ActionScript 2.0 :: Multiple Tweens Triggered By A MC?
Jun 4, 2006
What I am wanting to do is move multiple MCs when a MC (acting as a button) is released, the following is the code that i have tried but it doesn't want to work:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;[code]...........
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Jul 16, 2010
How can I get a function triggered by multiple triggers? For example, a function that is normally triggered by a condition but also needs to be executable independently with a mouse click.
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Aug 10, 2011
The following code works in the following way:
When I enter incorrect values in the txtother.textbox and focuses out, an alert will be displayed as "Please enter a valid Format Mask." . After pressing the "ok" button in the Alertbox the txtOther.focusout even is triggered again. i.e. immediately after pressing the OK of alert, the same ALERT is displayed again.
I have added the code for ur reference:
//in mxml File:
<mx:Canvas label="General" >
<mx:VBox>
[Code].....
I don't want to the alert to come again and again .. I need it in such a way that when the ok button of alert is pressed. The txtother.text should be in focus, and the alert should not come again and again as before.
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Nov 8, 2010
I have a class set up that should just spit back the duration of a loaded video file. It works, but my onMetaData handler seems to get triggered twice, even though I can only see one place that should trigger it:
Code:
public function PENetConnection (obj:Object=null)
{
[code]....
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Mar 25, 2009
I am working on a presentation that has multiple scenes each having say 100 frames. Every 10 frames there is content on the stage, i.e. a 'slide'. There are left and right arrow buttons to take the user of the presentation forward and backward - much like a powerpoint presentation.Many of the 'slides' contain another button (instance name infoBTN) that can be rolled-over, and when this happens an info bubble pops up to display some information in the form of a graphic (instance name infoBubble).This operation works fine for one button, but I don't really want to have to call a new function and variable name and have new instance names on each subsequent frame that features a similar button with an identical operation.
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Code:
// INFO BUTTON MOUSE EVENT
var fadeIn:Tween = new Tween(infoBubble, 'alpha', Regular.easeOut, 0, 1, 0.75, true);
[code]........
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Mar 14, 2008
im using MC Tween [URL] but i have a question how can i use multible tweens? if i do
mc.tween("_x", 10, 1.5);
mc.tween("_y", 10, 2.5);
he goes directly to x 10 an y 10 is there a way that he goes first to x 10 and when he's there he goes to y 10?
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Jan 22, 2010
i am using the gtween erley beta in my project, and i loved the multiTween class that could take an target array and tween all the targets, but now i updated to the latest release, and now the function seams to be gone?
Some one know if this is coreckt ? And are there an anouther tweening lib out there that can do the same?
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Jun 21, 2010
I seem to remember reading that you shouldn't do it.I was mad at Flash CS4 and CS5 because I wasn't able to make the animation work like After Effects, as far as animating something, having it rest, and then animating it again. I know you can do this already, however, if you add easing you could mess yourself up as the ease gets applied to the entire tween. I wanted to be able to tween something with an ease, then let it rest, then tween it again, again with an ease.
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May 10, 2011
I have a problem, which I couldn't solve. I made three motion tweens. One is the background, which slides in from left. Another one, is a car, which goes in the scene from right. The two visible wheels of this car are spinning too using a motion tween. The problem is that all these motion tweens keep looping. I would like to let the background and the wheels of the car loop forever, but I want the car to come in from right and stop on the left. When I tried to stop it, it stopped the car, but unfotunately it stopped the background too. How could I manage to let the background and the wheels of the car loop, but stop the car in a position?[URL]
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May 18, 2011
I'm trying to mask multiple shape tweens for a slideshow animation I'm working on. (the transition would look just like the main animation on this page url...)
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Mar 11, 2007
What I want is to do this [URL] in actionscript rather than with tweens...as u can see, it takes EONS too long to load (on some PCs at least) (and I know, it DOES need a preloader (which I have), but I'm going to add that later. I want to get this going first). Now, I read a decent bit about onEnterFrame, and did some tutes, but I'm not quite sure how to use it to do what I want.
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May 26, 2007
I have a few movie clips in the library. each is created at runtime, placed in an existing movie clip, and given some text (each movie clip has a dynamic text box inside). The header text loads, and then body, and then the enter button. My problem is that the tween for body don't work, yet the tweens for the header and the enter text work. The only difference between the header and the body movie clips, is that the textbox inside, in the body clip is set to multiline.[code]
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Apr 30, 2009
Picture this, for now anyway, as I will be uploading my example when I get home from work. I have five squares all the same size on 5 different layers in slightly different posistions so it looks like a diagonal stack of squares.
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Apr 2, 2009
having a problem with targeting multiple motion tweensin Flash CS4. I am using AS2 and attempting to change thevisibility of eight separate motion tweens (visible false and thentrue). I want to be able to affect each tween separately. I amlooking to activate visibility as follows:
if (triggerclip._currentframe == 2) {
sword._visible=true;
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[code]....
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Nov 19, 2009
i'm trying to tween a movie clip, there are multiple, called clipsArray0, 1, 3 etc.. i can pull back the number via creating a listener but when i try and tween this i get an error as the propriety if a String.
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function makeListener(name:String):Function{
return function (event:Event):void{
[Code]....
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Apr 2, 2009
I am trying to target multiple tweens, trying to turn their visibility false/true. I have named each tween in the tween properties box, and I have targeted them like this: plane.plane2.tween1._visible=false (and so on), but no go! Only the first of the seven is actually affected--the others are not.
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Feb 9, 2011
I want to get my movieclip "dial_graphcis_mph" to start at X position 0, move to X position -292.35,move back to X position -220, and then yoyo between -230 and -220.Is it possible to do this without using the TweenTimeline class or similar?I want to keep all the code on the stage with the movieclip if possible...The following code only yoyos between 0 and -292.35.
stop();
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;
var tweenMPH = new Tween(dial_graphics_mph, "x", Strong.easeInOut, 0, -292.35, 6, true);
[code]....
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Jan 12, 2011
I'm looking for some actionscript that will move a clip from one point to another, but in a curve. I've done one that tweens the x and y positions as well as the scaleX and scaleY that sort of does this.
Seems I've seen this sort of thing on YouTube at the end of watching a video. A set of small videos appear, they scale up in size and move to a new position, but they go up, and then down smoothly (thus, a 'curve');
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Sep 25, 2008
I'm trying to create various tween for various movies, comething like this:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;[code].....
My problem is how to call a specific tween to stop it, for example: onrollover stop the tween assigned to "barra3" mc for example. I can't use bot_alpha.stop() it doesn't work. I think it's because i have multiple "bot_alpha" tweens, i need something to dynamic create bot_alpha1; bot_alpha2; ... ...
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Jan 2, 2012
When I want to ask for a small fee for my app, I'm not allowed to use TweenLite. So I started thinking I could probably replace the tweens with Flash's built-in Tweens. BUT I'm also using rotationY. Flash doesn't support this as far as I know. Are there Tween engines out there with a copyleft?
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Jun 18, 2010
is there a way in as3 to run multiple tweens at the same time without them crashing? eg. I had a problem with a movie clip.. on mouse over it would glow, and if clicked it would move to another place... the problem was if the user clicked the clip while it was glowing, the "glow" tween was interupted and the clip moved to another place but kept the glow... another eg. if i play an embedded video at the same time an animaton of some sort starts at another part of the screen, they both slow down.... so basicly, is there a way to make multiple tweens and/or videos run smooth at the sam time?
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Jul 13, 2010
I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons.Everything is working fine until I include a 3d tween animation of a hanging sign.it doesn't have any action script - just a 3d tween where the sign swings however once I include it in the slide show, the whole thing goes crazy:The fade in and out of tweens don't work.sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded... can someone please helpe me and point me in the right direction of where to even start trouble shooting it? The problem is that it acts as if there was some kind of script added however there's no action script included in the hanging sign.
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Jul 13, 2010
I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons...
Everything is working fine until I include a 3d tween animation of a hanging sign.. it doesn't have any action script - just a 3d tween where the sign swings... however once I include it in the slide show, the whole thing goes crazy:
The fade in and out of tweens don't work... sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded.. The problem is that it acts as if there was some kind of script added.. however there's no action script included in the hanging sign..
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Sep 26, 2010
I'm a Flash newbie and I'm trying to get some keyboard action going. I've followed some tutorials, but nothing seems to work. To test it I created a brand new fla file and added the following code in the first frame:
[Code]...
The first trace ("Add listener") shows up in the debug output, but no matter which keys I press I can't get the function to be called. Am I doing it wrong?
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Aug 19, 2010
NetStatusEvent has only one type of event: NetStatusEvent.NET_STATUS; but it comes with many codes for various cases.
Here they are, listed.
However, a lot of them are not triggered for me. I know some are FMS specific but I'm talking about "NetStream.Play.Stop", "NetStream.Pause.Notify" or "NetStream.Unpause.Notify".
Is there a case when they shouldn't be triggered, even though I'm calling NetStream's control functions (which take effect), or a known issue around this matter?
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Feb 17, 2010
I am making component with text field in it and I want to call some function on the onChanged event that trigger another function.
In case I define onChanged event on the following way everything is ok my_TextField.onChanged = function ()
{.....} but if I use listenerObject, function inside another function is not triggered.
[Code]...
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Nov 9, 2009
my completeHandlerI would like it to be triggered when the progress bar is complete.
// uploader script
var URLrequest:URLRequest = new URLRequest("http://mysite.php");
// image types
[code].....
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Jan 26, 2009
I am trying to extract the last part (after the last .) of what trace(evtObj.target) shows, but when i try to use the code bellow to do it i get some of the info i get for the traces EventOb=_level0.RightSide.instance435.Ath (or whatever it is that triggered the event) Legth=Undefined
i get Undefined for all the string commands i have tied
example for evtObj.target with
_level0.RightSide.instance435.Ath
i want to get just Ath
[Code]....
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Oct 5, 2010
I have a project that has 6 movie clips across the stage that are triggered by mouse click. The trouble I'm having is getting them each to dissapear when the next movie clip is triggered. You can click out w/ an "x" box but I want them to dissapear when the next mc is triggered also.
Code:
var mc:handfade;
hand_mc.addEventListener(MouseEvent.CLICK, handPage);
function handPage(e:MouseEvent):void
[Code]....
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Feb 20, 2012
I have a file where user chooses xy cordinates which display in text box.... which is workin, but I want to have it only appear inside a box area? ie choose once only inside box area - once outside i want the mouse to behave as normal (no new pointer no xy tracking) not sure what if statement would work ?
onClipEvent (mouseDown) {
duplicateMovieClip("../cue", "cue" add n, n);
setProperty("../cue" add n, _x, getProperty("_level0",_xmouse));
[Code]....
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