Professional :: Make A "Walking_Man.swf" Movie To Move From Left To Right On Stage For Realistic Look?
Jul 26, 2010
I got a flash movie clip (Walking_Man.swf) which has a "Man" character who walks but on same place. It means he doesn't move a bit on stage. Now, I would like to give a realistic look by moving him from left to right. How can I do it?
I would like to write an Actionscript 3 code for this purpose.
Code: Select allstage.addEventListener(MouseEvent.MOUSE_DOWN, shootArrow); function shootArrow(event:MouseEvent):void { do {
[code]...
So what im trying to do is make the arrow2, body and target move to the left of the stage and make the actual arrow (flyingArrow) to move down to give the effect of a flying arrow?
well i want to make buttons that on rollover move to left, on rollout move back to their initial position, and if clicked, they but stay this time at the final rollover place, and be there until something else is clicked. When something else is clicked, the previous button , returns to its initial place. So i ve got it all figured out except for the freeze and move part when the buttons are clicked. All it does now , is when they are clicked they freeze at the position i want, but i havent got a clue how to update them, after so they start moving back, and reacting on rollover and rollout, when the next button is clicked.
I am making a platformer in actionscript 2 for a school project and I've run into trouble.
I'm using a big (5755px or something, if I recall correctly) bitmap as a background for my game so I need the camera to center on the main character movie clip which is situated in the beginning of the stage (and bitmap).
So, in order to use the full canvas I need to center the camera at the far left of the canvas.
This would be something essential for me to be able to use the entire canvas but I couldn't find anything on the internet about it .
I have the following script in both frame 1 and 2 to let a movieclip move from right to left on the stage:
[Code]...
And the clip is indeed moving from right to left on the stage and when it reaches _x -550 it is going back to it's starting position _x 250 only the movement isn't smooth at all. What should I do to make the movement more smooth or should I use a completely different script?
I have a block that i'm trying to make move from right to left, and if the block gets to a certain point, it will move back to it's original position. So, i have this on my block (movieclip) rightnow
I am using ScrollPane component of as2.0, but I want to move the scrollPane left an right by clicking external button does it possible? this button can work like the functionality of LeftArrow anf RightArrow in scroll pane.
I have the following code which will bring my Banner_mc onto the middle of my Introduction page with some effects. Now, I want this movie clip to wait for a while and then move to right until it disappear with the same effects. How can I do that?
I have a movieclip which needs to move with the cursor of the mouse, i have got the mousemove function, but i need to add constraints so that the movieclip only moves to the left with the mouse, and to the right with the mouse.
the conent will not be able to be seen unless the user hits the arrow keys on there key board. So i need to make a group of objects i can make into a movie clip and than inside that movie clip make an animation that plays the squirrel running. i will pause here to ask two things i dont know how to do i want the squirrel to have an animation when standing still where it flicks its tail (like a real squirrel would). and also how would i flip the squirrel so when the left key is pressed it points left and when the right arrow is pressed it faces left? and my main question when it reaches the edge of the stage the extended background that runs off stage moves over to reavel more content. as well as not have the squirrel run off stage? in short i am using the squirrel to view the full pages content.
URL...when you enter the yellow zone, there is a zoom in and a zoom out when you leave, When you click the button you go back through the zoom out action. Everything is working as planned.However, if you go on the extended menu, then click on the edge of the button, you will enter a loop action of opening, closing opening, closing.I have identified the problem, but i am unable to fix it.In the Menuidle, the yellow zone have:on (rollOver) {gotoAndPlay ("Menuzoomin", 1);}Which is the one the script require to detect the enter of the mouse in the zone when you come from the outside this script is also the one causing problem because when you click on the edge of the button in the Menuopen, the button itself is zoomed - 40 %,thus reducing his detection box by 40 % too. This cause your mouse to "enter" the yellow circle and cause the Menuidle script to kick's in and want to open it.and because you are on the edge of the button, you get a loop.
You can also notice the mouse cursor switching back and forth.Is there a way to prevent that ? someway to tell Flash to not play the script in the yellow zone until the mouse is competly out of the zone ? not just the button itself but the whole yellow zone, Then refresh the script if the viewer return on the yellow zone so we start to zoom again.Or even to move the mouse 100 pixel on the left or the right ?I even tryed reducing or enlarging the hit zone of the button itself, it dont do anything.
How do you make a movieclip move horizontally from the start of the stage to 3/4 of the stage. Stage size is 700 px by 600 px i want just one row in the middle of the stage. i want that movieclip to disappear right after it reach the end of the 3/4 mark.
I have an Image called "PanoramaImage" (which is very long in width). I want this image to move from right to left & from left to right automatically.
I am using flash as3. I am loading this image from the same folder where the .fla file exist. my image to move by using Up & Down arrow keys.
The following is the sample code i found on web.
var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, completeHandler); loader.load(new URLRequest("panorama.jpg"));
I have an Image called "PanoramaImage" (which is very long in width). I want this image to move from right to left & from left to right automatically.I am using flash as3. I am loading this image from the same folder where the .fla file exist. Right now I have the code which will help my image to move by using Up & Down arrow keys.The following is the sample code i found on web.
var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, completeHandler); loader.load(new URLRequest("panorama.jpg")); var content_mc:Sprite = new Sprite();
How do i make a movie clip go back to the main stage once it is clicked.. it has a roll in and out which is inside the movie clip.. i have a door and i want it so when you click the door it goes to another key frame on the main stage
In my adobe Flash CS5 when i create a new symbol it opens in a new screen as normal. the stage that I can edit it on however is stuck in the top left when I zoom out and it's starting to drive me nuts. I can't work with it like that.
Been working on this for days and can't quite get it. Place a standard playing card or something similar on your desk in front of you. Lightly press your finger onto a random point on that card and drag it around your desk. See how it rotates towards the direction you are moving and such? I want to simulate that behavior.
I want to make an explosion and move other movieclips on stage depending on how far they are from the explosion point. If one mc is only 10px away from explosion it should go another 90px and if it is 75px away it should go another 25px. I can't get it to work (I don't remeber anything about vectors in math class..)
I cant figure out how to make the ball move and bounce around the stage. and i also need help on the paddle that the ball bounces off of. if u could help me out that would be awesome.
I have a mini-project where I want to make an object grow and move to a different section of the stage when I click on it. I know how to do this part, but what I want is for it to "move" there as if it were a tween, but I want to do it with code instead of with the timeline. I want it to function exactly as it does now, but with a motion tween. I also do NOT want it to jump back to the beginning when another button is clicked, but rather play from where it is. I've also attached the FLA with this.
My items no longer sit on top of the gray area outside the stage. When I try to move an item off the stage it goes under and I cant see it.I am using cs 5.5. I think I must have changed an option somewhere, becuase if I open up a new document everything is fine.
How can i make my .swf movie (760*400) center 9top,bottom, left, right) in HTML without using Frames or Nestedframes? (in case of old versions of netscape and IE?)does anybody now a script or HTML for this?