ActionScript 3.0 :: Can't Make AddChild Works Before Script?

Oct 11, 2010

I expect this simple script to : 1st : add a MovieClip on stage.2nd : Only ONCE MovieClip appears on stage, script loop executes.but the result is that myClip appears only AFTER loop execution .------------ --------------------------------------------------

var myCLip:MovieClip = new MyCLip([code]........

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Actionscript 3.0 :: AddChild Works Once Only?

Jan 11, 2010

I am adding an object to the stage and then removing it again via mouse over and mouse out but it only works once and not again. I'm completely lost with Actionscript 3 and quite desperate to get it working. My code is below:

Code: Select allstop();
var circle1:PStext = new PStext();
PS_btn.buttonMode = true;

[Code].....

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ActionScript 3.0 :: AddChild Never Works - Handler Got Lost

Sep 21, 2009

PHP Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var holder:MovieClip = new MovieClip();
var zipir:Tween;
buton.addEventListener(MouseEvent.MOUSE_OVER, mouseOverbuton);function mouseOverbuton(event:MouseEvent):void {
[Code] ....

This code used to work but I changed
holder.y=stage.mouseY+120; to
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And suddenly the handler got lost... Also this is a movieclip. I mean these codes are remaining in a movieclip added to stage already...

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I'm creating a simple AS3 based navigation bar that has a child that comes up when you rollover the Portfolio button. Problem is rolling out. See if you mouse out of the button you lose the child. Now you should but only when you're out of the area of both the button and the child. Not just the button. Like most navbars you see on websites. How can I achieve this using AS3?

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[Code]....

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Actionscript 3.0 :: AddChild, SetChildIndex And SwapChildren; Make On Top?

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i tried all 3 of these, and i get errorReferenceError: Error #1065: Variable TLFTextField is not defined.orTypeError: Error #1034: Type Coercion failed: cannot convert "instance207" to flash.display.DisplayObject.

at menucaller/self_overHandler()
Code: Select all  private function self_overHandler(event:MouseEvent):void
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[code].....

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ActionScript 3.0 :: Undefined Addchild - Make A (missile) Upon Shoot?

Nov 23, 2011

THIS THREAD IS SOLVED.. Answer lies upon a website tutorial. Final Page on this Thread.So far so good, i've gotten most my as2 to as3.. And coming out good Buttons are working, The only last part im working on is upon shooting, it'll bring in the calls to Fire the missle.. (tracein the button works great).

[Code]...

This is what im trying.. But it says undefined use for addchild.. so im taking im missing somthing..

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Flash :: Convert A Dynamic String Name In A Movieclip To Make An Addchild

Jul 1, 2010

i have to make an addchild to a movieclip, but i really don't know how to make it with a dynamic name.

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Jul 4, 2011

I'm trying to make a basic mouesover and mouseout that will display a help/key box on the screen. I created the help box that will be displayed as a symbol called helpbox. I updated the linkage to export to Actionscript and called the class Helpme. The object I'm using to instantiate the Helpme class is a small graphic called helpcoast. I want the "helpbox" in the new class "Helpme" to be displayed only when the mouse is over the helpcoast graphic. When I test the movie and mouse over and mouse out of the graphic once, I get no errors, but if I mouse over it, then off it, then back over again, I get this error in the output box:

[Code]...

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I am trying to understand how to make pagination works.For example if i have 50 thumbnails to show and i want to show 10 of it per page, there is a right and left button for user to click thru the page, how shld i code it?

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ActionScript 3.0 :: AddChild From A Class - Get The Error "1180 : Call To A Possibly Undefined Method AddChild?

Jun 15, 2011

I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?

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ActionScript 2.0 :: Make An Application Works In Facebook ?

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ActionScript 3.0 :: Box2d Addchild - 41061: Call To A Possibly Undefined Method AddChild Through A Reference With Static Type Class

Jan 16, 2012

I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:

[Code]...

Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.

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ActionScript 3.0 :: Can't Manage To Make The Multi Gesture Works?

Jan 13, 2012

I got the multitouch touchpoint works, but can't manage to make the multi gesture works

ActionScript Code:
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ActionScript 3.0 :: Make Loaders To Give The Full Functions Works?

Apr 6, 2009

When I was creating my sites with flash in AS2.0 , I used to make loaders to give the full functions work fine to the vistor by using _root.getBytesLoaded() and _root.getBytesTotal() How can I make it in AS3.0 ? AS.0 Loader Code :
 
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nextScene();?

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ActionScript 3.0 :: Difference Between Mc.stage.addChild And Mc.addChild?

Jan 20, 2011

I have the followings:

_p:Player (which is a MC)
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Why won't the MC display a child without using his stage?

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ActionScript 3.0 :: Difference Between AddChild And Parent.addChild?

Aug 11, 2009

I'm trying to resolve an issue that reared it's ugly head yesterday.Frame one of main timeline I have the following code:

Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;

[code]....

The newMC doesn't show up.If I add 'parent.' in front of the addChild then it appears.mc_LibItem has a base class of "flash.display.MovieClip" and is exporting for ActionScript and on frame one.For grins I created a new .fla and began messing around with the same addChild idea and it worked.

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ActionScript 3.0 :: AddChild, RemoveChild And AddChild?

Oct 30, 2005

somewhat understood the basics of adding and removing children, however, I am facing another problem. After using the removeChild Function, I can't seem to add another child.For example:

ActionScript Code:
var attachedMC = new (getDefinitionByName("Content1") as Class)()
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[code].....

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I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:

Code:

var myLoader:Loader = new Loader();
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var myLoader:Loader = new Loader();
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[code]....

What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?

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ActionScript 3.0 :: Movie Clip ROLL_OVER Only Works Once But MOUSE_OUT Works Infinitely

Apr 11, 2011

I have a movie clip (with instance name rectangle_mc) on the stage. Within this movie clip there are two separation animations on the timeline. The ROLL_OVER animation starts on frame "over" and the MOUSE_OUT animation starts on frame "off." If I roll over the movie clip, the initial animation plays, and when I mouse out the other animation plays to restore it to it's initial state. However, once the rollover animation has played once, it will not play again when I roll over it again, but for some reason the MOUSE_OUT plays every time.

[Code]...

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Make An Interactive Flash Application That Works By Detecting Mouse Overs And Clicks On Various Buttons/movie Clips?

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I am trying to make an interactive flash application that works by detecting mouse overs and clicks on various buttons/movie clips and then moves to the appropriate part of the time line. But I am having an issue when I use more than one addEventListener in any one frame. I have attached the code for one such frame below. When I comment out the addEventListner and the other code relating to the followBall function this works fine and directs the user to frame Inlet_Valve_Open_Frame but now only the followBall function is working and when i try to click on the Inlet_Valve_Button movie clip nothing happens.

I have never read all the help files on the adobe flash CS3 as i don't have time and i have built this code up based on examples i have found online. I wanted to include my fla file but it's to big 6Mb. But i have attached the swf so you have an idea what i am doing.

Code: Select allstop();
//1.
stage.addEventListener(MouseEvent.MOUSE_MOVE,followBall);

[code]....

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ActionScript 3.0 :: Is It Bad To Have Too Many AddChild() ?

Jul 9, 2009

What I have is a function that occurs every second. Every time this function is called, it will add two movie clips from the library onto the screen. I am wondering if there will be a problem if my function keeps on continuously adding children to my scene?

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;[code].............

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ActionScript 3.0 :: Always On Top With AddChild

Jul 17, 2009

Im wondering if its possible to arrange movieclips with addchild in such a way like this?:[code]mc_1 and mc_2 is in my case a forward and back button (obviously these have to be on top all the time).. mc_3 - 6 is images rotating.

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Actionscript 3.0 :: Using AddChild In OOP?

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I'm new to programming in general, so not only are the basic concepts new to me but OOP and all of the various underlying rules are keeping me very frustrated in this learning process..I've reached a point that I'm simply stuck and can't find the solution through trial and error, and perhaps am not grasping how addChild works. traces just fine, but then when I try to run addChild I get "error 1023: stack overflow occurred: at Bullet$iinit()".Ignore the commented out lines, they're just for some testing and some trial and error).

//Bullet Class
package {
import flash.display.MovieClip;

[code].....

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IDE :: Add Bitmaps By Using AddChild()

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I have a movie clip that I add Bitmaps by using addChild(). I was wonding how would I go about displaying the next image that I added because as of now it is stuck on the first image.

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ActionScript 3.0 :: Where Does AddChild Come From?

Aug 1, 2009

where addChild comes from? Is it pre-built in or does it com from importing Flash.display. Sprite (and if it is from Flash.display.Sprite, does it mean it gets imported whenever you display *any* subpackage of Flash.display?)

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ActionScript 3.0 :: Using A String To AddChild?

May 12, 2009

I am trying to add and remove children from the stage using a string. the string takes the instance name from the button pressed and i want to use that string to add a child from my library and its giving me:

"TypeError: Error #1034: Type Coercion failed: cannot convert "Floor2" to flash.display.DisplayObject."

I realize i have to make the string into the actual object but not exactly sure how.

Code:
var rollstr:String = this.toString();
var Floor1 = new floor1();
var Floor2 = new floor2();

[Code].....

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ActionScript 3.0 :: Set My Own Variables In An Addchild?

May 6, 2010

I am looking at an xml file, and creating a big list of visible buttons for each "flag" via addchild().

One of the subsets of each "flag" button in the xml is "Content"

I've been reading a lot on this but I'm just getting more and more confused. Can someone break down for me:

How to pass the xml Content to each addchilded button, so it can then pass that Content to a function when it's clicked.

The Content is a string, like "Flag40.swf" which is the file I want my function to load when I click the button. I have everything working except for getting each button to tell my function which .swf to load.

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ActionScript 3.0 :: Using Addchild With Loop?

Mar 29, 2011

I had a previous old script working with AS2 and have tried to convert it as the new system requires AS3 .the below script :

function displayItems() {
var xPos = 0;
var yPos = 0;[code].....

This gives me the following for the bolded line

Scene 1, Layer 'as', Frame 1, Line 44 1067: Implicit coercion of a value of type String to an unrelated type flash.display:DisplayObject.

This line used to be addmovieclip which worked. I'm not sure how to edit this to suit the new addchild method.

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AS 3.0 :: AddChild Functionality In JSFL?

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Is there a way besides pasting frames inside a layer to add an element into a timeline? I'd like to replicate the addChild functionality from actionScript into JSFL. So basically, I'd like to add a bunch of movieClips instances into another movie clip, does anyone know how to do this in JSFL?

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