ActionScript 2.0 :: Works When In Isolated FLA But Not When Integrated Into Full FLA
Mar 22, 2006
i am loading in 5 PNGs via MovieClipLoader, and putting them ontop of a circle. Then when i press a button i want the images to fade sequentially and each circle to fade to 20%,40%,60%,80%,100% sequentially and have got the following code to do that. (Using Zigos tween engine):
[Code]...
This is just a small part of a bigger site and when tested by itself works just as expected, however when i try to put this code into the rest of the code, the images and circles fade to the desired amount but when it is reached they immediately pop back to 100 and i cannot see why. I have looked at all the setIntervals but they seem to all have stopped at that point.
I recently launched a Flash website that has video tutorials synchronized with Flash animations. Overall the site is functioning well, but I have an isolated instance of user having very jerky video with the audio occasionally cutting out.
His connection speed is fine (3572.7 Kbps). When I asked him for details he said the video was jerky from the start, and 'the video cycled from smooth to jerky once every half to a whole second.' He is using Flash player WIN 9.0.28.0, on win XP with all updates. When asked he did not provide the browser version.
Here is a link to the site: http://articles.moneycentral.msn.com..._Analysis.aspx
The programming is done in AS 2. It's set up using net connection and net stream for flvs hosted on a media server. The flvs have cuepoints to trigger the animations. When a given flv is finished downloading the next flv in the list is then preloaded. The buffer time is set to 6 seconds.
I haven't been able to recreate the problem. The feedback that we've gotten suggests that the site runs fine. If anyone has trouble viewing this please let me know and please provide details.
I have a project whose final deliverable is a Windows projector, but is also published as a swf so the client can proof it remotely online. The projector has the following line of code: stage.displayState = StageDisplayState.FULL_SCREEN; which, of course, makes the projector go to full screen automatically upon launching it. Unfortunately, it prevents the swf from playing at all (not sure why). So I am constantly commenting and uncommenting that line, since I usually publish to both swf and projector. Is there a way to rewrite that so that it works in the projector, but does not stop the swf from playing?
One idea I had was to do something like: "If (I am not a swf) {stage.displayState = StageDisplayState.FULL_SCREEN;}" Or alternately: "If (I am a projector) {stage.displayState = StageDisplayState.FULL_SCREEN;}" I'm not sure this is possible, or, if it is, what the as3 code would be for it.
I made a trivia game app that lets me enter text into input fields when the app is fullscreen on my trivia laptop. When I try running the swf on my home laptop, sometimes it lets me enter text, sometimes it doesn't. I can't remember what I did on my trivia laptop to allow text entry under full screen. Can someone please shed some light on under what conditions Flash allows it? I'm wondering if I set up the trivia laptop to run swfs using a debugging version of Flash or something, but I can't remember. As far as I can tell, it's just using the Flash player.
I'm currently working on a project using FLVPlayback Components. I'm having this issue: The user launches the page, the Component loads fine. They play the video and click the "FullScreen" button. The video launches nicely in fullscreen by using this code
[Code]....
When the user hits esc. or exits fullscreen, they come back to the movie and see that it has shrunk and moved over a few pixels. It doesnt move the entire SWF, just the component. I assume it has something to do with the "else" line. Let me know if you can be of some assistance. Linked please find my FLA and a link to the page where the issue occurs.
When I was creating my sites with flash in AS2.0 , I used to make loaders to give the full functions work fine to the vistor by using _root.getBytesLoaded() and _root.getBytesTotal() How can I make it in AS3.0 ? AS.0 Loader Code :
var t:Number = _root.getBytesTotal(); var l:Number = _root.getBytesLoaded(); if(l==t) { nextScene();?
Can anyone give me a clue as to why this markup works fine in Safari, but not in Firefox?This should load an ugly blue placeholder (which I get in safari) but in Firefox, swfobject just gives me the alternative content.[code]
My full screen flash site works oerfectly on Mac's (I have a mac). But on PC IE and Firefox the full screen flash site is cut off 1/4 of the way down the page (see screen shots in zip or test if you are on PC). live site [URL] The site uses a swf object (files included in the zip). I got this from a template on flashDen. my problem is that I only have my mac and can't test on PC IE / firefox. Not that I would know where to start. I think that the problem might be the swf object from [URL] but not sure? I need to sure my site to apply for jobs. But recruiters use PC and it is very embarrassing that they can only see 1/4 of the screen.
I want to put a link onto a *.fla file. I can see the "getURL" command (screenshot from my German Flash CS4),but unfortunately, I do not understand how and where I have to insert this command.
I am new to Flash and was wondering if it was, at all,possible to load a webpage into flash? I want to load my HTML sitesonto my flash stage. Would it work the same as loading a picture using the loader component?
I started to develop my first flash web site. I use to import pictures into the stage, so far I only use jpegs. I am wondering, after I will have finished my fla and export to swf, will these source picture still be useful when I will upload the site to my ftp? Or will they be part of the swf?
I am trying to create an interactive US map (unless one is already out there), that would show some data about the state a user would hover over. Then drill down once the user clicks on the State to see cities, where the user would see City-specific data when hovering over a city... etc.BTW. This data is not static... it is based on queries from a DBase (i.e. MS Access). So, depending on what's happening in that region, the data would be entered in the DBase and the Map would reflect those changes...
Right now I'm designing an application for smartphones and tablet. What I am interested to know is whether I can integrate specific functions. These app would include:
1 The automatic screen rotation 2 Scroll page (in particular pages I will have a list of which need scrolling)3 will have many pages and would require a small search engine
I'm relatively new to flex, and I'm developing a web app that needs to plot relatively large data sets (e.g. 20,000 pts divided among 8 separate curves) in a line chart. Flex built-in chart components render too slowly.Would javascript line chart render faster than Flex line chart? If so, is it possible to use a javascript-based charting solution instead of flex component, within the Flex application? Or, is this an impractical (or crazy) idea? Anyone doing this out there? How simple or complex is it?I'm hoping it's relatively easy to integrate a pre-developed solution like EST JS, HighCharts, etc. to simplify development.
I started learning Flash when Flash MX came out. I recently got back into it, using Flash 8 now. So the Tween class was fairly new and exciting to me, and I've been using it recently.It's quick and easy, and what I like most about it is the onMotionFinished function. Very handy.
However, I've been using it for single items, and recently I wrote a little function where some words drop down, and when they arrive at their random destination they check each other for distance, 12 of them. If one's proximity is too close to another, it loads up the tween function again and finds another random destination, and does so until it finds a space far enough from it's siblings.
Now when using the built in Tween class, it gets absolutely overloaded and crashes my Core Duo if all the words don't find spaces soon, and have to do multiple checks.I was very, very surprised, it didn't seem like anything that hardcore, that should crash my computer.
So I then used a basic, lightweight tween that I wrote, and voila - no problem at all. Didn't even come close to crashing, in fact the CPU usage was fairly low.So im summary - it's pretty good and handy for tweening single objects, but if you have something more complex in mind it's absolutely useless.My question is why though? I mean they write the program, sure they could have engineered the tween class better and made it more efficient and less of a CPU hog?
Currently I'm accepting payments from my website via PayPal. As it stands the user is redirected to PayPal where they can complete the purchase. I think I might have a better conversion rate if customers can enter there credit/debit details directly onto my website. So the question is how could I integrate a PayPal payment into my Flash ?
I have a flex app that allows the user to upload a file.The flex side uses the FileReference.upload method that goes to an .aspx page that handles the upload. It works only intermittently when I have IIS set to integrated windows authentication.That said, for testing purposes,I wrote a separate aspx page that does a file upload and this always works.I'd like to leverage the file import,though, within the nice looking flex app and not kick off a new webpage for a file upload.In looking at the IIS logs I have a hypothesis as to what's happening, and want to know if someone has full understanding as to why it may only intermittently work and can confirm or deny this: Flex' FileReference upload guts does whatever it does on the client then initiates a POST request to my .aspx page.On the times it failes, the IIS logs state that IE didn't pass the credentials so denies the request then sends a 401 response.
I don't get this 401 response on the flex side even though I'm listening for HTTP status codes (flash bug?).A new request is somehow immediately made to perform the upload again (it's not my code). I'm inferring this by looking at the IIS lgos which shows a second POST right after the previous one, only this time the user credentials are sent through, but the kicker is that the file the user uploaded is not uploaded this time. I infer this by the fact that the IIS logs show 0 bytes are posted, whereas the previous 401 request show a lot of bytes are POSTed.On the times it does work, what happens is that the first request for the HTTP POST the FileReference makes so happens to send the windows credentials along, so the client is not challenged.
We are trying to install our Adobe Flash Media Interactive Server. The problem we are facing is that Apache which comes with FMS is set to be run from /home/Apache2.2.21_x64 for some odd reason. Even though we install whole FMS to /opt/adobe/fms folder Apache still has /home/Apache2.2.21_x64 everywhere compilled in. Is there a way to change Apache root folder?
I'm running into an issue with Uploadify. I have put Uploadify into my app and all works fine in dev (using the VS web server). All worked fine and checked until I deployed the app into my test environment which uses Integrated Windows Authentication. When I actually go to upload the file, the browser brings up a login prompt. At this point, even if you type in the correct username and password, the request seems not to complete and even if you tell the browser to remember the password it still brings up the login prompt.
When this started to occur, I decided to spin up Fiddler and see what was going on. But guess what, when ever Fiddler is running the issue doesn't occur. Unfortunately I can't make running Fiddler a reuqierment for running the app. I know there are some issues with Uploadify/flash when using forms authentication but I didn't think they carried across to Integrated Windows Authentication.
Ok i am a total n00b to Flash MX, and i made the trailing mouse text thing, and im wondering wether i cood use it on my HTML site or do i have 2 make a flash site? if i can use it in my HTML site how do i intergrate it? I no this might sound lyk a really stupid question but im a n00b
i made the trailing mouse text thing, and im wondering wether i cood use it on my HTML site or do i have 2 make a flash site? if i can use it in my HTML site how do i intergrate it?
I have a movie clip (with instance name rectangle_mc) on the stage. Within this movie clip there are two separation animations on the timeline. The ROLL_OVER animation starts on frame "over" and the MOUSE_OUT animation starts on frame "off." If I roll over the movie clip, the initial animation plays, and when I mouse out the other animation plays to restore it to it's initial state. However, once the rollover animation has played once, it will not play again when I roll over it again, but for some reason the MOUSE_OUT plays every time.
I am creating a flash-based Kiosk. When launched, it runs full page/full screen. However, if a user clicks a button that opens an external document, the swf or Flash Projector exe leaves full page mode and appears in the Flash Player. Is there any way to ensure the swf or projector file always stays in full screen - full page mode?
I am working in Flash CS3 and Actionscript 3.0 My application resizes according to browser width and height. If the user first resizes the browser and then loads the flash application, I could not get the full browser width untill the user goes for full screen. Is there any way around, to get the full browser width before the user goes for full screen.
I'm working on a small flash site and I want the swf file to have "bleed" or to go to the very end of the window so that the swf isn't just ploped over top of a background. [URL]
I tested my skin for YouTube Chromeless player, and seems it worked properly.All graphic elements, including TLFTextFields, are stored in external SWF, all the AS3 code - in loading SWF.I use ProLoader class to load SWF.However, when I tried to attach Player skin code to my Home Page code, I immediately bumped into two issues:
1. TLFTextFields ceased to display proper font;
2. YouTube Chromeless player ceased to enlarge up to Full Screen width in Full Screen mode, whereas all publishing settings were kept the same...
Although I managed to cope with TLFTextField bug by replacing instances with vars in loaded SWF, I have no the slightest idea what to do with those paddings in Full Screen mode... Neither removing all children on stage before loading YouTube Player skin, nor compulsory resetting player's size can't make it work...
I am creating a full screen projector with flash CS4. In the projector I have more videos, starting from an swf player-
The problem I encounter is this:
The projector starts correctly FULLSCREEN (using AS). The video plays 900x506 correctly. If I click on the player, to get the video full screen, it works. But when I press ESC, not only the video, but also the PROJECTOR looses full screen.
This is a bit annoying. Is there a way to apply the "back to normal size" only to the video? I do not want to prevent the app to be exited from full screen, it's not a problem if the user wants to exit the projector full screen. But not when the user exits the video from fullscreen mode.
// for Full Screen stage.displayState = StageDisplayState.FULL_SCREEN;// for the normal screen stage.displayState = StageDisplayState.NORMAL;But this code does not fulfill my requirement. I need Vertical Scroll Bar, even I go to the FullScreen, but I don't find any Scroll with this code.Even I tried "window.open" of JavaScript with ExternalInterface, but I couldnot succeed.
i am creating an interactive application that will run independantly on a computer.I have implimented the full screen stage display state to a btn, and it works great!
-------code----- import flash.display.StageDisplayState; function goFullScreen():void {
[code].....
however as soon as i add a video [i will be adding several] the video takes on the full screen property, and that is not the desired effect.I have used several diff ways to import the video but as soon as i call the full screen, it goes to an all black screen.