ActionScript 3.0 :: Make Loaders To Give The Full Functions Works?
Apr 6, 2009
When I was creating my sites with flash in AS2.0 , I used to make loaders to give the full functions work fine to the vistor by using _root.getBytesLoaded() and _root.getBytesTotal() How can I make it in AS3.0 ? AS.0 Loader Code :
var t:Number = _root.getBytesTotal();
var l:Number = _root.getBytesLoaded();
if(l==t) {
nextScene();?
I have an MC (button1). When it is pressed, it creates a duplicate, which is automatically being dragged. When released, the movie clip stops dragging. I can repeat this process with the original a number of times. However, I want to be able to click and drag the MC's AFTER they've been duplicated. Once I have this code, then I can add other functions myself (like hitTests, removeMovieClip and so on).
I have a game that uses the twitter API to call 20 recent tweets from the accoun the URL string is set up to, iot has been working for weeks no problems untill todya, when it just shouted at me! saying:
Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: file:////http://search.twitter.com/search.json?lang=en&q=Lady%20Gaga&rpp=100 at DocumentMain()[F:Documents and SettingsScott MitchellDesktopComb
I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?
I have a project whose final deliverable is a Windows projector, but is also published as a swf so the client can proof it remotely online. The projector has the following line of code: stage.displayState = StageDisplayState.FULL_SCREEN; which, of course, makes the projector go to full screen automatically upon launching it. Unfortunately, it prevents the swf from playing at all (not sure why). So I am constantly commenting and uncommenting that line, since I usually publish to both swf and projector. Is there a way to rewrite that so that it works in the projector, but does not stop the swf from playing?
One idea I had was to do something like: "If (I am not a swf) {stage.displayState = StageDisplayState.FULL_SCREEN;}" Or alternately: "If (I am a projector) {stage.displayState = StageDisplayState.FULL_SCREEN;}" I'm not sure this is possible, or, if it is, what the as3 code would be for it.
i am loading in 5 PNGs via MovieClipLoader, and putting them ontop of a circle. Then when i press a button i want the images to fade sequentially and each circle to fade to 20%,40%,60%,80%,100% sequentially and have got the following code to do that. (Using Zigos tween engine):
[Code]...
This is just a small part of a bigger site and when tested by itself works just as expected, however when i try to put this code into the rest of the code, the images and circles fade to the desired amount but when it is reached they immediately pop back to 100 and i cannot see why. I have looked at all the setIntervals but they seem to all have stopped at that point.
I made a trivia game app that lets me enter text into input fields when the app is fullscreen on my trivia laptop. When I try running the swf on my home laptop, sometimes it lets me enter text, sometimes it doesn't. I can't remember what I did on my trivia laptop to allow text entry under full screen. Can someone please shed some light on under what conditions Flash allows it? I'm wondering if I set up the trivia laptop to run swfs using a debugging version of Flash or something, but I can't remember. As far as I can tell, it's just using the Flash player.
I'm currently working on a project using FLVPlayback Components. I'm having this issue: The user launches the page, the Component loads fine. They play the video and click the "FullScreen" button. The video launches nicely in fullscreen by using this code
[Code]....
When the user hits esc. or exits fullscreen, they come back to the movie and see that it has shrunk and moved over a few pixels. It doesnt move the entire SWF, just the component. I assume it has something to do with the "else" line. Let me know if you can be of some assistance. Linked please find my FLA and a link to the page where the issue occurs.
Can anyone give me a clue as to why this markup works fine in Safari, but not in Firefox?This should load an ugly blue placeholder (which I get in safari) but in Firefox, swfobject just gives me the alternative content.[code]
My full screen flash site works oerfectly on Mac's (I have a mac). But on PC IE and Firefox the full screen flash site is cut off 1/4 of the way down the page (see screen shots in zip or test if you are on PC). live site [URL] The site uses a swf object (files included in the zip). I got this from a template on flashDen. my problem is that I only have my mac and can't test on PC IE / firefox. Not that I would know where to start. I think that the problem might be the swf object from [URL] but not sure? I need to sure my site to apply for jobs. But recruiters use PC and it is very embarrassing that they can only see 1/4 of the screen.
I'm working on a video player with full screen capabilities. I have the control bar set to tween in and out of the video screen with a mouse event. I'm also trying to position the control bar at the bottom of the screen when it's in full screen mode. My problem is that the control bar doesn't reposition when in full screen because of the tween functions. I'm thinking that whatever solution comes up that I might go in the if statement of the full screen code.
I followed the 3D Carousel tutorial from gotoandLearn http:[url].... I was able to put in my images and change the features to how I want, but for the life of me can't figure out how to make the thing auto rotate.
var tw:GTween = new GTween(container, 0.8, {rotationY:targetRotation}, ease:Exponential.easeOut}); tw.autoRotation = true;
But when I added it it just gave me errors and the carousel would not load.
I am trying to understand how to make pagination works.For example if i have 50 thumbnails to show and i want to show 10 of it per page, there is a right and left button for user to click thru the page, how shld i code it?
I expect this simple script to : 1st : add a MovieClip on stage.2nd : Only ONCE MovieClip appears on stage, script loop executes.but the result is that myClip appears only AFTER loop execution .------------ --------------------------------------------------
[URL] They wanted me to make the gallery images full screen.. I have done this but this time the next and other buttons stays behind the big image when you enter the gallery (koleksion and showroom parts). Also the sliding menu stays behind this picture.. How can I fix this that the buttons and menu stays on the picture..
I have a Mac (intel) CS3 flash fla that I am exporting asprojector. The exported Mac projector and windows exe file will notopen full screen w/o the flashplayer's top toolbar. I have testedthe projector file on Mac 10.4 and Windows XP and all show theflashplayer's top tool bar. The only way to go full screen is tomanually select view/full screen in the player toolbar. I havetried the fscommand("fullscreen", "true"); toggle (true/false/true)workaround w/o any success. Any other workarounds I can try
Is there a proper way to make a video full screen? I tried manually doing it by resizing my video component upon click, but this results in a super stretched out, unnatural looking version of the video (vs resizing while playing the movie with VLC, or some other player). Is there a way to go about this that will full screen the video object with the same quality as doing it outside of the flash environment?