the button that was clicked on moves to the top.THE PROBLEM....I want to load an external movie clip. I want the clip to load when the the movie clip that the user cliced on moves to the top postion x: 30 y: 180,
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