Actionscript 3.0 :: Addchild Gives Different Size To Same MC?

Jan 7, 2012

I've come across something strange. In the game I'm building I have hearts representing the lives which th player has. I add and remove them from stage with add/removechild command. But for some reason one or more of the hearts gets a different visual size then the rest. I've traced out the size and it all matches. They are all width 25 and height 30, just as they are programed to be in my class.

Edited with code added.
Code: Select allpublic class RetroGameClass extends MovieClip
{
/*!-----VARIABLER------!*/
var heart1:Heart = new Heart();

[Code]....

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