ActionScript 3.0 :: AddChild From An Array By Name?
Oct 15, 2009
I have an array with names referencing movieclips, how do I add them so that I can control them in a function? I want to control each one seperately.
If I wish to control the .x value of say myArray[1][6][12] do I have to call them individualy as in:
myArray[1].x+=128
myArray[6].x+=194
myArray[12].x+=236
Or can I control say the X coordinates of a bunch of movieclips in one line of code?
Here is my code:
ActionScript Code:
var myArray:Array = new Array();
var star:mcStar;
//var xpo:Number = new Number (Math.ceil(Math.random()* 400));//ignore
[Code]....
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Similar Posts:
Feb 8, 2012
Is there a simple equivalent to what I used to do in AS2 to add a bunch of new objects to the stage and throw them into an array so they can easily be referenced? I'm finding this more difficult than it used to be.
Old code:
ActionScript Code:
mc_array = new Array();
for(i=0;i<5;i++){
[code]....
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Feb 18, 2012
so i have an array containing many instances. let's say movieclips.
and i have another array which contains numbers..in this case those numbers represent selected indices that i've somehow chosen!
var manydots:Array = new Array ();
for (var i=0; i<10; i++)
{
var newDot:dot = new dot ;
manydots.push(newDot);
}
var indices:Array = [0,1,5,8,4]
i want to use AddChild to add those movieclips into my scene, but not all of them, only selected indices contained in my 2nd array
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Dec 22, 2009
I'm just trying to add the mc's from the array into a column but don't know how to gain any control over them since right now, they're just all overlayed on top of eachother .
Code:
var myArray:Array=["mc1","mc2","mc3","mc4","mc5"];
for (var i = 0; i < myArray.length; i++) {
var classRef:Class=getDefinitionByName(myArray[i]) as Class;
addChild(new classRef());
}
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Jan 20, 2010
Is there a simple equivalent to what I used to do in AS2 to add a bunch of new objects to the stage and throw them into an array so they can easily be referenced? I'm finding this more difficult than it used to be.
[Code]...
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Mar 26, 2009
I'm familiar with AS2 and just getting started with AS3. I found a submenu fla I would like to use, and I have everything set up, just not sure how to attach movies from the library when someone clicks a navigation button.In AS2 I would have made an empty mc and used attachMovie when the button is released.I've looked at some of the addChild questions and tutorials here, but since I'm working with pre-written code for a submenu, I'm not sure about how to modify what I've read to work in that code.Here's the code that sets up the submenu, the last function (navigate) is where I'm not sure how to instruct flash to load an mc when one of the buttons (from the var subButton:Array) is clicked. The MCs in the library correspond to the array entries ie: s.home has a library item mcHome, s.web has library item mcWeb that would load when they click that button. var s = this.services.subBar //create a variable to shorten the path to the buttons in the sub barvar subButtons:Array = new Array(s.home, s.it, s.web, s.graphic, s.contact); // create an array with all the buttons in the sub bar
for (var i:int = 0; i< subButtons.length; i++) // create a for loop to add the CLICK event listener to all the buttons in the sub bar at once
{
[code]....
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Aug 18, 2010
I have an array of a custom class. The class includes 3 movieclips that all share the same position. I have 5 items in the array, and in the document constructor I fill them as such:
ActionScript Code:
glassArray[0] = new glasses(spot, beam1, glasses2, "index/nav/aboutus", new Point(156, 400));(different string and point for each of the 5 items)
Here's the glasses constructor:
ActionScript Code:
public class glasses extends MovieClip{ //I am the Constructor.
public var spot:MovieClip;
public var beam:MovieClip;
public var glass:MovieClip;
protected var target:String;
[Code] .....
It then goes on to fill each of those mclips with properties based on the point received. How to addchild from the class, I've got a simple for loop in the document constructor that adds them all in. Everything works, except what I'm seeing is that as each item in the array is added in, it overwrites the previous items' properties. In effect, I can create 5 items and give them each a different position, but when I go to addChild I see that all of them have taken on the position of the 5th one.!
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May 20, 2009
I am creating a container. When I press a button outside the container it adds a movieclip. The movieclip is the width of the container but only a fraction of the height.
I need to know how to get it so every time I press the button it adds the movieclip after the last one, almost like appending a list. Does anyone know how I would do this?Do I use an array or does flash have some sort of table feature?
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Mar 15, 2011
I want to create a grid of movieclips using an array. But every movieclip added needs some sort of unique idenifier so i can access each individual movieclip.
The grid is 6 movieclips on the Y and variable on the X(that doesnt really matter to be honest)
I have managed to create an Array that displays 6 movieclips on the Y using this [code]...
now i tried creating another class and storing the 6 tickets i made in this class in another movieclip and then using the same method in the other class (i called it Ticket_Batch) i created another row of 6 movieclips. although this kind of worked visually i could no longer access each individual ticket.
my question is: how do i create a 6 x 36(or any other multiple of 6) grid of my movieclips in the same class using an array (or 2 arrays) and giving each movieclip an instance name that i can access and use?
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Jul 27, 2009
I'm using addChild(new nmonster()) to populate an on stage MC from my Library.
Instead of specifying the Symbol, I want to add it using an Array reference, like addChild(new monsterArray[0]()). I've tried a number of variations, but AS3.0 is unforgiving.
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Apr 26, 2010
why i keep getting Parameter child must be non-null. And my code won't display 5 enemyBlock objects onto the stage but only just one.
returns:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display::DisplayObjectContainer/addChild()
at flash.display::Stage/addChild()
[Code]....
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Jun 15, 2011
I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?
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Jan 16, 2012
I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:
[Code]...
Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.
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Jan 20, 2011
I have the followings:
_p:Player (which is a MC)
a1:Animation1 (which is a MC)
_p.addChild(a1); //doesn't display anything
_p.stage.addChild(a1); //displays a1
Why won't the MC display a child without using his stage?
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Aug 11, 2009
I'm trying to resolve an issue that reared it's ugly head yesterday.Frame one of main timeline I have the following code:
Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;
[code]....
The newMC doesn't show up.If I add 'parent.' in front of the addChild then it appears.mc_LibItem has a base class of "flash.display.MovieClip" and is exporting for ActionScript and on frame one.For grins I created a new .fla and began messing around with the same addChild idea and it worked.
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Oct 30, 2005
somewhat understood the basics of adding and removing children, however, I am facing another problem. After using the removeChild Function, I can't seem to add another child.For example:
ActionScript Code:
var attachedMC = new (getDefinitionByName("Content1") as Class)()
Page.addChild(attachedMC);
[code].....
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Jul 29, 2009
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
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Aug 16, 2011
I think it would be simplest to explain it like this:
[Code]...
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Jul 9, 2009
What I have is a function that occurs every second. Every time this function is called, it will add two movie clips from the library onto the screen. I am wondering if there will be a problem if my function keeps on continuously adding children to my scene?
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;[code].............
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Jul 17, 2009
Im wondering if its possible to arrange movieclips with addchild in such a way like this?:[code]mc_1 and mc_2 is in my case a forward and back button (obviously these have to be on top all the time).. mc_3 - 6 is images rotating.
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Mar 7, 2009
I'm new to programming in general, so not only are the basic concepts new to me but OOP and all of the various underlying rules are keeping me very frustrated in this learning process..I've reached a point that I'm simply stuck and can't find the solution through trial and error, and perhaps am not grasping how addChild works. traces just fine, but then when I try to run addChild I get "error 1023: stack overflow occurred: at Bullet$iinit()".Ignore the commented out lines, they're just for some testing and some trial and error).
//Bullet Class
package {
import flash.display.MovieClip;
[code].....
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Jan 15, 2009
I have a movie clip that I add Bitmaps by using addChild(). I was wonding how would I go about displaying the next image that I added because as of now it is stuck on the first image.
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Aug 1, 2009
where addChild comes from? Is it pre-built in or does it com from importing Flash.display. Sprite (and if it is from Flash.display.Sprite, does it mean it gets imported whenever you display *any* subpackage of Flash.display?)
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May 12, 2009
I am trying to add and remove children from the stage using a string. the string takes the instance name from the button pressed and i want to use that string to add a child from my library and its giving me:
"TypeError: Error #1034: Type Coercion failed: cannot convert "Floor2" to flash.display.DisplayObject."
I realize i have to make the string into the actual object but not exactly sure how.
Code:
var rollstr:String = this.toString();
var Floor1 = new floor1();
var Floor2 = new floor2();
[Code].....
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May 6, 2010
I am looking at an xml file, and creating a big list of visible buttons for each "flag" via addchild().
One of the subsets of each "flag" button in the xml is "Content"
I've been reading a lot on this but I'm just getting more and more confused. Can someone break down for me:
How to pass the xml Content to each addchilded button, so it can then pass that Content to a function when it's clicked.
The Content is a string, like "Flag40.swf" which is the file I want my function to load when I click the button. I have everything working except for getting each button to tell my function which .swf to load.
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Mar 29, 2011
I had a previous old script working with AS2 and have tried to convert it as the new system requires AS3 .the below script :
function displayItems() {
var xPos = 0;
var yPos = 0;[code].....
This gives me the following for the bolded line
Scene 1, Layer 'as', Frame 1, Line 44 1067: Implicit coercion of a value of type String to an unrelated type flash.display:DisplayObject.
This line used to be addmovieclip which worked. I'm not sure how to edit this to suit the new addchild method.
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Apr 8, 2011
Is there a way besides pasting frames inside a layer to add an element into a timeline? I'd like to replicate the addChild functionality from actionScript into JSFL. So basically, I'd like to add a bunch of movieClips instances into another movie clip, does anyone know how to do this in JSFL?
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Jun 26, 2009
I need to have five radiobuttons as a group, which needs be duplicated some n times.The following code works fine in Flash 8, But i dont know how to do it in Flash CS3, As i am new to this.thisFollowing is my code in flash 8:
for (i=1; i<6; i++) {
_level0.attachMovie("radioFiveGroup", "rg"+i, _level0.getNextHighestDepth());
this["rg"+i]._x = 200;
[code]......
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Jan 27, 2010
I am working on an Augmented Reality project .. This is the code that is called when the marker makes contact with the webcam.
[Code]...
Every time I remove the marker and put it back in view .. this script is called and is causing the action to duplicate itself over and over each time the marker is present. How can I do some sort of check to see if this is already added so that it wont duplicate ?
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Feb 9, 2010
I am trying to addChild to Movie Clip by its instance name but can't do it.
Here is what I get when I trace my loader.name
MC_0
MC_1
MC_2
MC_3
Now I want to add a child to MC_2 but can't do it.
I tried
this[MC_2].addChild(player)
MC_2.addChild(player)
InfoMcHolder_mc[MC_2].addChild(player)
[Code]....
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