Actionscript 3.0 :: AddChild, SetChildIndex And SwapChildren; Make On Top?

Sep 29, 2011

i tried all 3 of these, and i get errorReferenceError: Error #1065: Variable TLFTextField is not defined.orTypeError: Error #1034: Type Coercion failed: cannot convert "instance207" to flash.display.DisplayObject.

at menucaller/self_overHandler()
Code: Select all  private function self_overHandler(event:MouseEvent):void
{

[code].....

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trying to on mouse over set the parent of the moused over text field to the highest depth child of its parent i tried both of these: [code] private function

[Code]...

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I'm trying to switch cursors on mouse over but I think my roll over/outs are being triggered over and over again, because when I trace the function, it just keeps printing. Here is where the function is called and I swap the cursors:

owl_shadow.addEventListener(MouseEvent.MOUSE_OVER, over_over_handler);
function over_over_handler (evt:Event):void
{
removeChild(default_cursor);

[Code]....

how to stop the repeating and flickering?

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[Code]....

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ActionScript 3.0 :: SwapChildren - Swap The Buttons When CLICK Or ROLL_OVER Buttons

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I have 4 buttons , one container and one background movieClip as the attached file shows. Well.. at the Gallery movieclip displayList I add the other three BLACK buttons like this:

[Code]...

Everything I need consist on swap the buttons when i CLICK or ROLL_OVER those buttons, how do I do on thats circunstance? With a container and a background at the same displaylist.

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[Code]...

This is what im trying.. But it says undefined use for addchild.. so im taking im missing somthing..

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Flash :: Convert A Dynamic String Name In A Movieclip To Make An Addchild

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for example

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[Code]....

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I'm trying to make a basic mouesover and mouseout that will display a help/key box on the screen. I created the help box that will be displayed as a symbol called helpbox. I updated the linkage to export to Actionscript and called the class Helpme. The object I'm using to instantiate the Helpme class is a small graphic called helpcoast. I want the "helpbox" in the new class "Helpme" to be displayed only when the mouse is over the helpcoast graphic. When I test the movie and mouse over and mouse out of the graphic once, I get no errors, but if I mouse over it, then off it, then back over again, I get this error in the output box:

[Code]...

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I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?

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I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:

[Code]...

Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.

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I'm trying to use the setChildIndex(); property to move a mc to the top of the stage when that particular mc is clicked on. I'm still not sure what is meant to go in the parentheses? Sorry, still new to AS3.0. The mc has it's own class called Ball and this is where I'm calling the setChildIndex property, in the dragIt function. Here's the code for the Ball class....

[Code]...

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know how to set the Child Index for a video inAS3 ? I have a class that extends the video class and I call it from my main class file. In my main class file I have other Movie Clips that I wan to put on top of the video instance

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ActionScript 3.0 :: SetChildIndex Seems To Have No Effect?

Jan 21, 2010

I am trying to set a Sprite's z-index to topmost on mouseOver. In my mouseOver event I am calling:this.parent.setChildIndex(this, this.parent.numChildren - 1);If I trace the index of this before and after the call, the index has changed but my sprite still appears to be behind it's siblings.I am changing the scale of the object on mouseOver as well

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ActionScript 3.0 :: How Does SetChildIndex(); Work?

Nov 28, 2007

For the life of me, I cannot understand this method. The help files are confusing to me, and I can't locate anything else on the web that explains how it works.

What I have is an array of 5 objects closely in a row, that tween and expand on a MOUSE_OVER. Trouble is, I want the object to be in front of the others on the MOUSE_OVER, but part of it is always beneath the object to its right or left. Here's the code I have:


Code:
import fl.transitions.*;
import fl.transitions.easing.*;

addEventListener(Event.ENTER_FRAME, setupVars);

function setupVars(e:Event):void {
trace("Entering setupVars");
//The following removes the Event.ENTER_FRAME listener so that it does not activate 30 times a second.
removeEventListener(Event.ENTER_FRAME,setupVars);
var myArray:Array = [box1_mc, box2_mc, box3_mc, box4_mc, box5_mc];
for(var i:Number = 0; i < myArray.length; i++) {
myArray[i].addEventListener(MouseEvent.MOUSE_OVER, boxOver);
myArray[i].addEventListener(MouseEvent.MOUSE_OUT, boxOut);
myArray[i].buttonMode = true;
}
}
var box:Tween;
var box2: Tween;
function boxOver(ev:Event):void {
box = new Tween(ev.target, "width", Elastic.easeIn, 100, 130, .5, true);
box = new Tween(ev.target, "height", Elastic.easeIn, 100, 130, .5, true);
trace("yay, it works")
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function boxOut(ev:Event):void {
box2 = new Tween(ev.target, "width", Elastic.easeOut, 130, 100, 1, true);
box2 = new Tween(ev.target, "height", Elastic.easeOut, 130, 100, 1, true);
trace("yay, this one works, too")
}
Could someone be so kind as to help me with the setChildIndex method? I want any particular box to be in front of the others on the OVER.

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ActionScript 3.0 :: SetChildIndex On A For Loop

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What I have is an array of 3 pictures in a column, that expand on a MOUSE_OVER. I want the picture to be in front of the others on the MOUSE_OVER, but part of it is always beneath.

Code:
var thumbnails:Array = ["IMG_1258.JPG","IMG_1417.JPG","IMG_1428.JPG"];
var studioGallery:MovieClip = new MovieClip();
addChild(studioGallery);

[Code]....

I tried to add the following line of code on OnOver as I saw it in another thread, but it gives me an error message:

Code:
this.setChildIndex(this.getChildByName(evt.currentTarget.name), this.numChildren-1);

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I have the followings:

_p:Player (which is a MC)
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Why won't the MC display a child without using his stage?

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ActionScript 3.0 :: Difference Between AddChild And Parent.addChild?

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I'm trying to resolve an issue that reared it's ugly head yesterday.Frame one of main timeline I have the following code:

Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;

[code]....

The newMC doesn't show up.If I add 'parent.' in front of the addChild then it appears.mc_LibItem has a base class of "flash.display.MovieClip" and is exporting for ActionScript and on frame one.For grins I created a new .fla and began messing around with the same addChild idea and it worked.

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ActionScript 3.0 :: SetChildIndex Simple Depth?

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I am creating multiple sprites on the stage using structured classes as shown below, I would like every time I click on one of these sprites to make it go on top of all previously created sprites. I would also like to know if this can be implemented from within the last class "class c" onMouseDown function.

[Code]...

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ActionScript 3.0 :: Drawing Shape And SetChildIndex?

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I'm making an android air application for school, a sketch app.But I'm facing an annoying problem, when I'm drawing I can draw over my bar and my menu, here's some code:

[code]....

--> so this is the function for drawing a shape on stage the shape is declared as

Actionscript Code:
public static var brushDraw:Shape = new Shape();

now the problem is that I can draw over my menu and everything. Putting the setChildIndex of brushDraw to 1 doesn't work, it gives some error...

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ActionScript 3.0 :: Remove The Objetc After SetChildIndex?

Aug 2, 2009

In Flash, some of the objects I put on the stage directly (e.g. mc_), and some of the objects are using "add child" function to be put on the stage.For some reason, I need to use setchildIndex function in frame 15 to bring the object (mc_A  on the top my stage.But this causes a problem that is, object A is always there from frame 1-15.Actually I don't need mc_A on frame 1. So in order to remove object I use removeChild or set mc_A.visible=false, but it doesn't work because I got the typeError said "TypeError: Error #1009: Cannot access a property or method of a null object reference." I know it makes sense because mc_A is not in frame 1. Of course, it couldn't access to the object.I attach an example file, hope it could describe my problem more clearly.Attachments:setChildIndex.fla.zip (7.2 K)

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ActionScript 3.0 :: SetChildIndex Messing Things Up?

Oct 4, 2009

So the MouseEvent.CLICK event works just fine when i don't have the setChildIndex, but when i do nothing happens anymore. Here is the code:

var kake:Kake = new Kake();
kake.x = 87.5;
kake.y = 358.5;
addChild(kake);
setChildIndex(kake,2);

[Code]...

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ActionScript 3.0 :: SetChildIndex Of Dynamic Target?

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I have an XML file with a path to a number of images which I load to the stage.

Code:
public function popStage():void{for(var i=0; i<xml.projectInfo.length(); i++){var picLoader:Loader = new Loader();
var picHolder:Sprite = new Sprite();
picLoader.load(new URLRequest(String(xml.projectInfo[i].image)));

[code]....

What I want to do is bring the infoBox to the top Index than bring the image to the top index after that so that the logo is over the infoBox. The infoBox is no problem but I can't seem to get the code right for the target to have the top index. I have tried a number of variations and done some research but no luck. [URL]

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ActionScript 3.0 :: Bitmap Disappear After SetChildIndex

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I have a bitmap inside a Movieclip. So, when I swap the parent, the bitmap disappears... This is my setup:

ScreenMC Children:
0. name:instance178 type:object [object Sprite]
1. name:instance176 type:object [object MovieClip]
2. name:instance16 type:object [object Bitmap]

[Code].....

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ActionScript 3.0 :: Flash SetChildIndex Not Working

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I am trying to do is dynamically place movie clips into a container called container. when I roll over the movie clip I need it to show on top.. right now its either not showing up on top or I get an Error #2006.. out of bounds... Below is my AS3 code that I created to do what I want.. so far everything is working except the rollover effect..

PHP Code:
import caurina.transitions.*;
var imgHolder:MovieClip;
for (var i:int = 0; i < 6; i++){
imgHolder = new imageHolder();
imgHolder.x = (imgHolder.width + 3) * i;
[Code] .....

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ActionScript 3.0 :: Bring A Movieclip To The Front Using SetChildIndex

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I'm having reel trouble trying to bring a movieclip to the front using setChildIndex. I have 3 movieclips that are being loaded into a movieclip that sits on the stage. I'm using:

[Code]...

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ActionScript 3.0 :: SetChildIndex Over Movieclips Not Working Properly?

Aug 30, 2010

the code which works over stage, is not working properly over a movieclip..sample, i have many objects to stay at different indexes at flash..with that code block below. I add 300 mc's to stage,

Code:
for (var j:Number = 0; j<300; j++) {
var mc2:MovieClip = new MovieClip();
stage.addChildAt(mc2, j);
}

TO be able to change indexes with different items.. i have random movieclips which have to be placed indexes between 5 and 300.. And everything goes great when i do this directly at stage..But when i do this with a movieclip.. example;

Code:
for (var i:Number = 0; i<300; i++) {
var mc3:MovieClip = new MovieClip();
my_mc.addChildAt(mc3, i);
}

i can't see the movieclips inside.. but i know they are at their right indexes..but somehow they are getting behind those fake movieclips..

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ActionScript 3.0 :: SetChildIndex Kills Frame Animation

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I've got a movie with some buttons in the middle of the screen. I've got a tween on the buttons to make them grow/shrink on rollOver/rollOut, when a button is clicked, I've got a frame animation that moves the buttons to the top of the screen and shrinks them. This all works fine.

When the buttons grow, they need to appear on top of all the other buttons. Since there's no more swapDepths, I'm using setChildIndex to move the rolled over button to the top. Now, when I click one of the buttons (after rolling over it), any of the buttons I've rolled over aren't affected by the frame animation.[code]...

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Professional :: SetChildIndex - Setup To The Same Instance Names

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I have a bunch of movie clips set up to the same instance names as the ones mentioned in the follwoing code using this. however I am trying to make it so that when clicked, the mouse click event will cause the selected item to be set to the front of the stage and not to be overlapped by anything in front of it. I have been doing research and know its done using setChildIndex but evertime I try and implement it I get errors I muse be doing something wrong could one show me in this code where the 2 or 3 lines of code would go?

[Code]...

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