Actionscript 3.0 :: AddChild Works Once Only?

Jan 11, 2010

I am adding an object to the stage and then removing it again via mouse over and mouse out but it only works once and not again. I'm completely lost with Actionscript 3 and quite desperate to get it working. My code is below:

Code: Select allstop();
var circle1:PStext = new PStext();
PS_btn.buttonMode = true;

[Code].....

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ActionScript 3.0 :: Can't Make AddChild Works Before Script?

Oct 11, 2010

I expect this simple script to : 1st : add a MovieClip on stage.2nd : Only ONCE MovieClip appears on stage, script loop executes.but the result is that myClip appears only AFTER loop execution .------------ --------------------------------------------------

var myCLip:MovieClip = new MyCLip([code]........

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ActionScript 3.0 :: AddChild Never Works - Handler Got Lost

Sep 21, 2009

PHP Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var holder:MovieClip = new MovieClip();
var zipir:Tween;
buton.addEventListener(MouseEvent.MOUSE_OVER, mouseOverbuton);function mouseOverbuton(event:MouseEvent):void {
[Code] ....

This code used to work but I changed
holder.y=stage.mouseY+120; to
holder.y=stage.mouseY+20;
And suddenly the handler got lost... Also this is a movieclip. I mean these codes are remaining in a movieclip added to stage already...

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ActionScript 3.0 :: AddChild From A Class - Get The Error "1180 : Call To A Possibly Undefined Method AddChild?

Jun 15, 2011

I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?

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ActionScript 3.0 :: Box2d Addchild - 41061: Call To A Possibly Undefined Method AddChild Through A Reference With Static Type Class

Jan 16, 2012

I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:

[Code]...

Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.

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ActionScript 3.0 :: Difference Between Mc.stage.addChild And Mc.addChild?

Jan 20, 2011

I have the followings:

_p:Player (which is a MC)
a1:Animation1 (which is a MC)
_p.addChild(a1); //doesn't display anything
_p.stage.addChild(a1); //displays a1

Why won't the MC display a child without using his stage?

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ActionScript 3.0 :: Difference Between AddChild And Parent.addChild?

Aug 11, 2009

I'm trying to resolve an issue that reared it's ugly head yesterday.Frame one of main timeline I have the following code:

Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;

[code]....

The newMC doesn't show up.If I add 'parent.' in front of the addChild then it appears.mc_LibItem has a base class of "flash.display.MovieClip" and is exporting for ActionScript and on frame one.For grins I created a new .fla and began messing around with the same addChild idea and it worked.

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ActionScript 3.0 :: AddChild, RemoveChild And AddChild?

Oct 30, 2005

somewhat understood the basics of adding and removing children, however, I am facing another problem. After using the removeChild Function, I can't seem to add another child.For example:

ActionScript Code:
var attachedMC = new (getDefinitionByName("Content1") as Class)()
Page.addChild(attachedMC);

[code].....

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ActionScript 3.0 :: Load External SWFs, AddChild(Loader) Versus AddChild(Loader.content), Etc?

Jul 29, 2009

I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:

Code:

var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
Placeholder_mc.addChild(myLoader);

This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:

Code:

var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);

[code]....

What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?

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ActionScript 3.0 :: Movie Clip ROLL_OVER Only Works Once But MOUSE_OUT Works Infinitely

Apr 11, 2011

I have a movie clip (with instance name rectangle_mc) on the stage. Within this movie clip there are two separation animations on the timeline. The ROLL_OVER animation starts on frame "over" and the MOUSE_OUT animation starts on frame "off." If I roll over the movie clip, the initial animation plays, and when I mouse out the other animation plays to restore it to it's initial state. However, once the rollover animation has played once, it will not play again when I roll over it again, but for some reason the MOUSE_OUT plays every time.

[Code]...

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ActionScript 3.0 :: Is It Bad To Have Too Many AddChild() ?

Jul 9, 2009

What I have is a function that occurs every second. Every time this function is called, it will add two movie clips from the library onto the screen. I am wondering if there will be a problem if my function keeps on continuously adding children to my scene?

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;[code].............

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ActionScript 3.0 :: Always On Top With AddChild

Jul 17, 2009

Im wondering if its possible to arrange movieclips with addchild in such a way like this?:[code]mc_1 and mc_2 is in my case a forward and back button (obviously these have to be on top all the time).. mc_3 - 6 is images rotating.

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Actionscript 3.0 :: Using AddChild In OOP?

Mar 7, 2009

I'm new to programming in general, so not only are the basic concepts new to me but OOP and all of the various underlying rules are keeping me very frustrated in this learning process..I've reached a point that I'm simply stuck and can't find the solution through trial and error, and perhaps am not grasping how addChild works. traces just fine, but then when I try to run addChild I get "error 1023: stack overflow occurred: at Bullet$iinit()".Ignore the commented out lines, they're just for some testing and some trial and error).

//Bullet Class
package {
import flash.display.MovieClip;

[code].....

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IDE :: Add Bitmaps By Using AddChild()

Jan 15, 2009

I have a movie clip that I add Bitmaps by using addChild(). I was wonding how would I go about displaying the next image that I added because as of now it is stuck on the first image.

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ActionScript 3.0 :: Where Does AddChild Come From?

Aug 1, 2009

where addChild comes from? Is it pre-built in or does it com from importing Flash.display. Sprite (and if it is from Flash.display.Sprite, does it mean it gets imported whenever you display *any* subpackage of Flash.display?)

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ActionScript 3.0 :: Using A String To AddChild?

May 12, 2009

I am trying to add and remove children from the stage using a string. the string takes the instance name from the button pressed and i want to use that string to add a child from my library and its giving me:

"TypeError: Error #1034: Type Coercion failed: cannot convert "Floor2" to flash.display.DisplayObject."

I realize i have to make the string into the actual object but not exactly sure how.

Code:
var rollstr:String = this.toString();
var Floor1 = new floor1();
var Floor2 = new floor2();

[Code].....

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ActionScript 3.0 :: Set My Own Variables In An Addchild?

May 6, 2010

I am looking at an xml file, and creating a big list of visible buttons for each "flag" via addchild().

One of the subsets of each "flag" button in the xml is "Content"

I've been reading a lot on this but I'm just getting more and more confused. Can someone break down for me:

How to pass the xml Content to each addchilded button, so it can then pass that Content to a function when it's clicked.

The Content is a string, like "Flag40.swf" which is the file I want my function to load when I click the button. I have everything working except for getting each button to tell my function which .swf to load.

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ActionScript 3.0 :: Using Addchild With Loop?

Mar 29, 2011

I had a previous old script working with AS2 and have tried to convert it as the new system requires AS3 .the below script :

function displayItems() {
var xPos = 0;
var yPos = 0;[code].....

This gives me the following for the bolded line

Scene 1, Layer 'as', Frame 1, Line 44 1067: Implicit coercion of a value of type String to an unrelated type flash.display:DisplayObject.

This line used to be addmovieclip which worked. I'm not sure how to edit this to suit the new addchild method.

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AS 3.0 :: AddChild Functionality In JSFL?

Apr 8, 2011

Is there a way besides pasting frames inside a layer to add an element into a timeline? I'd like to replicate the addChild functionality from actionScript into JSFL. So basically, I'd like to add a bunch of movieClips instances into another movie clip, does anyone know how to do this in JSFL?

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ActionScript 3.0 :: How To AddChild In Flash?

Jun 26, 2009

I need to have five radiobuttons as a group, which needs be duplicated some n times.The following code works fine in Flash 8, But i dont know how to do it in Flash CS3, As i am new to this.thisFollowing is my code in flash 8:

for (i=1; i<6; i++) {
_level0.attachMovie("radioFiveGroup", "rg"+i, _level0.getNextHighestDepth());
this["rg"+i]._x = 200;

[code]......

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ActionScript 3.0 :: AddChild From An Array By Name?

Oct 15, 2009

I have an array with names referencing movieclips, how do I add them so that I can control them in a function? I want to control each one seperately.

If I wish to control the .x value of say myArray[1][6][12] do I have to call them individualy as in:

myArray[1].x+=128
myArray[6].x+=194
myArray[12].x+=236

Or can I control say the X coordinates of a bunch of movieclips in one line of code?

Here is my code:

ActionScript Code:
var myArray:Array = new Array();
var star:mcStar;
//var xpo:Number = new Number (Math.ceil(Math.random()* 400));//ignore

[Code]....

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ActionScript 3.0 :: AddChild Is Duplicating Itself

Jan 27, 2010

I am working on an Augmented Reality project .. This is the code that is called when the marker makes contact with the webcam.

[Code]...

Every time I remove the marker and put it back in view .. this script is called and is causing the action to duplicate itself over and over each time the marker is present. How can I do some sort of check to see if this is already added so that it wont duplicate ?

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ActionScript 3.0 :: AddChild By Instance Name?

Feb 9, 2010

I am trying to addChild to Movie Clip by its instance name but can't do it.

Here is what I get when I trace my loader.name

MC_0
MC_1
MC_2
MC_3

Now I want to add a child to MC_2 but can't do it.

I tried

this[MC_2].addChild(player)
MC_2.addChild(player)
InfoMcHolder_mc[MC_2].addChild(player)

[Code]....

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ActionScript 3.0 :: AddChild Vs. Creating In IDE?

Jul 22, 2010

I still don't fully understand the way Flash works. (or both) I've made this class, objWipeable. It has three properties

wipeContainer is a Sprite that has a mask attached to it. Any display object passed in via addChild is added to wipeContainer because I've overridden addChild.

wipe is a MovieClip animating a blackboard being wiped clean - it is wipeContainer's mask. hand is a MovieClip showing the hand doing the erasing. It should be ObjWipeable's only child.

If I create a new ObjWipeable and add something to it:

[Code]...

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ActionScript 3.0 :: AddChild Is Not A Function?

Aug 4, 2010

There's not really much to say. I'll jsut post a code and hope somebody get an idea of what's wrong with that.

ActionScript Code:
private function selectPeon(e:MouseEvent):void
{

[code].....

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ActionScript 3.0 :: AddChild And ButtonMode?

Dec 14, 2010

I'm loading an icon from an XML file, then attaching that loaded icon into a dynamic sprite, adding it to the stage and trying to use the buttonMode method on it. For some reason I can't get the buttonMode to work. Here is my code:

ActionScript Code:
var forumHolder:Sprite = new Sprite(); //creates new sprite
addChild(forumHolder); //adds it to the stage
var XMLForumIconLoader = introLoader.image.(@name == "iconTwo"); //loads image from the xml files[code]........

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ActionScript 3.0 :: Using AddChild With String

Jul 1, 2011

addChild(myMovieClip);I am having trouble setting the parameters with a variable, ie.[code]It seems to not like the var type

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ActionScript 3.0 :: Using AddChild From Another Class?

Nov 28, 2011

I've got 2 classes:
Main.as

ActionScript Code:
package {
import flash.display.Bitmap;
import flash.display.Sprite;

[Code]....

When I do this there are no errors, but the 'addChild' function is not working. if I put the addChild function in the Main.as then everything works just fine. So my question is: How can I Let the addChild function work from another class then the main class.

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ActionScript 3.0 :: AddChild And RemoveChild?

Mar 20, 2012

I've drawn a few rectangles as MovieClips using the following method:

var hp_box13:MovieClip = new MovieClip();
hp_box13.graphics.beginFill(0x006600, 1);
hp_box13.graphics.drawRoundRect(hp_box13_x, hp_box13_y, hp_boxML_w, hp_boxML_h, 12, 12);

[code]....

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Actionscript 3.0 :: Addchild Gives Different Size To Same MC?

Jan 7, 2012

I've come across something strange. In the game I'm building I have hearts representing the lives which th player has. I add and remove them from stage with add/removechild command. But for some reason one or more of the hearts gets a different visual size then the rest. I've traced out the size and it all matches. They are all width 25 and height 30, just as they are programed to be in my class.

Edited with code added.
Code: Select allpublic class RetroGameClass extends MovieClip
{
/*!-----VARIABLER------!*/
var heart1:Heart = new Heart();

[Code]....

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