ActionScript 3.0 :: Make Multiple Movieclips Move Across Stage?
Aug 28, 2010I have managed to add multiple movieclips of the same library object randomly onto the stage.[code]...
View 2 RepliesI have managed to add multiple movieclips of the same library object randomly onto the stage.[code]...
View 2 RepliesI want to make an explosion and move other movieclips on stage depending on how far they are from the explosion point. If one mc is only 10px away from explosion it should go another 90px and if it is 75px away it should go another 25px. I can't get it to work (I don't remeber anything about vectors in math class..)
View 1 RepliesI have a button that uses attachMovie to add a movieclip to the stage. You can add multiple instances of this clip to the stage, which works fine. I also have a feature whereby you can select and move these objects around the stage one by one. I am trying to add a feature whereby you can select more than one object at a time (indicated with a drop shadow - which I have working) and then move them together. This feature would also allow you to rotate the selected objects by 90, leaving the unselected objects where they are. I'm fairly certain that I'll need an array to hold the selected objects, and then use this info to move/transform only the chosen objects, but I can't figure out how to implement this.
View 21 RepliesI have 3 main movieclips with roughly 100 other related movieclips that I need to move together frame per frame. For example main movieclip1 has about 100 frames. If main movieclip 1 is on frame 3, I want movieclips 4, 5, and 10 to also be on frame 100 I think the code may involve an array with forEach function.
View 1 RepliesHow do you make a movieclip move horizontally from the start of the stage to 3/4 of the stage. Stage size is 700 px by 600 px i want just one row in the middle of the stage. i want that movieclip to disappear right after it reach the end of the 3/4 mark.
View 1 RepliesI am trying to make a little demonstration of how animals hunt . I searched everywhere but I couldn't find how to make what happens in the next application :(press on the scorpion lesson and watch it)Does anybody know how can I get my movie clip to go to a place inputed by the user (just like the scorpion goes to it's pray in the application ) ? Please don't just show me how to make it instantly appear in that place , I want to make it "walk" till there .
View 1 RepliesI've got a long list of similar movieclips I'm adding to the stage. There's 9 in total and the code looks like this...
stage.addChild(zone0_mc);
zone0_mc.x=267.6;
zone0_mc.y=120.5;
[code].....
I need the correct as to remove 3 movieclips from the stage at once. I can sucessfully remove a single clip using
reels_reels_btn.onRollOver = function(){removeMovieClip("musicvideo_dd_nav_mc");}
tried
reels_reels_btn.onRollOver = function()
[code].....
I have problems adding different movieclips to stage with the new MovieClip() command,
See EX.1>>
Here is what I have come up with:
var shape:Array = [new Shape1(), new Shape2(), new Shape3(), new Shape4()];
for(var i:int=0; i<shape.length; i++)
{[code]....
What if I need to add more than 4? It seems a bit troublesome to write the full numbers of movieclips in the array.
var shape:Array = [new Shape1(), new Shape2(), new Shape3(), new Shape4()], new Shape1(), new Shape2(), new Shape3(), new Shape4() .......];
On another note, I have 4 menu item with different width, how can I space them out nicely along x-axis one after another dynamically?
I'm looking for some actionscript that will move a clip from one point to another, but in a curve. I've done one that tweens the x and y positions as well as the scaleX and scaleY that sort of does this.
Seems I've seen this sort of thing on YouTube at the end of watching a video. A set of small videos appear, they scale up in size and move to a new position, but they go up, and then down smoothly (thus, a 'curve');
I cant figure out how to make the ball move and bounce around the stage. and i also need help on the paddle that the ball bounces off of. if u could help me out that would be awesome.
View 11 Repliesi need to make an object move randomly around the stage on the click of a button and then stop the object using a different button
View 2 Repliesi need to make a movieclips _x and _y absolute to the stage so that i can duplicate a movie clip to the _x and _y of the mc without it just duplicating to the top of the stage (did anyone get that or was my english too bad?)
View 7 RepliesI have a mini-project where I want to make an object grow and move to a different section of the stage when I click on it. I know how to do this part, but what I want is for it to "move" there as if it were a tween, but I want to do it with code instead of with the timeline. I want it to function exactly as it does now, but with a motion tween. I also do NOT want it to jump back to the beginning when another button is clicked, but rather play from where it is. I've also attached the FLA with this.
Code: Select alllearn.addEventListener(MouseEvent.CLICK, learnClick);
learn.buttonMode=true;
act.addEventListener(MouseEvent.CLICK, actClick);
[code]....
i have a loop error where it times out
Code: Select allstage.addEventListener(MouseEvent.MOUSE_DOWN, shootArrow);
function shootArrow(event:MouseEvent):void
{
do
{
[code]...
So what im trying to do is make the arrow2, body and target move to the left of the stage and make the actual arrow (flyingArrow) to move down to give the effect of a flying arrow?
how to make the ball move and bounce around the stage. and i also need help on the paddle that the ball bounces off of.
View 11 RepliesI'm making a application where the projector is played fullscreen, and the stage itself is not scalable. But I'd like to make an animation where movieclips come sliding onto the stage (starting outside the stage). But because everything is fullscreen, you can see these MC's outside of the stage, this is not what I want.
So, is there a way to be able to hide everything that is outside of the stage?
I'm trying to make an array of movieclips (on stage with instance names);My code:
PHP Code:
var regions:Array=new Array("britain.eastAnglia","britain.eastMidlands","britain.ireland");
[code]......
I typed out a function in an attempt to make two MovieClips appear on the stage in random locations onClick but I think I either forgot to add something or forgot to take something out.
[Code]....
I have two movieclips. "A" is generated with this code in the first frame:
____________________________________________
for (i = 0; i < 1; i++){
_root.attachMovie("A","A_" + i, i + 10);
}
[Code]...
This code works as a hitTest, but it seems like "A" doesn't know to stay with the "strandT" that it collided with. How can I tell "A" to stay with the "strandT" movieclip that it hits, and not the others on the screen (there will be many "strandT" movieclips on the screen at once). Does each "strandT" have a unique name or level that I can use to identify it specifically?
I have a .as file that creates 6 buttons. For the buttons I have another .as that is their base class (sets the rollover effects). That .as also handles the CLICK event on those buttons. But nomatter how I try I can't seem to make it so, that if one of the buttons is clicked it would turn to 3rd .as that would make a MC called "rabbit" on the stage move.
View 5 RepliesI got a flash movie clip (Walking_Man.swf) which has a "Man" character who walks but on same place. It means he doesn't move a bit on stage. Now, I would like to give a realistic look by moving him from left to right. How can I do it?
I would like to write an Actionscript 3 code for this purpose.
I know this is very noob, but I need a simple AS move and loop. Move an object across the stage and once out of site, loop and start over again? It needs to be a slow and endless loop.
View 3 Repliesis it possible with AS3 to see the list of the movieclips that are on stage?
View 13 Repliesi have 2 movieclips: i want to move both of them but the second movie clip will only move if the first clip reach his final destination how do i do that?
View 2 Replieswell i want to make buttons that on rollover move to left, on rollout move back to their initial position, and if clicked, they but stay this time at the final rollover place, and be there until something else is clicked. When something else is clicked, the previous button , returns to its initial place. So i ve got it all figured out except for the freeze and move part when the buttons are clicked. All it does now , is when they are clicked they freeze at the position i want, but i havent got a clue how to update them, after so they start moving back, and reacting on rollover and rollout, when the next button is clicked.
[Code]...
Using Tween class maybe? I tried the easeOut. But if will write 2 Tween, the 2nd one will overwrite the 1st one, so I only see the obj moving in the 2nd Tween direction, not the 1st Tween direction. I know the coordinates for the 2nd Tween below is not correct (cos all coordinates shld follow the defined reference point), so I need to find out the logo's width and height. But is alright now cos it is for testing purpose.
[Code]...
Looking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
I toyed with looping thru stage's children so I can first target clips on the stage. But I am getting error.
for (var i:int = 0; i < this.numChildren; i++) if (this.getChildAt(i) is MovieClip)
{
this.getChildAt(i).stop
}}
[Code].....
I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.
figure out why the movie i just made is off stage. I just I don't want to start from scratch or move every object that is off stage onto stage. What did i do to get it here to begin with???
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