ActionScript 3.0 :: Create Realistic Smoke Coming Out From Back Of A Missile Flying On Stage?

Aug 10, 2009

How to create realistic smoke coming out from the back of a missile flying on stage?

it's for a top-view arcade-type game, where the player shoots a missile from a plane...

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how to make realistic smoke / fog. All the tutorials I have seen are ok, but not exactly what I am looking for. I want to know how to make the smoke look like its reacting to the resistance of air thus changing the shape of the smoke as it moves and what not. [URL]Notice how the smoke is going down and also to the right. The smoke moving downward even reacts to the flow stream of the one going to the right and slightly alters its movement ( as if it was hitting a current in water ).

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I'm working on a simple MP3 player and am having trouble getting ID3 tags to come back as anything other that "undefined" -- on test MP3 files that *do* have ID3 data. What am I doing wrong?

(I'm not a Flash programmer and the following code is hacked together from a variety of sources... reworked for my purposes... and with some bits created by myself.)

Note that the MP3 file to be played comes out of the URL, but in this test case it's manually set to a local file of shedrivesmecrazy.mp3 (Fine Young Cannibals).

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[Code].....

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[Code]....

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[Code]...

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Actionscript Code:[code].....The problem is that the rebound missile always spawns at left of the stage, not wherever the ship missile was removed.I'm not sure if I should attach the fla, action script files, swf etc. to the thread. Also, my flash version is CS5.

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[code].....

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[Code]...

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[Code]...

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I'm making a Space Invaders-type game. Y'know? Arrow keys to fly Space to shoot? Well, shooting isn't working so well. I have two .as files: Ship.as which controls the ship's ActionScript, and Missile.as which is supposed to control the missile. When I hit load it up I get the error: The class or interface 'Missile' could not be loaded.

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THIS THREAD IS SOLVED.. Answer lies upon a website tutorial. Final Page on this Thread.So far so good, i've gotten most my as2 to as3.. And coming out good Buttons are working, The only last part im working on is upon shooting, it'll bring in the calls to Fire the missle.. (tracein the button works great).

[Code]...

This is what im trying.. But it says undefined use for addchild.. so im taking im missing somthing..

(the missile is a animation graphic i created).I have made a Missile.as to control what the missle does when its addchild is placed on stage. Problem is, (addchild isnt doing it) and im not sure if its going to shoot out the nose of the hero..

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I want to achieve smoke mask but it doesn't look realistic so I was wondering is it posible to do this.I have two images one black&white and the other one is color and with mask I reveal the color picture and for that I'm using mask ( best solution is something like smoke)

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Here's my Rocket class:
package {
import flash.display.Sprite;
import flash.geom.Point;
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public class Rocket extends Sprite {
[Code] .....

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I found this effect in a google search, it looks great until it starts slowing down everything:this code is put in Frame one of a MovieClip.aPuff is a MovieClip of a gradient filled circle.

Code:
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floatUpSpeed = 2; // Smoke float up speed.

[code].....

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i have a problem with an animation i'm trying to do: i am searching for a way to animate chimney smoke. i don't want to make a realistic chimaney smoke, rather a cartoon type.here is a picture with the chimney and the smoke...http:[url]....

can the flowing of that smoke be animated through as3, or should it just be plain animation in flash? with shape tweening it got rather strange at some point. im not specialized in doing animation (like cartoons animation) and im havin difficulties identifying the shapes the smoke should have as it goes from the chimney up into the sky.

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how can i make the smoke or something similar but pretty realistic; in flash?

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