ActionScript 3.0 :: Multiple Tweens To Make A Clip Move In A Curve?
Jan 12, 2011
I'm looking for some actionscript that will move a clip from one point to another, but in a curve. I've done one that tweens the x and y positions as well as the scaleX and scaleY that sort of does this.
Seems I've seen this sort of thing on YouTube at the end of watching a video. A set of small videos appear, they scale up in size and move to a new position, but they go up, and then down smoothly (thus, a 'curve');
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Feb 14, 2012
I have Adobe Flash CS 5 and have been having difficulties trying to get a created tween to move at a constant speed. I have been converting a graphic I've created to a symbol and turning it into a motion tween, however I have only figured out how to move the tween on a frame by frame basis. Is there a way I can map out the full trajectory of the tween and then set it to travel along that pathway at a constant speed rather than moving from point to point within a certain number of frames? The desired result is a green circle that will bounce off the edges of the computer screen/window as it moves along at a constant speed in the appropriate direction. I am a flash novice and have been fiddling with the program for a few days
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Jan 5, 2003
This is my first tread, but Im a long time viewer of this site.I ve got a question. Im trying to figure out how to move a clip from one location to another using a button. This is the code on my movie clip.
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Jun 12, 2010
The menu works as follows: My stage is 960px wide. On the stage there is a holding MC called container_mc which is 1900px wide. Within this holding MC there are 6 buttons which fill up the entire dimensions of the MC. This container_mc sits on the stage and the sure can click and drag this container about horizontally thus revealing all of the buttons. When they click it opens up a box. When the box is closed the menu comes back. All of this works perfectly.
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Jun 30, 2009
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May 10, 2007
I have a curveTo an anchor point and a control point.Then I have a function that will return the x and y of a point along that curve if I give it a number as a percentage of the curve (0 to 1).It looks like this, and works perfectly..
Code:
function drawOnCurve( interval:Number, x0,y0,x1,y1,x2,y2)
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Here is my code:
[Code]...
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im using MC Tween [URL] but i have a question how can i use multible tweens? if i do
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I have a problem, which I couldn't solve. I made three motion tweens. One is the background, which slides in from left. Another one, is a car, which goes in the scene from right. The two visible wheels of this car are spinning too using a motion tween. The problem is that all these motion tweens keep looping. I would like to let the background and the wheels of the car loop forever, but I want the car to come in from right and stop on the left. When I tried to stop it, it stopped the car, but unfotunately it stopped the background too. How could I manage to let the background and the wheels of the car loop, but stop the car in a position?[URL]
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What I am wanting to do is move multiple MCs when a MC (acting as a button) is released, the following is the code that i have tried but it doesn't want to work:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;[code]...........
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Mar 11, 2007
What I want is to do this [URL] in actionscript rather than with tweens...as u can see, it takes EONS too long to load (on some PCs at least) (and I know, it DOES need a preloader (which I have), but I'm going to add that later. I want to get this going first). Now, I read a decent bit about onEnterFrame, and did some tutes, but I'm not quite sure how to use it to do what I want.
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May 26, 2007
I have a few movie clips in the library. each is created at runtime, placed in an existing movie clip, and given some text (each movie clip has a dynamic text box inside). The header text loads, and then body, and then the enter button. My problem is that the tween for body don't work, yet the tweens for the header and the enter text work. The only difference between the header and the body movie clips, is that the textbox inside, in the body clip is set to multiline.[code]
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I used this tut to create a menu. [URL] And my question is; Can I make the slider to move after a movie clip symbols instead of button symbols? That way my menu would be animated.
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Apr 30, 2009
Picture this, for now anyway, as I will be uploading my example when I get home from work. I have five squares all the same size on 5 different layers in slightly different posistions so it looks like a diagonal stack of squares.
I have a button called playHead which I need to act as a counter I will now state the play buttons functions. Once the user presses the play button the first square moves horizontally off of the stage through a coded tween, whilst the square behind it moves into its original position.
I need this function to happen for all of the squares, I would ideally like to use a key listener and the LEFT ARROW instead of a button but I am doing it this way firstly.
The problem is that because I am using multiple tweens and only 1 button everytime I press the play head it trys to trigger the first tween: I feel that I need a counter mechanism that turns off tweens that have already finished and counts through a variable to know which square has been moved. I will upload my progress at 6 tonight GMT.
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