ActionScript 3.0 :: Undefined Addchild - Make A (missile) Upon Shoot?
Nov 23, 2011
THIS THREAD IS SOLVED.. Answer lies upon a website tutorial. Final Page on this Thread.So far so good, i've gotten most my as2 to as3.. And coming out good Buttons are working, The only last part im working on is upon shooting, it'll bring in the calls to Fire the missle.. (tracein the button works great).
[Code]...
This is what im trying.. But it says undefined use for addchild.. so im taking im missing somthing..
(the missile is a animation graphic i created).I have made a Missile.as to control what the missle does when its addchild is placed on stage. Problem is, (addchild isnt doing it) and im not sure if its going to shoot out the nose of the hero..
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Jun 15, 2011
I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?
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Jan 16, 2012
I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:
[Code]...
Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.
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How do you make a MC like shoot a gun or something when you press the spacebar?
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I have just read the tut on the shooting aspect of games and i tried it for myself. I altered it so that you shoot on the x axis and you shoot when the space button is pressed.My question is, how do you make the bullets shoot when the space button is releases? And or can make the bullet shoot at an interval of one second or so when the space is pressed... The bullets for me are shooting at a continuous streem and that may be a too great advantage for a user..
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Aug 11, 2009
i already know how to create a simple turret / cannon type game wherein the turret will fix its rotation based on where the users mouse is.. from there, the user can fire bullets which fly into the direction where the turret was pointed at when it was fired..
however, i want to take it a step further and make the turret fire bullets that can follow the mouse as i move it on stage (sort of like a "heat-seeking" missile) .. once i stop moving the mouse around the stage and the bullet catches up / arrives at the mouseX and mouseY, it will remove itself...
below is the code i used for the simple turret / cannon type game. i was wondering what i should add / modify in the code to make the "heat-seeking" work...
[Code]...
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May 26, 2009
I have four classes -
class Init - intialises some variables, and is the doc Class.
class Street - loads XML data for, say, a number of streets in a particular area
class House - loads in the houses data for one particular street
class DisplayHouse - displays graphics on screen for the houses
This all seems to be working apart from the actual graphical display of objects.In the ouput window I am seeing the results I need to see pertaining the the XML data loaded.The problem is that in House - I have the code :
var new _house = new DisplayHouse();
addChild (_house);
and DisplayHouse is a simple graphics-shape:
var drawHouse:Sprite=new Sprite();
code... to draw house!
addChild(drawHouse);
Now, when I comile, I keep getting this error:
Location: House.as
Description: 1180:call to undefined method addChild
Source: addChild (_house);
House extends sprite and has import Sprite and all that! - infact all the classes have the same imports and extend Sprite!semi-colons are all in right places, there are no typos!I simply cannot understand why addChild is an undefined method in this case!
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Nov 4, 2009
when i use addChild method in my class I got this message . Why it shows error "Call to possibly undefined method addChild"
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Sep 30, 2010
In Flash CS5 I am trying to load an image from a class and I am getting Call to a possibly undefined method addChild. In the class fileNot sure how to fix this as I have a sprite class and believe I have done everthing correct.The image is in the same folder as the .fla and .as file
[Code]...
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Mar 3, 2011
I've got a function that call's on a class too make a chess board. The problem is, is that I'm getting this Error:1180: Call to a possibly undefined method addChild.Now if I just copy paste CreateBoard into Exercise1.as it works and creates a board but if I add it as a function too BoardSquare it works and traces out 32,32 but doesn't display anything![code]
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Aug 3, 2010
This ActionScript Code:
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.ui.*;
[Code] .....
Generates this error:
Code:
C:UsersHaavardDocumentsFlashTurret 1.75 ZombieMaker.as, Line 22
1180: Call to a possibly undefined method addChild.
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Jan 27, 2011
I'm making a bonehead error but I 've been designing this since last night and I just started coding it, so I'm not at my sharpest ATM.
Code so far;
ActionScript Code:
package
{
import flash.display.*;
[Code]....
And, yes, automatically declare stage instances is checked under as3 settings.
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Jul 30, 2011
I get the folowing error in one of my classes and not too sure why?
[Code]....
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May 19, 2011
I'm trying to get an image to appear on a screen through a class, and I keep getting:
Quote:
Location: Stuff.as, line 21
Description: 1180: Call to a possibly undefined method addChild.
Source: addChild(sp);
I've tried to fix it on my own, but it isn't working.my code for the files is below.
Stuff.as
ActionScript Code:
package newRPG_Class {
import flash.display.Sprite;
[code]...
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May 24, 2011
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[Code]..
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package
{
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[code].....
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Jan 18, 2011
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[Code]...
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Jul 13, 2010
I got this Error : 1061: Call to a possibly undefined method addChild through a reference with static type Class.
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Mar 14, 2009
ok, now that i have the cursor and following the mouse done, i need to find out how to fire a missile by clicking.
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Here's my Rocket class:
package {
import flash.display.Sprite;
import flash.geom.Point;
import flash.events.Event;
public class Rocket extends Sprite {
[Code] .....
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Sep 17, 2010
I have this code to add my missile to the screen PHP Code:
[Code]...
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[Code]....
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at menucaller/self_overHandler()
Code: Select all private function self_overHandler(event:MouseEvent):void
{
[code].....
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Actionscript Code:[code].....The problem is that the rebound missile always spawns at left of the stage, not wherever the ship missile was removed.I'm not sure if I should attach the fla, action script files, swf etc. to the thread. Also, my flash version is CS5.
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